pokeemerald/data/scripts/maps/MossdeepCity.inc

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2017-11-10 02:21:31 +01:00
MossdeepCity_MapScripts:: @ 81E4A96
map_script 3, MossdeepCity_MapScript1_1E4A9C
.byte 0
MossdeepCity_MapScript1_1E4A9C: @ 81E4A9C
clearflag FLAG_0x064
clearflag FLAG_0x065
clearflag FLAG_0x066
clearflag FLAG_0x067
checkflag FLAG_SYS_WEATHER_CTRL
call_if 1, MossdeepCity_EventScript_27207A
end
MossdeepCity_EventScript_1E4AB2:: @ 81E4AB2
lock
faceplayer
checkflag FLAG_0x07B
goto_eq MossdeepCity_EventScript_1E4AC7
msgbox MossdeepCity_Text_1E4E90, 4
release
end
MossdeepCity_EventScript_1E4AC7:: @ 81E4AC7
msgbox MossdeepCity_Text_1E4F15, 4
release
end
MossdeepCity_EventScript_1E4AD1:: @ 81E4AD1
lock
faceplayer
checkflag FLAG_0x07B
goto_eq MossdeepCity_EventScript_1E4AE6
msgbox MossdeepCity_Text_1E4F50, 4
release
end
MossdeepCity_EventScript_1E4AE6:: @ 81E4AE6
msgbox MossdeepCity_Text_1E5051, 4
release
end
MossdeepCity_EventScript_1E4AF0:: @ 81E4AF0
msgbox MossdeepCity_Text_1E4E22, 2
end
MossdeepCity_EventScript_1E4AF9:: @ 81E4AF9
msgbox MossdeepCity_Text_1E5135, 2
end
MossdeepCity_EventScript_1E4B02:: @ 81E4B02
msgbox MossdeepCity_Text_1E50D9, 2
end
MossdeepCity_EventScript_1E4B0B:: @ 81E4B0B
msgbox MossdeepCity_Text_1E529D, 2
end
MossdeepCity_EventScript_1E4B14:: @ 81E4B14
msgbox MossdeepCity_Text_1E5396, 3
end
MossdeepCity_EventScript_1E4B1D:: @ 81E4B1D
msgbox MossdeepCity_Text_1E53A9, 3
end
MossdeepCity_EventScript_1E4B26:: @ 81E4B26
msgbox MossdeepCity_Text_1E53F2, 3
end
MossdeepCity_EventScript_1E4B2F:: @ 81E4B2F
msgbox MossdeepCity_Text_1E541F, 3
end
MossdeepCity_EventScript_1E4B38:: @ 81E4B38
setflag FLAG_VISITED_MOSSDEEP_CITY
setvar VAR_0x4001, 1
end
MossdeepCity_EventScript_1E4B41:: @ 81E4B41
lockall
applymovement 14, MossdeepCity_Movement_1E4BAD
waitmovement 0
applymovement 10, MossdeepCity_Movement_1E4BB7
applymovement 11, MossdeepCity_Movement_1E4BB7
applymovement 12, MossdeepCity_Movement_1E4BB7
applymovement 13, MossdeepCity_Movement_1E4BB7
waitmovement 0
applymovement 14, MossdeepCity_Movement_1E4BBC
applymovement 10, MossdeepCity_Movement_1E4BCA
applymovement 11, MossdeepCity_Movement_1E4BDD
applymovement 12, MossdeepCity_Movement_1E4BEF
applymovement 13, MossdeepCity_Movement_1E4C00
waitmovement 0
removeobject 14
removeobject 10
removeobject 11
removeobject 12
removeobject 13
delay 30
setvar VAR_0x405D, 2
setflag FLAG_0x337
releaseall
end
MossdeepCity_Movement_1E4BAD: @ 81E4BAD
step_14
step_03
step_14
step_14
step_14
step_14
step_02
step_14
step_14
step_end
MossdeepCity_Movement_1E4BB7: @ 81E4BB7
step_03
step_14
step_14
step_14
step_end
MossdeepCity_Movement_1E4BBC: @ 81E4BBC
step_down
step_right
step_right
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_end
MossdeepCity_Movement_1E4BCA: @ 81E4BCA
step_14
step_13
step_down
step_down
step_down
step_right
step_right
step_right
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_end
MossdeepCity_Movement_1E4BDD: @ 81E4BDD
step_14
step_13
step_down
step_down
step_right
step_right
step_right
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_end
MossdeepCity_Movement_1E4BEF: @ 81E4BEF
step_14
step_13
step_down
step_right
step_right
step_right
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_end
MossdeepCity_Movement_1E4C00: @ 81E4C00
step_14
step_13
step_right
step_right
step_right
step_down
step_down
step_down
step_right
step_right
step_right
step_right
step_right
step_right
step_right
step_end
MossdeepCity_EventScript_1E4C10:: @ 81E4C10
lock
faceplayer
msgbox MossdeepCity_Text_1E5213, 4
applymovement VAR_LAST_TALKED, MossdeepCity_Movement_2725A2
waitmovement 0
release
end
MossdeepCity_EventScript_1E4C26:: @ 81E4C26
lock
faceplayer
checkflag FLAG_0x114
goto_eq MossdeepCity_EventScript_1E4C68
msgbox MossdeepCity_Text_1E4CED, 5
compare VAR_RESULT, 0
2017-11-10 02:21:31 +01:00
goto_eq MossdeepCity_EventScript_1E4C72
msgbox MossdeepCity_Text_1E4D5B, 4
giveitem_std ITEM_KINGS_ROCK
compare VAR_RESULT, 0
2017-11-10 02:21:31 +01:00
goto_eq MossdeepCity_EventScript_272054
setflag FLAG_0x114
release
end
MossdeepCity_EventScript_1E4C68:: @ 81E4C68
msgbox MossdeepCity_Text_1E4DB3, 4
release
end
MossdeepCity_EventScript_1E4C72:: @ 81E4C72
msgbox MossdeepCity_Text_1E4DD7, 4
release
end
MossdeepCity_EventScript_1E4C7C:: @ 81E4C7C
msgbox MossdeepCity_Text_1E5581, 2
end
MossdeepCity_EventScript_1E4C85:: @ 81E4C85
lock
faceplayer
msgbox MossdeepCity_Text_1E5453, 4
closemessage
compare VAR_FACING, 2
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call_if 1, MossdeepCity_EventScript_1E4CB0
compare VAR_FACING, 4
2017-11-10 02:21:31 +01:00
call_if 1, MossdeepCity_EventScript_1E4CC2
addvar VAR_0x40D1, 1
removeobject 16
release
end
MossdeepCity_EventScript_1E4CB0:: @ 81E4CB0
applymovement 255, MossdeepCity_Movement_1E4CD4
applymovement 16, MossdeepCity_Movement_1E4CD8
waitmovement 0
return
MossdeepCity_EventScript_1E4CC2:: @ 81E4CC2
applymovement 255, MossdeepCity_Movement_1E4CD4
applymovement 16, MossdeepCity_Movement_1E4CE2
waitmovement 0
return
MossdeepCity_Movement_1E4CD4: @ 81E4CD4
step_14
step_14
step_27
step_end
MossdeepCity_Movement_1E4CD8: @ 81E4CD8
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_end
MossdeepCity_Movement_1E4CE2: @ 81E4CE2
step_down
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_left
step_end
MossdeepCity_Text_1E4CED: @ 81E4CED
.string "I got this from STEVEN, but I dont\n"
.string "know what its good for.\p"
.string "I think its called KINGS ROCK.\n"
.string "Do you want it?$"
MossdeepCity_Text_1E4D5B: @ 81E4D5B
.string "Why would you want it?\n"
.string "Youre weird.\p"
.string "You can keep it, but keep it a secret\n"
.string "from STEVEN.$"
MossdeepCity_Text_1E4DB3: @ 81E4DB3
.string "STEVENs house is right over there!$"
MossdeepCity_Text_1E4DD7: @ 81E4DD7
.string "Yeah, you think so, too! What are you\n"
.string "supposed to do with some weird rock?$"
MossdeepCity_Text_1E4E22: @ 81E4E22
.string "Around MOSSDEEP, you can see wild\n"
.string "WAILMER.\p"
.string "Its called, uh…\n"
.string "What was it now…\p"
.string "WAI, WAI, WAI…\p"
.string "WAILMER watching!$"
MossdeepCity_Text_1E4E90: @ 81E4E90
.string "The islands SPACE CENTER has been\n"
.string "launching huge rockets.\p"
.string "Theres been some kind of an uproar\n"
.string "over a letter they received recently.$"
MossdeepCity_Text_1E4F15: @ 81E4F15
.string "The islands SPACE CENTER has been\n"
.string "launching huge rockets.$"
MossdeepCity_Text_1E4F50: @ 81E4F50
.string "I heard from a SAILOR buddy that\n"
.string "TEAM AQUA set up shop in LILYCOVE.\p"
.string "I also heard that someone came along\n"
.string "and wiped the floor with them!\p"
.string "But MOSSDEEP heres been targeted\n"
.string "by that TEAM MAGMA.\p"
.string "If you want to know what theyre up to,\n"
.string "go visit the SPACE CENTER.$"
MossdeepCity_Text_1E5051: @ 81E5051
.string "Im a SAILOR, so the seas obviously\n"
.string "more important to me.\p"
.string "But you know? When I get back on land\n"
.string "after a long voyage, I do feel relief!$"
MossdeepCity_Text_1E50D9: @ 81E50D9
.string "Wouldnt it be nice?\p"
.string "If the whole world was covered in\n"
.string "plants and flowers like this island?$"
MossdeepCity_Text_1E5135: @ 81E5135
.string "All life needs the sea to live, even\n"
.string "though it makes its home on the land.\p"
.string "Life, having run its course, becomes\n"
.string "soil and returns to the land.\p"
.string "And the sea is always connected to\n"
.string "the land.\p"
.string "Yes, like the very shoreline here.$"
MossdeepCity_Text_1E5213: @ 81E5213
.string "A voyage on a ship is fine.\p"
.string "But crossing the sea with POKéMON\n"
.string "using SURF…\p"
.string "Now thats an exhilarating trip!\n"
.string "Wouldnt you agree, youngster?$"
MossdeepCity_Text_1E529D: @ 81E529D
.string "This rock has a special meaning to\n"
.string "the people at the SPACE CENTER.\p"
.string "They put it here as their wish for\n"
.string "their rockets to fly safely.\p"
.string "When you make a wish, what do you use?\n"
.string "Do you wish upon a star?\p"
.string "I use a wish tag to make it happen.\n"
.string "Thats what I do.$"
MossdeepCity_Text_1E5396: @ 81E5396
.string "Its a white rock.$"
MossdeepCity_Text_1E53A9: @ 81E53A9
.string "MOSSDEEP CITY POKéMON GYM\n"
.string "LEADERS: LIZA & TATE\p"
.string "“The mystic combination!”$"
MossdeepCity_Text_1E53F2: @ 81E53F2
.string "MOSSDEEP CITY\n"
.string "“Our slogan: Cherish POKéMON!”$"
MossdeepCity_Text_1E541F: @ 81E541F
.string "MOSSDEEP SPACE CENTER\n"
.string "“The closest place to space.”$"
MossdeepCity_Text_1E5453: @ 81E5453
.string "SCOTT: {PLAYER}{KUN}, feeling good?\n"
.string "Im doing great!\p"
.string "Id heard MOSSDEEPs GYM LEADER is\n"
.string "pretty strong, so I decided to come\l"
.string "take a look-see for myself.\p"
.string "But theres something wrong about\n"
.string "this town.\p"
.string "People are going on about a warning\n"
.string "letter and the SPACE CENTER…\p"
.string "I dont think it concerns me in any\n"
.string "way, though.$"
MossdeepCity_Text_1E5581: @ 81E5581
.string "Ahh… It feels great letting the waves\n"
.string "wash over my feet…\p"
.string "Speaking of the waves, you know that\n"
.string "island city SOOTOPOLIS?\p"
.string "I think the GYM there had a new\n"
.string "LEADER come in.\p"
.string "People tell me the new LEADER once\n"
.string "mentored WALLACE.$"