pokeemerald/data/scripts/maps/SSTidalCorridor.inc

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SSTidalCorridor_MapScripts:: @ 823BFCF
map_script 2, SSTidalCorridor_MapScript2_23BFD5
.byte 0
SSTidalCorridor_MapScript2_23BFD5: @ 823BFD5
map_script_2 VAR_0x40D4, 0, SSTidalCorridor_EventScript_23C219
map_script_2 VAR_PORTHOLE, 1, SSTidalCorridor_EventScript_23BFFF
map_script_2 VAR_PORTHOLE, 5, SSTidalCorridor_EventScript_23C015
map_script_2 VAR_PORTHOLE, 9, SSTidalCorridor_EventScript_23C067
map_script_2 VAR_PORTHOLE, 10, SSTidalCorridor_EventScript_23C07D
.2byte 0
SSTidalCorridor_EventScript_23BFFF:: @ 823BFFF
special SetSSTidalFlag
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setvar VAR_PORTHOLE, 2
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C462, 4
releaseall
end
SSTidalCorridor_EventScript_23C015:: @ 823C015
setvar VAR_PORTHOLE, 6
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C4E3, 4
releaseall
end
SSTidalRooms_EventScript_23C028:: @ 823C028
special SetSSTidalFlag
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setvar VAR_PORTHOLE, 7
playse SE_PINPON
msgbox SSTidalRooms_Text_23C462, 4
return
SSTidalRooms_EventScript_23C03C:: @ 823C03C
special ResetSSTidalFlag
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setvar VAR_PORTHOLE, 4
playse SE_PINPON
msgbox SSTidalRooms_Text_23C553, 4
return
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SSTidalCorridor_EventScript_23C050:: @ 823C050
compare VAR_PORTHOLE, 2
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goto_eq SSTidalCorridor_EventScript_23C067
compare VAR_PORTHOLE, 7
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goto_eq SSTidalCorridor_EventScript_23C07D
end
SSTidalCorridor_EventScript_23C067:: @ 823C067
special ResetSSTidalFlag
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setvar VAR_PORTHOLE, 3
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C4E3, 4
releaseall
end
SSTidalCorridor_EventScript_23C07D:: @ 823C07D
special ResetSSTidalFlag
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setvar VAR_PORTHOLE, 8
lockall
playse SE_PINPON
msgbox SSTidalCorridor_Text_23C50F, 4
releaseall
end
SSTidalRooms_EventScript_23C093:: @ 823C093
special ResetSSTidalFlag
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setvar VAR_PORTHOLE, 8
playse SE_PINPON
msgbox SSTidalRooms_Text_23C50F, 4
return
SSTidalRooms_EventScript_23C0A7:: @ 823C0A7
switch VAR_PORTHOLE
case 2, SSTidalRooms_EventScript_23C03C
case 3, SSTidalRooms_EventScript_23C03C
case 6, SSTidalRooms_EventScript_23C028
case 7, SSTidalRooms_EventScript_23C093
return
SSTidalCorridor_EventScript_23C0D9:: @ 823C0D9
msgbox SSTidalCorridor_Text_23C6EC, 2
end
SSTidalCorridor_EventScript_23C0E2:: @ 823C0E2
lock
faceplayer
waitse
playmoncry SPECIES_WINGULL, 0
msgbox SSTidalCorridor_Text_23C7E1, 4
waitmoncry
release
end
SSTidalCorridor_EventScript_23C0F5:: @ 823C0F5
msgbox SSTidalCorridor_Text_23C7F8, 3
end
SSTidalCorridor_EventScript_23C0FE:: @ 823C0FE
msgbox SSTidalCorridor_Text_23C800, 3
end
SSTidalCorridor_EventScript_23C107:: @ 823C107
msgbox SSTidalCorridor_Text_23C808, 3
end
SSTidalCorridor_EventScript_23C110:: @ 823C110
msgbox SSTidalCorridor_Text_23C810, 3
end
SSTidalCorridor_EventScript_23C119:: @ 823C119
lock
faceplayer
compare VAR_PORTHOLE, 4
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goto_eq SSTidalCorridor_EventScript_23C13B
compare VAR_PORTHOLE, 8
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goto_eq SSTidalCorridor_EventScript_23C15A
msgbox SSTidalCorridor_Text_23C596, 4
release
end
SSTidalCorridor_EventScript_23C13B:: @ 823C13B
setrespawn 8
msgbox SSTidalCorridor_Text_23C64F, 4
checkflag FLAG_0x104
call_if 1, SSTidalCorridor_EventScript_23C179
warp LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SSTidalCorridor_EventScript_23C15A:: @ 823C15A
setrespawn 4
msgbox SSTidalCorridor_Text_23C64F, 4
checkflag FLAG_0x104
call_if 1, SSTidalCorridor_EventScript_23C179
warp SLATEPORT_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SSTidalCorridor_EventScript_23C179:: @ 823C179
setflag FLAG_0x3B7
return
SSTidalCorridor_EventScript_23C17D:: @ 823C17D
lockall
compare VAR_PORTHOLE, 2
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goto_eq SSTidalCorridor_EventScript_23C19E
compare VAR_PORTHOLE, 7
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goto_eq SSTidalCorridor_EventScript_23C19E
msgbox SSTidalCorridor_Text_23C6C3, 4
releaseall
end
SSTidalCorridor_EventScript_23C19E:: @ 823C19E
special sub_80FB7A4
waitstate
end
SSTidalCorridor_EventScript_23C1A3:: @ 823C1A3
lock
faceplayer
checkflag FLAG_0x0F7
goto_eq SSTidalCorridor_EventScript_23C1BD
call SSTidalCorridor_EventScript_23C1C7
msgbox SSTidalCorridor_Text_23C65E, 4
release
end
SSTidalCorridor_EventScript_23C1BD:: @ 823C1BD
msgbox SSTidalCorridor_Text_23C6B0, 4
release
end
SSTidalCorridor_EventScript_23C1C7:: @ 823C1C7
checktrainerflag TRAINER_PHILLIP
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_LEONARD
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_COLTON
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_MICAH
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_THOMAS
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_LEA_AND_JED
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_GARRET
goto_if 0, SSTidalCorridor_EventScript_23C218
checktrainerflag TRAINER_NAOMI
goto_if 0, SSTidalCorridor_EventScript_23C218
setflag FLAG_0x0F7
goto SSTidalCorridor_EventScript_23C1BD
return
SSTidalCorridor_EventScript_23C218:: @ 823C218
return
SSTidalCorridor_EventScript_23C219:: @ 823C219
lockall
applymovement 5, SSTidalCorridor_Movement_23C26D
waitmovement 0
applymovement 255, SSTidalCorridor_Movement_2725A8
waitmovement 0
msgbox SSTidalCorridor_Text_23C28F, 4
closemessage
applymovement 255, SSTidalCorridor_Movement_23C27D
applymovement 1, SSTidalCorridor_Movement_23C284
applymovement 5, SSTidalCorridor_Movement_23C275
waitmovement 0
playse SE_KAIDAN
waitse
removeobject 5
applymovement 1, SSTidalCorridor_Movement_23C28B
waitmovement 0
delay 30
setflag FLAG_0x1D0
setvar VAR_0x40D4, 1
releaseall
end
SSTidalCorridor_Movement_23C26D: @ 823C26D
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
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step_end
SSTidalCorridor_Movement_23C275: @ 823C275
walk_in_place_fastest_down
delay_16
delay_16
delay_16
delay_16
walk_down
walk_left
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step_end
SSTidalCorridor_Movement_23C27D: @ 823C27D
delay_16
delay_16
delay_16
delay_16
delay_8
walk_in_place_fastest_down
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step_end
SSTidalCorridor_Movement_23C284: @ 823C284
delay_16
walk_right
walk_right
walk_in_place_fastest_up
delay_16
walk_in_place_fastest_left
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step_end
SSTidalCorridor_Movement_23C28B: @ 823C28B
walk_left
walk_left
walk_in_place_fastest_up
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step_end
SSTidalCorridor_Text_23C28F: @ 823C28F
.string "SCOTT: Well, hi, hi!\n"
.string "{PLAYER}{KUN}, {PLAYER}{KUN}!\p"
.string "Somethings come up, so I have to\n"
.string "disembark, but am I glad to see you!\p"
.string "Congratulations, LEAGUE CHAMPION!\p"
.string "Theres a place Id like to invite\n"
.string "someone like you.\p"
.string "Its the…\n"
.string "BATTLE FRONTIER!\p"
.string "Whats the place like?\n"
.string "Youll understand when you see it!\p"
.string "Ive spoken with the ships CAPTAIN\n"
.string "about this.\p"
.string "The next time you take a ferry,\n"
.string "you should be able to sail to\l"
.string "the BATTLE FRONTIER.\p"
.string "Okay, {PLAYER}{KUN}, Ill be waiting for you\n"
.string "at the BATTLE FRONTIER!$"
SSTidalCorridor_Text_23C462: @ 823C462
SSTidalRooms_Text_23C462: @ 823C462
.string "This ferry is built to plow through\n"
.string "fast-running currents.\p"
.string "We hope you enjoy your voyage with us.\n"
.string "Feel free to explore the ship.$"
SSTidalCorridor_Text_23C4E3: @ 823C4E3
.string "We hope you enjoy your voyage on\n"
.string "our ferry.$"
SSTidalCorridor_Text_23C50F: @ 823C50F
SSTidalRooms_Text_23C50F: @ 823C50F
.string "We have made land in SLATEPORT CITY.\n"
.string "Thank you for sailing with us.$"
SSTidalRooms_Text_23C553: @ 823C553
.string "We have made land in LILYCOVE CITY.\n"
.string "Thank you for sailing with us.$"
SSTidalCorridor_Text_23C596: @ 823C596
.string "Itll be some time before we make land,\n"
.string "I reckon.\p"
.string "You can rest up in your cabin if youd\n"
.string "like. Your cabins No. 2.\p"
.string "The bed in there is soft and plushy.\n"
.string "I can attest to how comfy it is!$"
SSTidalCorridor_Text_23C64F: @ 823C64F
.string "Weve arrived!$"
SSTidalCorridor_Text_23C65E: @ 823C65E
.string "Go visit other cabins.\n"
.string "TRAINERS bored of the boat trip will\l"
.string "be itching to battle.$"
SSTidalCorridor_Text_23C6B0: @ 823C6B0
.string "Enjoy your cruise!$"
SSTidalCorridor_Text_23C6C3: @ 823C6C3
.string "The horizon spreads beyond\n"
.string "the porthole.$"
SSTidalCorridor_Text_23C6EC: @ 823C6EC
.string "MR. BRINEY: Welcome aboard, {PLAYER}{KUN}!\p"
.string "They made me honorary captain of\n"
.string "the S.S. TIDAL!\p"
.string "You can call me CAPTAIN BRINEY now!\p"
.string "You know, I retired once before,\n"
.string "but when I saw this majestic ship…\p"
.string "Let me just say, it stirred my sleeping\n"
.string "soul as a sailor!$"
SSTidalCorridor_Text_23C7E1: @ 823C7E1
.string "PEEKO: Pihyo pihyohyo…$"
SSTidalCorridor_Text_23C7F8: @ 823C7F8
.string "Cabin 1$"
SSTidalCorridor_Text_23C800: @ 823C800
.string "Cabin 2$"
SSTidalCorridor_Text_23C808: @ 823C808
.string "Cabin 3$"
SSTidalCorridor_Text_23C810: @ 823C810
.string "Cabin 4$"