pokeemerald/include/constants/map_scripts.h

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#ifndef GUARD_CONSTANTS_MAP_SCRIPTS_H
#define GUARD_CONSTANTS_MAP_SCRIPTS_H
#define MAP_SCRIPT_ON_LOAD 1
#define MAP_SCRIPT_ON_FRAME_TABLE 2
#define MAP_SCRIPT_ON_TRANSITION 3
#define MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE 4
#define MAP_SCRIPT_ON_RESUME 5
#define MAP_SCRIPT_ON_DIVE_WARP 6
#define MAP_SCRIPT_ON_RETURN_TO_FIELD 7
#endif // GUARD_CONSTANTS_MAP_SCRIPTS_H