pokeemerald/include/constants/vars.h

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#ifndef GUARD_CONSTANTS_VARS_H
#define GUARD_CONSTANTS_VARS_H
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#define UNKNOWN_VAR_OFFSET_3F20 0x3F20
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#define VARS_START 0x4000
// temporary vars
// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
#define VAR_TEMP_0 0x4000
#define VAR_TEMP_1 0x4001
#define VAR_TEMP_2 0x4002
#define VAR_TEMP_3 0x4003
#define VAR_TEMP_4 0x4004
#define VAR_TEMP_5 0x4005
#define VAR_TEMP_6 0x4006
#define VAR_TEMP_7 0x4007
#define VAR_TEMP_8 0x4008
#define VAR_TEMP_9 0x4009
#define VAR_TEMP_A 0x400A
#define VAR_TEMP_B 0x400B
#define VAR_TEMP_C 0x400C
#define VAR_TEMP_D 0x400D
#define VAR_TEMP_E 0x400E
#define VAR_TEMP_F 0x400F
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
// See VarGetEventObjectGraphicsId().
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#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012
#define VAR_OBJ_GFX_ID_3 0x4013
#define VAR_OBJ_GFX_ID_4 0x4014
#define VAR_OBJ_GFX_ID_5 0x4015
#define VAR_OBJ_GFX_ID_6 0x4016
#define VAR_OBJ_GFX_ID_7 0x4017
#define VAR_OBJ_GFX_ID_8 0x4018
#define VAR_OBJ_GFX_ID_9 0x4019
#define VAR_OBJ_GFX_ID_A 0x401A
#define VAR_OBJ_GFX_ID_B 0x401B
#define VAR_OBJ_GFX_ID_C 0x401C
#define VAR_OBJ_GFX_ID_D 0x401D
#define VAR_OBJ_GFX_ID_E 0x401E
#define VAR_OBJ_GFX_ID_F 0x401F
// general purpose vars
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#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
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#define VAR_0x402E 0x402E
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#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
#define VAR_FRONTIER_GAMBLER_FACILITY 0x4030
#define VAR_FRONTIER_GAMBLER_SET_FACILITY_F 0x4031
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
#define VAR_FRONTIER_GAMBLER_PLACED_BET_F 0x4033
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#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
#define VAR_DEOXYS_ROCK_LEVEL 0x4035
#define VAR_STORAGE_UNKNOWN 0x4036
#define VAR_UNUSUAL_WEATHER_LOCATION 0x4037
#define VAR_UNUSUAL_WEATHER_STEP_COUNTER 0x4038
#define VAR_SHOULD_END_UNUSUAL_WEATHER 0x4039
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#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A
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#define VAR_REGICE_STEPS_1 0x403B
#define VAR_REGICE_STEPS_2 0x403C
#define VAR_REGICE_STEPS_3 0x403D
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
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#define VAR_ALWAYS_ZERO_0x403F 0x403F // This var is read and written, but is always zero.
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#define VAR_DAYS 0x4040
#define VAR_FANCLUB_UNKNOWN_1 0x4041
#define VAR_FANCLUB_UNKNOWN_2 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_LEVEL 0x4044
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#define VAR_POKELOT_PRIZE_ITEM 0x4045
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#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_POKELOT_RND1 0x404B
#define VAR_POKELOT_RND2 0x404C
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#define VAR_POKELOT_PRIZE_PLACE 0x404D
#define VAR_UNUSED_0x404E 0x404E // Unused Var
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#define VAR_LOTAD_SIZE_RECORD 0x404F
#define VAR_0x4050 0x4050
#define VAR_ROUTE102_ACCESSIBLE 0x4051
#define VAR_UNUSED_0x4052 0x4052 // Unused Var
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#define VAR_LAVARIDGE_RIVAL_STATE 0x4053
#define VAR_CURRENT_SECRET_BASE 0x4054
#define VAR_UNUSED_0x4055 0x4055 // Unused Var
#define VAR_UNUSED_0x4056 0x4056 // Unused Var
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#define VAR_PETALBURG_STATE 0x4057
#define VAR_SLATEPORT_STATE 0x4058
#define VAR_UNUSED_0x4059 0x4059 // Unused Var
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#define VAR_RUSTBORO_STATE 0x405A
#define VAR_UNUSED_0x405B 0x405B // Unused Var
#define VAR_UNUSED_0x405C 0x405C // Unused Var
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#define VAR_MOSSDEEP_STATE 0x405D
#define VAR_RAYQUAZA_STATE 0x405E
#define VAR_UNUSED_0x405F 0x405F // Unused Var
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#define VAR_ROUTE101_STATE 0x4060
#define VAR_UNUSED_0x4061 0x4061 // Unused Var
#define VAR_UNUSED_0x4062 0x4062 // Unused Var
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#define VAR_0x4063 0x4063
#define VAR_UNUSED_0x4064 0x4064 // Unused Var
#define VAR_UNUSED_0x4065 0x4065 // Unused Var
#define VAR_UNUSED_0x4066 0x4066 // Unused Var
#define VAR_UNUSED_0x4067 0x4067 // Unused Var
#define VAR_UNUSED_0x4068 0x4068 // Unused Var
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#define VAR_ROUTE110_STATE 0x4069
#define VAR_UNUSED_0x406A 0x406A // Unused Var
#define VAR_UNUSED_0x406B 0x406B // Unused Var
#define VAR_UNUSED_0x406C 0x406C // Unused Var
#define VAR_UNUSED_0x406D 0x406D // Unused Var
#define VAR_UNUSED_0x406E 0x406E // Unused Var
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#define VAR_ROUTE116_STATE 0x406F
#define VAR_UNUSED_0x4070 0x4070 // Unused Var
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#define VAR_ROUTE118_STATE 0x4071
#define VAR_ROUTE119_STATE 0x4072
#define VAR_UNUSED_0x4073 0x4073 // Unused Var
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#define VAR_ROUTE121_STATE 0x4074
#define VAR_UNUSED_0x4075 0x4075 // Unused Var
#define VAR_UNUSED_0x4076 0x4076 // Unused Var
#define VAR_UNUSED_0x4077 0x4077 // Unused Var
#define VAR_UNUSED_0x4078 0x4078 // Unused Var
#define VAR_UNUSED_0x4079 0x4079 // Unused Var
#define VAR_UNUSED_0x407A 0x407A // Unused Var
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#define VAR_ROUTE128_STATE 0x407B
#define VAR_UNUSED_0x407C 0x407C // Unused Var
#define VAR_UNUSED_0x407D 0x407D // Unused Var
#define VAR_UNUSED_0x407E 0x407E // Unused Var
#define VAR_UNUSED_0x407F 0x407F // Unused Var
#define VAR_UNUSED_0x4080 0x4080 // Unused Var
#define VAR_UNUSED_0x4081 0x4081 // Unused Var
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#define VAR_LITTLEROOT_HOUSES_STATE 0x4082
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
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#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085
#define VAR_LINK_CONTEST_ROOM_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
#define VAR_CONTEST_LOCATION 0x4088
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#define VAR_SECRET_BASE_INITIALIZED 0x4089
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#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_UNUSED_0x408B 0x408B // Unused Var
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#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_ROUTE104_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
#define VAR_BRINEY_HOUSE_STATE 0x4090
#define VAR_UNUSED_0x4091 0x4091 // Unused Var
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#define VAR_LITTLEROOT_INTRO_STATE 0x4092
#define VAR_MAUVILLE_GYM_STATE 0x4093
#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
#define VAR_BRINEY_LOCATION 0x4096
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#define VAR_INIT_SECRET_BASE 0x4097
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#define VAR_PETALBURG_WOODS_STATE 0x4098
#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
#define VAR_RUSTURF_TUNNEL_STATE 0x409A
#define VAR_UNUSED_0x409B 0x409B // Unused Var
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#define VAR_ELITE_4_STATE 0x409C
#define VAR_UNUSED_0x409D 0x409D // Unused Var
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#define VAR_MOSSDEEP_SPACE_CENTER_STATE_1 0x409E
#define VAR_MOSSDEEP_SPACE_CENTER_STATE_2 0x409F
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#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_UNUSED_0x40A1 0x40A1 // Unused var
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#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
#define VAR_SAFARI_ZONE_STATE 0x40A4
#define VAR_TRICK_HOUSE_ENTRANCE_STATE_1 0x40A5
#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6
#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7
#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var
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#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
#define VAR_PORTHOLE_STATE 0x40B4
#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation
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#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var
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#define VAR_MT_PYRE_STATE 0x40B9
#define VAR_NEW_MAUVILLE_STATE 0x40BA
#define VAR_UNUSED_0x40BB 0x40BB // Unused Var
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#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD
#define VAR_GLASS_WORKSHOP_STATE 0x40BE
#define VAR_METEOR_FALLS_STATE 0x40BF
#define VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE 0x40C0
#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
#define VAR_STEVENS_HOUSE_STATE 0x40C6
#define VAR_OLDALE_STATE 0x40C7
#define VAR_JAGGED_PASS_STATE 0x40C8
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#define VAR_SCOTT_PETALBURG_ENCOUNTER 0x40C9
#define VAR_SKY_PILLAR_STATE 0x40CA
#define VAR_ROUTE_111_STATE 0x40CB
#define VAR_FOSSIL_MANIAC_STATE 0x40CC
#define VAR_CABLE_CLUB_TUTORIAL_STATE 0x40CD
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#define VAR_FRONTIER_BATTLE_MODE 0x40CE
#define VAR_FRONTIER_FACILITY 0x40CF
#define VAR_HAS_ENTERED_BATTLE_FRONTIER 0x40D0 // Var is used like a flag.
#define VAR_SCOTT_STATE 0x40D1
#define VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE 0x40D2
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#define VAR_0x40D3 0x40D3
#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL
#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios
#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6
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#define VAR_SKY_PILLAR_RAQUAZA_CRY_DONE 0x40D7
#define VAR_SOOTOPOLIS_STATE 0x40D8
#define VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT 0x40D9
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#define VAR_0x40DA 0x40DA
#define VAR_UNUSED_0x40DB 0x40DB // Unused Var
#define VAR_UNUSED_0x40DC 0x40DC // Unused Var
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#define VAR_EVENT_PICHU_SLOT 0x40DD
#define VAR_NEVER_READ_0x40DE 0x40DE // Var is written to, but never read
#define VAR_NEVER_READ_0x40DF 0x40DF // Var is written to, but never read
#define VAR_NEVER_READ_0x40E0 0x40E0 // Var is written to, but never read
#define VAR_NEVER_READ_0x40E1 0x40E1 // Var is written to, but never read
#define VAR_NEVER_READ_0x40E2 0x40E2 // Var is written to, but never read
#define VAR_NEVER_READ_0x40E3 0x40E3 // Var is written to, but never read
#define VAR_NEVER_READ_0x40E4 0x40E4 // var is written to, but never read
#define VAR_UNUSED_0x40E5 0x40E5 // Unused Var
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#define VAR_DAILY_SLOTS 0x40E6
#define VAR_DAILY_WILDS 0x40E7
#define VAR_DAILY_BLENDER 0x40E8
#define VAR_DAILY_PLANTED_BERRIES 0x40E9
#define VAR_DAILY_PICKED_BERRIES 0x40EA
#define VAR_DAILY_ROULETTE 0x40EB
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#define VAR_SECRET_BASE_STEP_COUNTER 0x40EC // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LAST_ITEM_USED 0x40ED // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LOW_TV_FLAGS 0x40EE // Used by Secret Base TV programs
#define VAR_SECRET_BASE_HIGH_TV_FLAGS 0x40EF // Used by Secret Base TV programs
#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base.
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#define VAR_DAILY_BP 0x40F1
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#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2
#define VAR_WINONA_CALL_STEP_COUNTER 0x40F3
#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4
#define VAR_SCOTT_CALL_STEP_COUNTER 0x40F5
#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6
#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var
#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var
#define VAR_UNUSED_0x40F9 0x40F9 // Unused Var
#define VAR_UNUSED_0x40FA 0x40FA // Unused Var
#define VAR_UNUSED_0x40FB 0x40FB // Unused Var
#define VAR_UNUSED_0x40FC 0x40FC // Unused Var
#define VAR_UNUSED_0x40FD 0x40FD // Unused Var
#define VAR_UNUSED_0x40FE 0x40FE // Unused Var
#define VAR_UNUSED_0x40FF 0x40FF // Unused Var
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#define SPECIAL_VARS_START 0x8000
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// special vars
// They are commonly used as parameters to commands, or return values from commands.
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#define VAR_0x8000 0x8000
#define VAR_0x8001 0x8001
#define VAR_0x8002 0x8002
#define VAR_0x8003 0x8003
#define VAR_0x8004 0x8004
#define VAR_0x8005 0x8005
#define VAR_0x8006 0x8006
#define VAR_0x8007 0x8007
#define VAR_0x8008 0x8008
#define VAR_0x8009 0x8009
#define VAR_0x800A 0x800A
#define VAR_0x800B 0x800B
#define VAR_FACING 0x800C
#define VAR_RESULT 0x800D
#define VAR_ITEM_ID 0x800E
#define VAR_LAST_TALKED 0x800F
#define VAR_CONTEST_RANK 0x8010
#define VAR_CONTEST_CATEGORY 0x8011
#define VAR_MON_BOX_ID 0x8012
#define VAR_MON_BOX_POS 0x8013
#define VAR_UNUSED_0x8014 0x8014
#define VAR_TRAINER_BATTLE_OPPONENT_A 0x8015 // Alias of gTrainerBattleOpponent_A
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#endif // GUARD_CONSTANTS_VARS_H