pokeemerald/data/maps/SlateportCity_BattleTentLobby/scripts.inc

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SlateportCity_BattleTentLobby_MapScripts:: @ 8208730
map_script 2, SlateportCity_BattleTentLobby_MapScript2_20874F
map_script 4, SlateportCity_BattleTentLobby_MapScript2_20873B
.byte 0
SlateportCity_BattleTentLobby_MapScript2_20873B: @ 820873B
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_208745
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.2byte 0
SlateportCity_BattleTentLobby_EventScript_208745:: @ 8208745
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setvar VAR_TEMP_1, 1
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turnobject 255, 2
end
SlateportCity_BattleTentLobby_MapScript2_20874F: @ 820874F
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_208779
map_script_2 VAR_TEMP_0, 1, SlateportCity_BattleTentLobby_EventScript_208782
map_script_2 VAR_TEMP_0, 2, SlateportCity_BattleTentLobby_EventScript_208871
map_script_2 VAR_TEMP_0, 3, SlateportCity_BattleTentLobby_EventScript_2087B7
map_script_2 VAR_TEMP_0, 4, SlateportCity_BattleTentLobby_EventScript_208837
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.2byte 0
SlateportCity_BattleTentLobby_EventScript_208779:: @ 8208779
setvar VAR_0x8004, 0
special sub_81A1780
end
SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782
lockall
msgbox SlateportCity_BattleTentLobby_Text_2C5DFA, 4
closemessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_81A1780
releaseall
end
SlateportCity_BattleTentLobby_EventScript_2087B7:: @ 82087B7
lockall
message SlateportCity_BattleTentLobby_Text_2C5C6F
waitmessage
setvar VAR_0x8004, 4
special sub_81B9D08
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special sub_81B9D08
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_2087E9:: @ 82087E9
msgbox SlateportCity_BattleTentLobby_Text_2C5D14, 4
setvar VAR_0x8004, 5
special sub_81B9D08
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_20882A
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
message SlateportCity_BattleTentLobby_Text_23F68C
waitmessage
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playfanfare MUS_FANFA4
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waitfanfare
goto SlateportCity_BattleTentLobby_EventScript_208861
SlateportCity_BattleTentLobby_EventScript_20882A:: @ 820882A
msgbox SlateportCity_BattleTentLobby_Text_2C5D52, 4
goto SlateportCity_BattleTentLobby_EventScript_208861
SlateportCity_BattleTentLobby_EventScript_208837:: @ 8208837
lockall
message SlateportCity_BattleTentLobby_Text_2C5BA2
waitmessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
special sub_81A1780
setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special sub_81B9D08
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_208861:: @ 8208861
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, 4
closemessage
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setvar VAR_TEMP_0, 255
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releaseall
end
SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871
lockall
message SlateportCity_BattleTentLobby_Text_2C5DA7
waitmessage
setvar VAR_0x8004, 3
setvar VAR_0x8005, 1
special sub_81B9D08
playse SE_SAVE
waitse
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
special sub_81A1780
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8006, 2
goto SlateportCity_BattleTentLobby_EventScript_2089AC
SlateportCity_BattleTentLobby_EventScript_2088AA:: @ 82088AA
lock
faceplayer
setvar VAR_0x8004, 1
special sub_81B9D08
compare VAR_RESULT, 0
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goto_if 5, SlateportCity_BattleTentLobby_EventScript_2087E9
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special SavePlayerParty
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msgbox SlateportCity_BattleTentLobby_Text_2C5810, 4
SlateportCity_BattleTentLobby_EventScript_2088CA:: @ 82088CA
message SlateportCity_BattleTentLobby_Text_2C586A
waitmessage
multichoice 17, 6, 23, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208906
case 1, SlateportCity_BattleTentLobby_EventScript_208A07
case 2, SlateportCity_BattleTentLobby_EventScript_208A2E
case 127, SlateportCity_BattleTentLobby_EventScript_208A2E
SlateportCity_BattleTentLobby_EventScript_208906:: @ 8208906
setvar VAR_FRONTIER_FACILITY, 4
setvar VAR_0x40CE, 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 2
special sub_81A1780
msgbox SlateportCity_BattleTentLobby_Text_2C5B06, 5
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208A2B
case 1, SlateportCity_BattleTentLobby_EventScript_208950
case 127, SlateportCity_BattleTentLobby_EventScript_208A2B
SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 2
setvar VAR_0x8005, 4
special sub_81A1780
setvar VAR_0x8004, 0
special sub_81B9D08
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 1
special sub_81A1780
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
special sub_81A1780
closemessage
delay 2
call SlateportCity_BattleTentLobby_EventScript_27134F
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setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
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goto_eq SlateportCity_BattleTentLobby_EventScript_208A14
setvar VAR_0x8006, 0
SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC
msgbox SlateportCity_BattleTentLobby_Text_2C5B8C, 4
closemessage
call SlateportCity_BattleTentLobby_EventScript_2089C9
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7
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setvar VAR_TEMP_0, 0
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waitstate
end
SlateportCity_BattleTentLobby_EventScript_2089C9:: @ 82089C9
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089F8
applymovement 255, SlateportCity_BattleTentLobby_Movement_2089FF
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089FC
applymovement 255, SlateportCity_BattleTentLobby_Movement_208A03
waitmovement 0
closedoor 6, 1
waitdooranim
return
SlateportCity_BattleTentLobby_Movement_2089F8: @ 82089F8
walk_up
walk_up
walk_up
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step_end
SlateportCity_BattleTentLobby_Movement_2089FC: @ 82089FC
walk_up
set_invisible
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step_end
SlateportCity_BattleTentLobby_Movement_2089FF: @ 82089FF
walk_up
walk_up
walk_up
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step_end
SlateportCity_BattleTentLobby_Movement_208A03: @ 8208A03
walk_up
walk_up
set_invisible
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step_end
SlateportCity_BattleTentLobby_EventScript_208A07:: @ 8208A07
msgbox SlateportCity_BattleTentLobby_Text_2C589C, 4
goto SlateportCity_BattleTentLobby_EventScript_2088CA
SlateportCity_BattleTentLobby_EventScript_208A14:: @ 8208A14
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
special sub_81A1780
goto SlateportCity_BattleTentLobby_EventScript_208A2E
SlateportCity_BattleTentLobby_EventScript_208A2B:: @ 8208A2B
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special LoadPlayerParty
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SlateportCity_BattleTentLobby_EventScript_208A2E:: @ 8208A2E
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, 4
release
end
SlateportCity_BattleTentLobby_Movement_208A38:: @ 8208A38
walk_up
walk_up
walk_up
set_invisible
step_end
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SlateportCity_BattleTentLobby_EventScript_208A3D:: @ 8208A3D
lock
faceplayer
checkflag FLAG_0x109
goto_eq SlateportCity_BattleTentLobby_EventScript_208A74
msgbox SlateportCity_BattleTentLobby_Text_208B4E, 4
giveitem_std ITEM_TM41
compare VAR_RESULT, 0
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goto_eq SlateportCity_BattleTentLobby_EventScript_272054
setflag FLAG_0x109
msgbox SlateportCity_BattleTentLobby_Text_208C5C, 4
release
end
SlateportCity_BattleTentLobby_EventScript_208A74:: @ 8208A74
msgbox SlateportCity_BattleTentLobby_Text_208C5C, 4
release
end
SlateportCity_BattleTentLobby_EventScript_208A7E:: @ 8208A7E
msgbox SlateportCity_BattleTentLobby_Text_208D27, 2
end
SlateportCity_BattleTentLobby_EventScript_208A87:: @ 8208A87
msgbox SlateportCity_BattleTentLobby_Text_208DA6, 2
end
SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90
msgbox SlateportCity_BattleTentLobby_Text_208DF1, 2
end
SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99
lockall
msgbox SlateportCity_BattleTentLobby_Text_259721, 4
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8
message SlateportCity_BattleTentLobby_Text_259743
waitmessage
multichoice 17, 0, 111, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208B06
case 1, SlateportCity_BattleTentLobby_EventScript_208B14
case 2, SlateportCity_BattleTentLobby_EventScript_208B22
case 3, SlateportCity_BattleTentLobby_EventScript_208B30
case 4, SlateportCity_BattleTentLobby_EventScript_208B3E
case 5, SlateportCity_BattleTentLobby_EventScript_208B4C
case 127, SlateportCity_BattleTentLobby_EventScript_208B4C
end
SlateportCity_BattleTentLobby_EventScript_208B06:: @ 8208B06
msgbox SlateportCity_BattleTentLobby_Text_2C5F08, 4
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B14:: @ 8208B14
msgbox SlateportCity_BattleTentLobby_Text_2C5F9D, 4
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B22:: @ 8208B22
msgbox SlateportCity_BattleTentLobby_Text_2C6020, 4
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B30:: @ 8208B30
msgbox SlateportCity_BattleTentLobby_Text_2C60C0, 4
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B3E:: @ 8208B3E
msgbox SlateportCity_BattleTentLobby_Text_2C61FE, 4
goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B4C:: @ 8208B4C
releaseall
end
SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E
.string "So, like, I couldnt find myself any\n"
.string "POKéMON that were, like, for me.\p"
.string "So, I figured, like, hey, I should file\n"
.string "a complaint to the guy there?\p"
.string "And he wouldnt hear me out, like, hey!\n"
.string "So, like, total bummer, man!\p"
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C
.string "Thats, like, TM41, you know?\n"
.string "Hey, its TORMENT, you hearing me?\p"
.string "Like, it wont let the other guy\n"
.string "use the same move twice in a row, see?\p"
.string "Hey, now, you listen here, like,\n"
.string "Im not laying a torment on you!$"
SlateportCity_BattleTentLobby_Text_208D27: @ 8208D27
.string "I dont really like BUG POKéMON,\n"
.string "but maybe Ill try using some for\l"
.string "a change of pace.\p"
.string "Who knows, I might even get to like\n"
.string "them!$"
SlateportCity_BattleTentLobby_Text_208DA6: @ 8208DA6
.string "You can battle all you want here even\n"
.string "if you dont have any tough POKéMON.$"
SlateportCity_BattleTentLobby_Text_208DF1: @ 8208DF1
.string "Wouldnt it be nice if they had more of\n"
.string "a selection?$"