pokeemerald/test/ability_poison_point.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Poison Point inflicts poison on contact")
{
u32 move;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_SWIFT; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
ASSUME(!(gBattleMoves[MOVE_SWIFT].flags & FLAG_MAKES_CONTACT));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_NIDORAN_M) { Ability(ABILITY_POISON_POINT); }
} WHEN {
TURN { MOVE(player, move); }
TURN {}
} SCENE {
if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) {
ABILITY_POPUP(opponent, ABILITY_POISON_POINT);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
STATUS_ICON(player, poison: TRUE);
} else {
NOT ABILITY_POPUP(opponent, ABILITY_POISON_POINT);
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
NOT MESSAGE("Wobbuffet was poisoned by Foe Nidoran♂'s Poison Point!");
NOT STATUS_ICON(player, poison: TRUE);
}
}
}