pokeemerald/test/move_effect_beak_blast.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_BEAK_BLAST].effect == EFFECT_BEAK_BLAST);
}
DOUBLE_BATTLE_TEST("Beak Blast's charging message is shown before other moves are used")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_BEAK_BLAST].priority < 0);
PLAYER(SPECIES_WYNAUT) {Speed(10); }
PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(3); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_BEAK_BLAST, target:opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_BEAK_BLAST_SETUP, playerLeft);
MESSAGE("Wynaut started heating up its beak!");
MESSAGE("Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
MESSAGE("Foe Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
MESSAGE("Foe Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
MESSAGE("Wynaut used Beak Blast!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BEAK_BLAST, playerLeft);
HP_BAR(opponentLeft);
}
}
DOUBLE_BATTLE_TEST("Beak Blast burns all who make contact with the pokemon")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_BEAK_BLAST].priority < 0);
ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
PLAYER(SPECIES_WYNAUT) {Speed(10); }
PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(3); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(opponentRight, MOVE_TACKLE, target:playerLeft); MOVE(playerLeft, MOVE_BEAK_BLAST, target:opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_BEAK_BLAST_SETUP, playerLeft);
MESSAGE("Wynaut started heating up its beak!");
MESSAGE("Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
HP_BAR(playerLeft);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentLeft);
MESSAGE("Foe Wobbuffet was burned!");
STATUS_ICON(opponentLeft, burn: TRUE);
MESSAGE("Foe Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentRight);
HP_BAR(playerLeft);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponentRight);
MESSAGE("Foe Wobbuffet was burned!");
STATUS_ICON(opponentRight, burn: TRUE);
MESSAGE("Wynaut used Beak Blast!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BEAK_BLAST, playerLeft);
HP_BAR(opponentLeft);
}
}
SINGLE_BATTLE_TEST("Beak Blast burns only when contact moves are used")
{
u32 move;
bool32 burn;
PARAMETRIZE { move = MOVE_TACKLE; burn = TRUE; }
PARAMETRIZE { move = MOVE_WATER_GUN; burn = FALSE; }
PARAMETRIZE { move = MOVE_LEER; burn = FALSE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
ASSUME(!(gBattleMoves[MOVE_WATER_GUN].flags & FLAG_MAKES_CONTACT));
ASSUME(!(gBattleMoves[MOVE_LEER].flags & FLAG_MAKES_CONTACT));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_BEAK_BLAST); MOVE(opponent, move); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_BEAK_BLAST_SETUP, player);
MESSAGE("Wobbuffet started heating up its beak!");
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (burn) {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
MESSAGE("Foe Wobbuffet was burned!");
STATUS_ICON(opponent, burn: TRUE);
}
else {
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
MESSAGE("Foe Wobbuffet was burned!");
STATUS_ICON(opponent, burn: TRUE);
}
}
MESSAGE("Wobbuffet used Beak Blast!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BEAK_BLAST, player);
HP_BAR(opponent);
}
}