mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
169 lines
6.4 KiB
C
169 lines
6.4 KiB
C
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_SHELL_TRAP].effect == EFFECT_SHELL_TRAP);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_WATER_GUN].split == SPLIT_SPECIAL);
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ASSUME(gBattleMoves[MOVE_LEER].split == SPLIT_STATUS);
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}
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SINGLE_BATTLE_TEST("Shell Trap activates only if hit by a physical move")
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{
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u32 move;
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bool32 activate;
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PARAMETRIZE { move = MOVE_TACKLE; activate = TRUE; }
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PARAMETRIZE { move = MOVE_WATER_GUN; activate = FALSE; }
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PARAMETRIZE { move = MOVE_LEER; activate = FALSE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
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MESSAGE("Wobbuffet set a shell trap!");
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (activate) {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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} else {
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MESSAGE("Wobbuffet's shell trap didn't work!");
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NONE_OF {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Trap does not activate if attacker's Sheer Force applied")
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{
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u32 move;
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bool32 activate;
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PARAMETRIZE { move = MOVE_TACKLE; activate = TRUE; }
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PARAMETRIZE { move = MOVE_STOMP; activate = FALSE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_TAUROS) { Ability(ABILITY_SHEER_FORCE); }
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} WHEN {
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TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
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MESSAGE("Wobbuffet set a shell trap!");
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (activate) {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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} else {
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MESSAGE("Wobbuffet's shell trap didn't work!");
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NONE_OF {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Shell Trap does not activate if battler faints before being able to activate it")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHELL_TRAP); MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, player);
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MESSAGE("Wobbuffet set a shell trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("Wobbuffet fainted!");
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MESSAGE("Go! Wobbuffet!");
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NONE_OF {
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, player);
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HP_BAR(opponent);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 1 and attacks both opponents")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WYNAUT) { Speed(1); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
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MESSAGE("Wobbuffet set a shell trap!");
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MESSAGE("Foe Wobbuffet used Tackle!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wynaut used Celebrate!");
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}
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}
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DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 2 and attacks both opponents")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WYNAUT) { Speed(6); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
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MESSAGE("Wobbuffet set a shell trap!");
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MESSAGE("Foe Wynaut used Celebrate!");
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MESSAGE("Foe Wobbuffet used Tackle!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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MESSAGE("Wobbuffet used Celebrate!");
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}
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}
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DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 3 and attacks both opponents")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SHELL_TRAP].target == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(7); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
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OPPONENT(SPECIES_WYNAUT) { Speed(6); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
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MESSAGE("Wobbuffet set a shell trap!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wynaut used Celebrate!");
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MESSAGE("Foe Wobbuffet used Tackle!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
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MESSAGE("Wobbuffet used Shell Trap!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHELL_TRAP, playerLeft);
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HP_BAR(opponentLeft);
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HP_BAR(opponentRight);
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}
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}
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