pokeemerald/src/pokenav_match_call_ui.c

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C
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#include "global.h"
#include "pokenav.h"
#include "window.h"
#include "strings.h"
#include "text.h"
#include "bg.h"
#include "menu.h"
#include "decompress.h"
struct UnknownSubSubStruct_0203CF40 {
u8 bg;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 fontId;
u16 unk6;
u16 windowId;
u16 unkA;
u16 unkC;
u16 unkE;
};
struct MatchCallWindowState {
// The index of the element at the top of the window.
u16 windowTopIndex;
u16 listLength;
u16 unk4;
// The index of the cursor, relative to the top of the window.
u16 selectedIndexOffset;
u16 visibleEntries;
u16 unkA;
u32 unkC;
u32 unk10;
};
struct UnknownInnerStruct_81C81D4
{
struct UnknownSubSubStruct_0203CF40 unk0;
u32 unk10;
u32 unk14;
u32 unk18;
u32 unk1C;
s32 unk20;
s32 unk24;
u32 unk28;
s32 unk2C;
u32 unk30;
void (*unk34)(u32, u8*);
void (*unk38)(u16, u32, u32);
struct Sprite *rightArrow;
struct Sprite *upArrow;
struct Sprite *downArrow;
u8 unkTextBuffer[0x40];
};
// Generally at index 0x11 (17)
struct UnknownSubStruct_81C81D4
{
struct UnknownInnerStruct_81C81D4 unk0;
u8 tilemapBuffer[0x800];
struct MatchCallWindowState unk888;
u32 unk89C;
u32 unk8A0;
};
struct MatchCallListTemplate
{
u32 unk0;
u16 unk4;
u16 unk6;
u8 unk8;
u8 unk9;
u8 unkA;
u8 unkB;
u8 unkC;
u8 unkD;
u8 unkE;
void (*unk10)(u32, u8 *a1);
void (*unk14)(u16 a0, u32 a1, u32 a2);
};
extern void sub_81CBD48(u16 windowId, u32 a1);
extern void sub_81DB620(u32 windowId, u32 a1, u32 a2, u32 a3, u32 a4);
extern u8 *sub_81CAFD8(u16 a0, u32 a1);
void sub_81C82E4(struct UnknownSubStruct_81C81D4 *a0);
u32 sub_81C91AC(struct UnknownInnerStruct_81C81D4 *a0, const struct BgTemplate *a1, struct MatchCallListTemplate *a2, s32 a3);
void sub_81C9160(struct MatchCallWindowState *a0, struct MatchCallListTemplate *a1);
void SpriteCB_MatchCallUpArrow(struct Sprite *sprite);
void SpriteCB_MatchCallDownArrow(struct Sprite *sprite);
void SpriteCB_MatchCallRightArrow(struct Sprite *sprite);
void ToggleMatchCallArrows(struct UnknownInnerStruct_81C81D4 *a0, u32 a1);
void sub_81C8FE0(struct UnknownInnerStruct_81C81D4 *a0);
void sub_81C8EF8(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1);
void sub_81C8ED0(void);
void sub_81C8E54(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1, u32 a2);
void PrintMatchCallFieldNames(struct UnknownInnerStruct_81C81D4 *a0, u32 a1);
void sub_81C8D4C(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1);
void sub_81C8CB4(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1);
void sub_81C8B70(struct UnknownSubSubStruct_0203CF40 *a0, u32 a1, u32 a2);
void sub_81C8568(s32 a0, struct UnknownInnerStruct_81C81D4 *a1);
void sub_81C83AC(u32 a0, u32 a1, u32 a2, u32 a3, u32 a4, struct UnknownInnerStruct_81C81D4 *a5);
void sub_81C837C(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1);
void sub_81C835C(struct UnknownSubSubStruct_0203CF40 *a0);
u32 LoopedTask_sub_81C8254(s32 a0);
bool32 sub_81C83E0(void);
u32 LoopedTask_sub_81C83F0(s32 a0);
u32 LoopedTask_sub_81C85A0(s32 a0);
u32 LoopedTask_sub_81C8870(s32 a0);
u32 LoopedTask_sub_81C8A28(s32 a0);
u32 LoopedTask_sub_81C8958(s32 a0);
static const u16 sMatchcallArrowPaletteData[] = INCBIN_U16("graphics/pokenav/arrows_matchcall.gbapal");
static const u32 sMatchcallArrowSpriteSheetData[] = INCBIN_U32("graphics/pokenav/arrows_matchcall.4bpp.lz");
static const u8 sPokenavColors_0861FBE4[] =
{
0, 2, 5
};
static const u8 *const sMatchCallFieldNames[] =
{
gText_NavgearMatchCall_Strategy,
gText_NavgearMatchCall_TrainerPokemon,
gText_NavgearMatchCall_SelfIntroduction
};
static const u8 sMatchCallFieldColors[] =
{
1, 4, 5
};
static const u8 sUnknown_0861FBF7[] =
{
2, 4, 6, 7, 0
};
static const struct CompressedSpriteSheet sMatchcallArrowSpriteSheet[] =
{
{
.data = sMatchcallArrowSpriteSheetData,
.size = 192,
.tag = 0xA
}
};
static const struct SpritePalette sMatchcallArrowPalette[] =
{
{
.data = sMatchcallArrowPaletteData,
.tag = 0x14
},
{}
};
static const struct OamData sMatchCallRightArrowSpriteOam =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = 2, //SPRITE_SHAPE(16x8),
.x = 0,
.size = 0, //SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0
};
static const struct SpriteTemplate sMatchCallRightArrowSprite =
{
.tileTag = 0xA,
.paletteTag = 0x14,
.oam = &sMatchCallRightArrowSpriteOam,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_MatchCallRightArrow
};
static const struct OamData sMatchCallUpDownArrowSpriteOam =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = 1, //SPRITE_SHAPE(8x16),
.x = 0,
.size = 0, //SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0
};
static const struct SpriteTemplate sMatchCallUpDownArrowSprite =
{
.tileTag = 0xA,
.paletteTag = 0x14,
.oam = &sMatchCallUpDownArrowSpriteOam,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
EWRAM_DATA u32 gUnknown_0203CF44 = 0;
bool32 sub_81C81D4(const struct BgTemplate *arg0, struct MatchCallListTemplate *arg1, s32 arg2)
{
u32 v1;
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = AllocSubstruct(0x11, sizeof(struct UnknownSubStruct_81C81D4));
if (structPtr == NULL)
return FALSE;
sub_81C9160(&structPtr->unk888, arg1);
v1 = sub_81C91AC(&structPtr->unk0, arg0, arg1, arg2);
if (v1 == 0)
return FALSE;
CreateLoopedTask(LoopedTask_sub_81C8254, 6);
return TRUE;
}
bool32 sub_81C8224(void)
{
return FuncIsActiveLoopedTask(LoopedTask_sub_81C8254);
}
void sub_81C8234(void)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
sub_81C8FE0(&structPtr->unk0);
RemoveWindow(structPtr->unk0.unk0.windowId);
FreePokenavSubstruct(0x11);
}
u32 LoopedTask_sub_81C8254(s32 a0)
{
struct UnknownSubStruct_81C81D4 *structPtr;
if (IsDma3ManagerBusyWithBgCopy())
return 2;
structPtr = GetSubstructPtr(0x11);
switch (a0)
{
case 0:
sub_81C82E4(structPtr);
return 0;
case 1:
sub_81C835C(&structPtr->unk0.unk0);
return 0;
case 2:
sub_81C837C(&structPtr->unk888, &structPtr->unk0);
return 0;
case 3:
if (sub_81C83E0())
{
return 2;
}
else
{
sub_81C8ED0();
return 1;
}
case 4:
sub_81C8EF8(&structPtr->unk888, &structPtr->unk0);
return 4;
default:
return 4;
}
}
void sub_81C82E4(struct UnknownSubStruct_81C81D4 *a0)
{
u16 v1 = (a0->unk0.unk0.unk1 << 12) | a0->unk0.unk0.unk6;
// TODO: When #553 is merged, use a PALETTE_NUM_TO_FILL_VALUE(1) macro here...
sub_8199DF0(a0->unk0.unk0.bg, 0x11, a0->unk0.unk0.unk6, 1);
// ...and PALETTE_NUM_TO_FILL_VALUE(4) here.
sub_8199DF0(a0->unk0.unk0.bg, 0x44, a0->unk0.unk0.unk6 + 1, 1);
SetBgTilemapBuffer(a0->unk0.unk0.bg, a0->tilemapBuffer);
FillBgTilemapBufferRect_Palette0(a0->unk0.unk0.bg, v1, 0, 0, 32, 32);
ChangeBgY(a0->unk0.unk0.bg, 0, 0);
ChangeBgX(a0->unk0.unk0.bg, 0, 0);
ChangeBgY(a0->unk0.unk0.bg, a0->unk0.unk0.unk3 << 11, 2);
CopyBgTilemapBufferToVram(a0->unk0.unk0.bg);
}
void sub_81C835C(struct UnknownSubSubStruct_0203CF40 *a0)
{
FillWindowPixelBuffer(a0->windowId, PIXEL_FILL(1));
PutWindowTilemap(a0->windowId);
CopyWindowToVram(a0->windowId, 1);
}
void sub_81C837C(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1)
{
s32 v1;
s32 v2;
// TODO: Clean this up.
v1 = a0->listLength - a0->windowTopIndex;
v2 = a0->visibleEntries;
if (v1 > a0->visibleEntries)
v1 = v2;
sub_81C83AC(a0->unk10, a0->windowTopIndex, v1, a0->unkC, 0, a1);
}
void sub_81C83AC(u32 a0, u32 a1, u32 a2, u32 a3, u32 a4, struct UnknownInnerStruct_81C81D4 *a5)
{
if (a2 == 0)
return;
a5->unk1C = a0 + a1 * a3;
a5->unk18 = a3;
a5->unk0.unkC = 0;
a5->unk0.unkE = a2;
a5->unk14 = a1;
a5->unk10 = a4;
CreateLoopedTask(LoopedTask_sub_81C83F0, 5);
}
bool32 sub_81C83E0(void)
{
return FuncIsActiveLoopedTask(LoopedTask_sub_81C83F0);
}
u32 LoopedTask_sub_81C83F0(s32 a0)
{
struct UnknownInnerStruct_81C81D4 *structPtr;
u32 v1;
structPtr = &((struct UnknownSubStruct_81C81D4*)GetSubstructPtr(0x11))->unk0;
switch (a0)
{
case 0:
v1 = (structPtr->unk0.unkA + structPtr->unk0.unkC + structPtr->unk10) & 0xF;
structPtr->unk34(structPtr->unk1C, structPtr->unkTextBuffer);
if (structPtr->unk38 != NULL)
// Accessing unk0.windowId as if it were a u16...?
// It's accessed as a u8 again in the very next line...
structPtr->unk38(*(u16*)(&structPtr->unk0.windowId), structPtr->unk14, v1);
AddTextPrinterParameterized(structPtr->unk0.windowId, structPtr->unk0.fontId, structPtr->unkTextBuffer, 8, (v1 << 4) + 1, 255, NULL);
if (++structPtr->unk0.unkC >= structPtr->unk0.unkE)
{
if (structPtr->unk38 != NULL)
CopyWindowToVram(structPtr->unk0.windowId, 3);
else
CopyWindowToVram(structPtr->unk0.windowId, 2);
return 0;
}
else
{
structPtr->unk1C += structPtr->unk18;
structPtr->unk14++;
return 3;
}
case 1:
if (IsDma3ManagerBusyWithBgCopy())
return 2;
else
return 4;
default:
return 4;
}
}
bool32 ShouldShowUpArrow(void)
{
u16 v1;
s32 v2;
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
return structPtr->unk888.windowTopIndex != 0;
}
bool32 ShouldShowDownArrow(void)
{
struct MatchCallWindowState *subPtr;
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
subPtr = &structPtr->unk888;
return subPtr->windowTopIndex + subPtr->visibleEntries < subPtr->listLength;
}
#ifdef NONMATCHING
// This has some register renaming issues (r4, r5, and r6 are all switched around), and
// for some reason it's creating two copies of subPtr->unk0.
// TODO: Now I know why it's making two copies - one of them is UnknownInnerStruct_81C81D4.
void MatchCall_MoveWindow(s32 a0, bool32 a1)
{
s32 v1;
struct MatchCallWindowState *subPtr;
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
subPtr = &structPtr->unk888;
if (a0 < 0)
{
// This is where the issue is. subPtr->windowTopIndex is being stored in r1 and then copied to
// r2... and then r2 is read for the if statement, r1 is read for the function call,
// and then both are clobbered as expected. Between those two uses, no writes to r1/r2
// happen; it doesn't need to be duplicated/moved at all.
if (subPtr->windowTopIndex + a0 < 0)
v1 = -1 * subPtr->windowTopIndex;
else
v1 = a0;
if (a1)
sub_81C83AC(subPtr->unk10, subPtr->windowTopIndex + v1, v1 * -1, subPtr->unkC, v1, structPtr);
}
else if (a1)
{
gUnknown_0203CF44 = subPtr->windowTopIndex + subPtr->visibleEntries;
if ((s32)(gUnknown_0203CF44) + a0 >= (s32)subPtr->listLength)
v1 = subPtr->listLength - gUnknown_0203CF44;
else
v1 = a0;
sub_81C83AC(subPtr->unk10, gUnknown_0203CF44, v1, subPtr->unkC, subPtr->visibleEntries, structPtr);
// Needed to prevent GCC from combining the two sub_81C83AC calls.
asm("");
}
else
{
v1 = a0;
}
sub_81C8568(v1, structPtr);
subPtr->windowTopIndex++;
}
#else
NAKED
void MatchCall_MoveWindow(s32 a0, bool32 a1)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
sub sp, 0x8\n\
adds r6, r0, 0\n\
adds r4, r1, 0\n\
movs r0, 0x11\n\
bl GetSubstructPtr\n\
adds r7, r0, 0\n\
ldr r0, =0x00000888\n\
adds r5, r7, r0\n\
cmp r6, 0\n\
bge _081C8524\n\
ldrh r1, [r5]\n\
adds r0, r1, r6\n\
cmp r0, 0\n\
bge _081C850A\n\
negs r6, r1\n\
_081C850A:\n\
cmp r4, 0\n\
beq _081C854E\n\
ldr r0, [r5, 0x10]\n\
adds r1, r6\n\
negs r2, r6\n\
ldr r3, [r5, 0xC]\n\
str r6, [sp]\n\
str r7, [sp, 0x4]\n\
bl sub_81C83AC\n\
b _081C854E\n\
.pool\n\
_081C8524:\n\
cmp r4, 0\n\
beq _081C854E\n\
ldr r2, =gUnknown_0203CF44\n\
ldrh r1, [r5]\n\
ldrh r0, [r5, 0x8]\n\
adds r4, r1, r0\n\
str r4, [r2]\n\
adds r0, r4, r6\n\
ldrh r1, [r5, 0x2]\n\
cmp r0, r1\n\
blt _081C853C\n\
subs r6, r1, r4\n\
_081C853C:\n\
ldr r0, [r5, 0x10]\n\
ldr r3, [r5, 0xC]\n\
ldrh r1, [r5, 0x8]\n\
str r1, [sp]\n\
str r7, [sp, 0x4]\n\
adds r1, r4, 0\n\
adds r2, r6, 0\n\
bl sub_81C83AC\n\
_081C854E:\n\
adds r0, r6, 0\n\
adds r1, r7, 0\n\
bl sub_81C8568\n\
ldrh r0, [r5]\n\
adds r0, r6\n\
strh r0, [r5]\n\
add sp, 0x8\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
.syntax divided");
}
#endif
void sub_81C8568(s32 a0, struct UnknownInnerStruct_81C81D4 *a1)
{
a1->unk20 = GetBgY(a1->unk0.bg);
a1->unk24 = a1->unk20 + (a0 << 12);
if (a0 > 0)
a1->unk30 = 1;
else
a1->unk30 = 2;
a1->unk2C = a0;
a1->unk28 = CreateLoopedTask(LoopedTask_sub_81C85A0, 6);
}
u32 LoopedTask_sub_81C85A0(s32 a0)
{
s32 y;
s32 v1;
bool32 flag;
struct UnknownInnerStruct_81C81D4 *structPtr;
structPtr = &((struct UnknownSubStruct_81C81D4 *)GetSubstructPtr(0x11))->unk0;
switch (a0)
{
case 0:
if (sub_81C83E0() == FALSE)
return 1;
else
return 2;
case 1:
flag = FALSE;
y = GetBgY(structPtr->unk0.bg);
v1 = ChangeBgY(structPtr->unk0.bg, 0x1000, structPtr->unk30);
if (structPtr->unk30 == 2)
{
if ((y > structPtr->unk24 || y <= structPtr->unk20) && v1 <= structPtr->unk24)
{
flag = TRUE;
}
}
else
{
if ((y < structPtr->unk24 || y >= structPtr->unk20) && v1 >= structPtr->unk24)
{
flag = TRUE;
}
}
if (flag)
{
structPtr->unk0.unkA = (structPtr->unk0.unkA + structPtr->unk2C) & 0xF;
ChangeBgY(structPtr->unk0.bg, structPtr->unk24, 0);
return 4;
}
else
{
return 2;
}
default:
return 4;
}
}
bool32 sub_81C8630(void)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
return IsLoopedTaskActive(structPtr->unk0.unk28);
}
struct MatchCallWindowState *GetMatchCallWindowStruct(void)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
return &structPtr->unk888;
}
u32 MatchCall_MoveCursorUp(void)
{
struct MatchCallWindowState *structPtr;
structPtr = GetMatchCallWindowStruct();
if (structPtr->selectedIndexOffset != 0)
{
structPtr->selectedIndexOffset--;
return 1;
}
else
{
if (ShouldShowUpArrow())
{
MatchCall_MoveWindow(-1, TRUE);
return 2;
}
else
{
return 0;
}
}
}
u32 MatchCall_MoveCursorDown(void)
{
struct MatchCallWindowState *structPtr;
structPtr = GetMatchCallWindowStruct();
if (structPtr->windowTopIndex + structPtr->selectedIndexOffset < structPtr->listLength - 1)
{
if (structPtr->selectedIndexOffset < structPtr->visibleEntries - 1)
{
structPtr->selectedIndexOffset++;
return 1;
}
else if (!ShouldShowDownArrow())
{
return 0;
}
}
else
{
return 0;
}
MatchCall_MoveWindow(1, TRUE);
return 2;
}
u32 MatchCall_PageUp(void)
{
struct MatchCallWindowState *structPtr;
s32 scroll;
structPtr = GetMatchCallWindowStruct();
if (ShouldShowUpArrow())
{
if (structPtr->windowTopIndex >= structPtr->visibleEntries)
scroll = structPtr->visibleEntries;
else
scroll = structPtr->windowTopIndex;
MatchCall_MoveWindow(scroll * -1, TRUE);
return 2;
}
else if (structPtr->selectedIndexOffset != 0)
{
structPtr->selectedIndexOffset = 0;
return 1;
}
else
{
return 0;
}
}
u32 MatchCall_PageDown(void)
{
struct MatchCallWindowState *structPtr;
structPtr = GetMatchCallWindowStruct();
if (ShouldShowDownArrow())
{
s32 scroll;
s32 windowBottomIndex;
s32 v3;
windowBottomIndex = structPtr->windowTopIndex + structPtr->visibleEntries;
scroll = structPtr->unk4 - structPtr->windowTopIndex;
if (windowBottomIndex <= structPtr->unk4)
scroll = structPtr->visibleEntries;
MatchCall_MoveWindow(scroll, TRUE);
return 2;
}
else
{
s32 cursor;
s32 lastVisibleIndex;
if (structPtr->listLength >= structPtr->visibleEntries)
{
cursor = structPtr->selectedIndexOffset;
lastVisibleIndex = structPtr->visibleEntries;
}
else
{
cursor = structPtr->selectedIndexOffset;
lastVisibleIndex = structPtr->listLength;
}
lastVisibleIndex -= 1;
if (cursor >= lastVisibleIndex)
{
return 0;
}
else
{
structPtr->selectedIndexOffset = lastVisibleIndex;
return 1;
}
}
}
u32 GetSelectedMatchCall(void)
{
struct MatchCallWindowState *structPtr;
structPtr = GetMatchCallWindowStruct();
return structPtr->windowTopIndex + structPtr->selectedIndexOffset;
}
u32 GetMatchCallListTopIndex(void)
{
struct MatchCallWindowState *structPtr;
structPtr = GetMatchCallWindowStruct();
return structPtr->windowTopIndex;
}
void sub_81C877C(void)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
structPtr->unk89C = 0;
structPtr->unk8A0 = CreateLoopedTask(LoopedTask_sub_81C8870, 6);
}
void sub_81C87AC(u16 a0)
{
u16 temp;
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
temp = structPtr->unk888.windowTopIndex;
temp += a0;
structPtr->unk888.windowTopIndex = temp;
structPtr->unk89C = 0;
structPtr->unk8A0 = CreateLoopedTask(LoopedTask_sub_81C8958, 6);
}
void sub_81C87F0(void)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
structPtr->unk89C = 0;
structPtr->unk8A0 = CreateLoopedTask(LoopedTask_sub_81C8A28, 6);
}
bool32 sub_81C8820(void)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
return IsLoopedTaskActive(structPtr->unk8A0);
}
void sub_81C8838(void)
{
struct UnknownSubStruct_81C81D4 *structPtr;
struct MatchCallWindowState *subStr;
structPtr = GetSubstructPtr(0x11);
subStr = &structPtr->unk888;
structPtr->unk0.unk38(structPtr->unk0.unk0.windowId, subStr->windowTopIndex + subStr->selectedIndexOffset, (structPtr->unk0.unk0.unkA + subStr->selectedIndexOffset) & 0xF);
CopyWindowToVram(structPtr->unk0.unk0.windowId, 1);
}
u32 LoopedTask_sub_81C8870(s32 a0)
{
struct UnknownSubStruct_81C81D4 *structPtr;
u16 v1;
u32 v2;
// Needed to fix a register renaming issue.
register u16* temp asm("r1");
structPtr = GetSubstructPtr(0x11);
switch (a0)
{
case 0:
ToggleMatchCallArrows(&structPtr->unk0, 1);
// fall-through
case 1:
if (structPtr->unk89C != structPtr->unk888.selectedIndexOffset)
sub_81C8B70(&structPtr->unk0.unk0, structPtr->unk89C, 1);
structPtr->unk89C++;
return 0;
case 2:
if (IsDma3ManagerBusyWithBgCopy())
return 2;
if (structPtr->unk89C != structPtr->unk888.visibleEntries)
return 6;
if (structPtr->unk888.selectedIndexOffset != 0)
sub_81C8B70(&structPtr->unk0.unk0, structPtr->unk89C, structPtr->unk888.selectedIndexOffset);
return 0;
case 3:
if (IsDma3ManagerBusyWithBgCopy())
return 2;
temp = &structPtr->unk888.selectedIndexOffset;
v1 = *temp;
if (v1 == 0)
return 4;
MatchCall_MoveWindow(v1, FALSE);
return 0;
case 4:
v2 = sub_81C8630();
if (v2)
return 2;
structPtr->unk888.selectedIndexOffset = v2;
return 4;
default:
return 4;
}
}
u32 LoopedTask_sub_81C8958(s32 a0)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
if (IsDma3ManagerBusyWithBgCopy())
return 2;
switch (a0)
{
case 0:
sub_81C8CB4(&structPtr->unk888, &structPtr->unk0);
break;
case 1:
PrintMatchCallFieldNames(&structPtr->unk0, 0);
break;
case 2:
sub_81C8E54(&structPtr->unk888, &structPtr->unk0, 0);
break;
case 3:
PrintMatchCallFieldNames(&structPtr->unk0, 1);
break;
case 4:
sub_81C8E54(&structPtr->unk888, &structPtr->unk0, 1);
break;
case 5:
PrintMatchCallFieldNames(&structPtr->unk0, 2);
break;
case 6:
sub_81C8E54(&structPtr->unk888, &structPtr->unk0, 2);
break;
case 7:
sub_81C8E54(&structPtr->unk888, &structPtr->unk0, 3);
break;
default:
return 4;
}
return 0;
}
u32 LoopedTask_sub_81C8A28(s32 a0)
{
struct UnknownSubStruct_81C81D4 *structPtr;
struct MatchCallWindowState *subPtr888;
register struct UnknownInnerStruct_81C81D4 *subPtr0 asm("r2");
s32 v4;
if (IsDma3ManagerBusyWithBgCopy())
{
return 2;
}
structPtr = GetSubstructPtr(0x11);
subPtr888 = &structPtr->unk888;
subPtr0 = &structPtr->unk0;
switch (a0)
{
default:
return 4;
case 0:
sub_81C8D4C(subPtr888, subPtr0);
return 0;
case 1:
{
s32 v1;
s32 v2;
u32 *v3;
register s32 v4 asm("r5");
v3 = &structPtr->unk89C;
v1 = *v3 + 1;
*v3 = v1;
if (v1 < structPtr->unk888.visibleEntries)
{
sub_81C8B70(&subPtr0->unk0, v1, 1);
return 2;
}
*v3 = 0;
if (subPtr888->listLength <= subPtr888->visibleEntries)
{
register u32 temp asm("r0");
temp = subPtr888->windowTopIndex;
if (temp == 0)
return 9;
v2 = temp;
}
else
{
register s32 temp asm("r1");
v2 = subPtr888->windowTopIndex + subPtr888->visibleEntries;
temp = (s32)subPtr888->listLength;
if (v2 <= temp)
return 9;
v2 -= temp;
}
v4 = v2 * -1;
sub_81C8B70(&subPtr0->unk0, v4, v2);
subPtr888->selectedIndexOffset = v2;
*v3 = v4;
return 0;
}
case 2:
MatchCall_MoveWindow(structPtr->unk89C, FALSE);
return 0;
case 3:
if (sub_81C8630())
return 2;
structPtr->unk89C = 0;
return 1;
case 4:
sub_81C83AC(subPtr888->unk10, subPtr888->windowTopIndex + structPtr->unk89C, 1, subPtr888->unkC, structPtr->unk89C, &structPtr->unk0);
return 0;
case 5:
if (sub_81C83E0())
return 2;
v4 = ++structPtr->unk89C;
if (v4 >= subPtr888->listLength || v4 >= subPtr888->visibleEntries)
return 1;
return 9;
case 6:
ToggleMatchCallArrows(subPtr0, 0);
return 4;
}
}
void sub_81C8B70(struct UnknownSubSubStruct_0203CF40 *a0, u32 a1, u32 a2)
{
u8 *v1;
u32 v2;
v1 = (u8*)GetWindowAttribute(a0->windowId, WINDOW_TILE_DATA);
v2 = a0->unk4 * 64;
a1 = (a0->unkA + a1) & 0xF;
if ((s32)(a1 + a2) <= 16)
{
CpuFastFill8(PIXEL_FILL(1), v1 + a1 * v2, a2 * v2);
CopyWindowToVram(a0->windowId, 2);
}
else
{
u32 v3;
u32 v4;
v3 = 16 - a1;
v4 = a2 - v3;
CpuFastFill8(PIXEL_FILL(1), v1 + a1 * v2, v3 * v2);
CpuFastFill8(PIXEL_FILL(1), v1, v4 * v2);
CopyWindowToVram(a0->windowId, 2);
}
a2 -= 1;
for (a2; a2 != -1; a1 = (a1 + 1) & 0xF, a2--)
{
sub_81CBD48(a0->windowId, a1);
}
CopyWindowToVram(a0->windowId, 1);
}
void sub_81C8C64(struct UnknownSubSubStruct_0203CF40 *a0, u32 a1)
{
u16 *v1;
register u32 v2 asm("r0");
u32 v3;
v1 = (u16*)GetBgTilemapBuffer(GetWindowAttribute(a0->windowId, WINDOW_BG));
v1 = &v1[(a0->unkA << 6) + a0->unk2 - 1];
if (a1 != 0)
{
v2 = a0->unk1 << 12;
v3 = a0->unk6 + 1;
}
else
{
v2 = a0->unk1 << 12;
v3 = a0->unk6;
}
{
register u16 v5 asm("r1");
register u32 v6 asm("r0");
v6 = (v3 | v2);
v6 = v6 << 16;
v5 = v6 >> 16;
v1[0] = v5;
v1[0x20] = v5;
}
}
void sub_81C8CB4(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1)
{
u8 colors[3];
memcpy(colors, sPokenavColors_0861FBE4, ARRAY_COUNT(sPokenavColors_0861FBE4));
a1->unk34(a0->unk10 + a0->unkC * a0->windowTopIndex, a1->unkTextBuffer);
a1->unk38(a1->unk0.windowId, a0->windowTopIndex, a1->unk0.unkA);
FillWindowPixelRect(a1->unk0.windowId, PIXEL_FILL(4), 0, a1->unk0.unkA * 16, a1->unk0.unk4 * 8, 16);
AddTextPrinterParameterized3(a1->unk0.windowId, a1->unk0.fontId, 8, (a1->unk0.unkA * 16) + 1, colors, TEXT_SPEED_FF, a1->unkTextBuffer);
sub_81C8C64(&a1->unk0, 1);
CopyWindowRectToVram(a1->unk0.windowId, 3, 0, a1->unk0.unkA * 2, a1->unk0.unk4, 2);
}
void sub_81C8D4C(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1)
{
a1->unk34(a0->unk10 + a0->unkC * a0->windowTopIndex, a1->unkTextBuffer);
FillWindowPixelRect(a1->unk0.windowId, PIXEL_FILL(1), 0, a1->unk0.unkA * 16, a1->unk0.unk4 * 8, 16);
AddTextPrinterParameterized(a1->unk0.windowId, a1->unk0.fontId, a1->unkTextBuffer, 8, a1->unk0.unkA * 16 + 1, TEXT_SPEED_FF, NULL);
sub_81C8C64(&a1->unk0, 0);
CopyWindowToVram(a1->unk0.windowId, 3);
}
void PrintMatchCallFieldNames(struct UnknownInnerStruct_81C81D4 *a0, u32 fieldId)
{
const u8 *fieldNames[3];
u8 colors[3];
u32 r4;
u32 r5;
u32 tmp;
u32 one;
memcpy(fieldNames, sMatchCallFieldNames, sizeof(sMatchCallFieldNames));
memcpy(colors, sMatchCallFieldColors, sizeof(sMatchCallFieldColors));
r4 = a0->unk0.unkA;
tmp = fieldId * 2 + 1;
r4 += tmp;
r4 &= 0xF;
FillWindowPixelRect(a0->unk0.windowId, PIXEL_FILL(1), 0, r4 << 4, a0->unk0.unk4, 16);
// This is a fake match. It should be this:
// AddTextPrinterParameterized3(a0->unk0.windowId, 7, 2, r4 << 4 + 1, colors, TEXT_SPEED_FF, fieldNames[fieldId]);
// But the original GCC does some clever reuse of the `1` constant that the current GCC doesn't.
one = 1;
AddTextPrinterParameterized3(a0->unk0.windowId, 7, 2, (r4 << 4) + one, colors, one - 2, fieldNames[fieldId]);
CopyWindowRectToVram(a0->unk0.windowId, 2, 0, r4 << 1, a0->unk0.unk4, 2);
}
void sub_81C8E54(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1, u32 a2)
{
const u8 *str;
u32 r6;
r6 = (a1->unk0.unkA + sUnknown_0861FBF7[a2]) & 0xF;
str = sub_81CAFD8(a0->windowTopIndex, a2);
if (str != NULL) {
sub_81DB620(a1->unk0.windowId, 1, r6 * 2, a1->unk0.unk4 - 1, 2);
AddTextPrinterParameterized(a1->unk0.windowId, 7, str, 2, (r6 << 4) + 1, TEXT_SPEED_FF, NULL);
CopyWindowRectToVram(a1->unk0.windowId, 2, 0, r6 * 2, a1->unk0.unk4, 2);
}
}
void sub_81C8ED0(void)
{
u32 i;
const struct CompressedSpriteSheet *ptr;
for (i = 0, ptr = sMatchcallArrowSpriteSheet; i < ARRAY_COUNT(sMatchcallArrowSpriteSheet); ptr++, i++)
{
LoadCompressedSpriteSheet(ptr);
}
Pokenav_AllocAndLoadPalettes(sMatchcallArrowPalette);
}
void sub_81C8EF8(struct MatchCallWindowState *a0, struct UnknownInnerStruct_81C81D4 *a1)
{
register u32 spriteId asm("r3");
s16 temp;
spriteId = (u8)CreateSprite(&sMatchCallRightArrowSprite, a1->unk0.unk2 * 8 + 3, (a1->unk0.unk3 + 1) * 8, 7);
a1->rightArrow = &gSprites[spriteId];
temp = a1->unk0.unk2 * 8 + (a1->unk0.unk4 - 1) * 4;
spriteId = (u8)CreateSprite(&sMatchCallUpDownArrowSprite, temp, a1->unk0.unk3 * 8 + a0->visibleEntries * 16, 7);
a1->downArrow = &gSprites[spriteId];
a1->downArrow->oam.tileNum += 2;
a1->downArrow->callback = SpriteCB_MatchCallDownArrow;
spriteId = (u8)CreateSprite(&sMatchCallUpDownArrowSprite, temp, a1->unk0.unk3 * 8, 7);
a1->upArrow = &gSprites[spriteId];
a1->upArrow->oam.tileNum += 4;
a1->upArrow->callback = SpriteCB_MatchCallUpArrow;
}
void sub_81C8FE0(struct UnknownInnerStruct_81C81D4 *a0)
{
DestroySprite(a0->rightArrow);
DestroySprite(a0->upArrow);
DestroySprite(a0->downArrow);
FreeSpriteTilesByTag(0xA);
FreeSpritePaletteByTag(0x14);
}
void ToggleMatchCallArrows(struct UnknownInnerStruct_81C81D4 *a0, bool32 shouldHide)
{
if (shouldHide)
{
a0->rightArrow->callback = SpriteCallbackDummy;
a0->upArrow->callback = SpriteCallbackDummy;
a0->downArrow->callback = SpriteCallbackDummy;
}
else
{
a0->rightArrow->callback = SpriteCB_MatchCallRightArrow;
a0->upArrow->callback = SpriteCB_MatchCallUpArrow;
a0->downArrow->callback = SpriteCB_MatchCallDownArrow;
}
a0->rightArrow->invisible = shouldHide;
a0->upArrow->invisible = shouldHide;
a0->downArrow->invisible = shouldHide;
}
void SpriteCB_MatchCallRightArrow(struct Sprite *sprite)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
sprite->pos2.y = structPtr->unk888.selectedIndexOffset << 4;
}
void SpriteCB_MatchCallDownArrow(struct Sprite *sprite)
{
if (sprite->data[7] == 0 && ShouldShowDownArrow())
sprite->invisible = FALSE;
else
sprite->invisible = TRUE;
if (++sprite->data[0] > 3)
{
s16 offset;
sprite->data[0] = 0;
offset = (sprite->data[1] + 1) & 7;
sprite->data[1] = offset;
sprite->pos2.y = offset;
}
}
void SpriteCB_MatchCallUpArrow(struct Sprite *sprite)
{
if (sprite->data[7] == 0 && ShouldShowUpArrow())
sprite->invisible = FALSE;
else
sprite->invisible = TRUE;
if (++sprite->data[0] > 3)
{
s16 offset;
sprite->data[0] = 0;
offset = (sprite->data[1] + 1) & 7;
sprite->data[1] = offset;
sprite->pos2.y = -1 * offset;
}
}
void ToggleMatchCallVerticalArrows(bool32 shouldHide)
{
struct UnknownSubStruct_81C81D4 *structPtr;
structPtr = GetSubstructPtr(0x11);
structPtr->unk0.upArrow->data[7] = shouldHide;
structPtr->unk0.downArrow->data[7] = shouldHide;
}
void sub_81C9160(struct MatchCallWindowState *a0, struct MatchCallListTemplate *a1)
{
u32 unused1 = a0->unk10 = a1->unk0;
u32 v0 = a1->unk6;
u32 zero = 0;
u32 unused2 = a0->windowTopIndex = v0;
u32 v1 = a0->listLength = a1->unk4;
a0->unkC = a1->unk8;
a0->visibleEntries = a1->unkC;
if (a0->visibleEntries >= (u16)v1)
{
a0->windowTopIndex = 0;
a0->unk4 = 0;
a0->selectedIndexOffset = v0;
}
else
{
s32 v2;
a0->unk4 = a0->listLength - a0->visibleEntries;
v2 = a0->windowTopIndex + a0->visibleEntries;
if (v2 > a0->listLength) {
a0->selectedIndexOffset = v2 - a0->listLength;
a0->windowTopIndex = v0 - a0->selectedIndexOffset;
}
else
{
a0->selectedIndexOffset = 0;
}
}
}
u32 sub_81C91AC(struct UnknownInnerStruct_81C81D4 *a0, const struct BgTemplate *a1, struct MatchCallListTemplate *a2, s32 a3)
{
register u32 raw_bg asm("r4") = ((a1->bg) << 30);
u8 bg = raw_bg >> 30;
u32 unknown = 0;
struct WindowTemplate window;
u8 bg_again;
a0->unk0.bg = bg;
a0->unk0.unk6 = a3;
a0->unk34 = a2->unk10;
a0->unk38 = a2->unk14;
a0->unk0.unk1 = a2->unkD;
a0->unk0.unk2 = a2->unk9;
a0->unk0.unk3 = a2->unkB;
a0->unk0.unk4 = a2->unkA;
a0->unk0.fontId = a2->unkE;
window.bg = raw_bg >> 30;
window.tilemapLeft = a2->unk9;
window.tilemapTop = 0;
window.width = a2->unkA;
window.height = 32;
window.paletteNum = a2->unkD;
window.baseBlock = a3 + 2;
a0->unk0.windowId = AddWindow(&window);
if (a0->unk0.windowId == 0xFF)
{
return 0;
}
else
{
a0->unk0.unkA = unknown;
a0->rightArrow = NULL;
a0->upArrow = NULL;
a0->downArrow = NULL;
return 1;
}
}