pokeemerald/asm/money.s

312 lines
5.2 KiB
ArmAsm
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2016-11-01 18:08:48 +01:00
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_80E51B0
sub_80E51B0: @ 80E51B0
push {lr}
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ldr r0, =gSaveBlock1Ptr
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ldr r0, [r0]
movs r1, 0x92
lsls r1, 3
adds r0, r1
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ldr r1, =gSpecialVar_0x8005
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ldrh r1, [r1]
bl IsEnoughMoney
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
.pool
thumb_func_end sub_80E51B0
thumb_func_start sub_80E51D4
sub_80E51D4: @ 80E51D4
push {lr}
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ldr r0, =gSaveBlock1Ptr
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ldr r0, [r0]
movs r1, 0x92
lsls r1, 3
adds r0, r1
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ldr r1, =gSpecialVar_0x8005
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ldrh r1, [r1]
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bl SubtractMoney
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pop {r0}
bx r0
.pool
thumb_func_end sub_80E51D4
thumb_func_start PrintMoneyAmountInMoneyBox
@ void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, s8 a3)
PrintMoneyAmountInMoneyBox: @ 80E51F4
push {lr}
sub sp, 0x4
adds r3, r1, 0
lsls r0, 24
lsrs r0, 24
lsls r2, 24
lsrs r2, 24
str r2, [sp]
movs r1, 0x26
movs r2, 0x1
bl PrintMoneyAmount
add sp, 0x4
pop {r0}
bx r0
thumb_func_end PrintMoneyAmountInMoneyBox
thumb_func_start PrintMoneyAmount
@ void PrintMoneyAmount(u8 windowId, char x, char y, int amount, u8 a5)
PrintMoneyAmount: @ 80E5214
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0xC
ldr r4, [sp, 0x24]
lsls r0, 24
lsrs r7, r0, 24
lsls r1, 24
lsrs r1, 24
mov r8, r1
lsls r2, 24
lsrs r6, r2, 24
lsls r4, 24
lsrs r5, r4, 24
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ldr r4, =gStringVar1
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adds r0, r4, 0
adds r1, r3, 0
movs r2, 0
movs r3, 0x6
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bl ConvertIntToDecimalStringN
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adds r0, r4, 0
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bl StringLength
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lsls r0, 16
lsrs r0, 16
movs r1, 0x6
subs r1, r0
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ldr r2, =gStringVar4
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adds r0, r1, 0
subs r1, 0x1
cmp r0, 0
ble _080E5264
movs r3, 0x77
_080E5258:
strb r3, [r2]
adds r2, 0x1
adds r0, r1, 0
subs r1, 0x1
cmp r0, 0
bgt _080E5258
_080E5264:
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ldr r1, =gText_PokedollarVar1
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adds r0, r2, 0
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bl StringExpandPlaceholders
ldr r2, =gStringVar4
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str r6, [sp]
str r5, [sp, 0x4]
movs r0, 0
str r0, [sp, 0x8]
adds r0, r7, 0
movs r1, 0x1
mov r3, r8
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bl PrintTextOnWindow
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add sp, 0xC
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end PrintMoneyAmount
thumb_func_start set_window_border_style_and_print_money_box
@ void set_window_border_style_and_print_money_box(u8 windowId, u16 tileStart, u8 palette, int amount)
set_window_border_style_and_print_money_box: @ 80E5298
push {r4-r6,lr}
mov r6, r8
push {r6}
adds r6, r0, 0
adds r4, r1, 0
adds r5, r2, 0
mov r8, r3
lsls r6, 24
lsrs r6, 24
lsls r4, 16
lsrs r4, 16
lsls r5, 24
lsrs r5, 24
adds r0, r6, 0
movs r1, 0
adds r2, r4, 0
adds r3, r5, 0
bl SetWindowBorderStyle
adds r0, r6, 0
mov r1, r8
movs r2, 0
bl PrintMoneyAmountInMoneyBox
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end set_window_border_style_and_print_money_box
thumb_func_start sub_80E52D4
sub_80E52D4: @ 80E52D4
push {lr}
adds r1, r0, 0
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ldr r0, =gUnknown_02039F98
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ldrb r0, [r0]
movs r2, 0
bl PrintMoneyAmountInMoneyBox
pop {r0}
bx r0
.pool
thumb_func_end sub_80E52D4
thumb_func_start sub_80E52EC
@ void sub_80E52EC(int money, int x, int y)
sub_80E52EC: @ 80E52EC
push {r4-r6,lr}
mov r6, r8
push {r6}
sub sp, 0x18
mov r8, r0
adds r4, r1, 0
adds r3, r2, 0
lsls r4, 24
lsls r3, 24
lsrs r6, r4, 24
movs r0, 0x80
lsls r0, 17
adds r4, r0
lsrs r4, 24
lsrs r5, r3, 24
adds r3, r0
lsrs r3, 24
movs r0, 0xA
str r0, [sp]
movs r0, 0x2
str r0, [sp, 0x4]
movs r0, 0xF
str r0, [sp, 0x8]
movs r0, 0x8
str r0, [sp, 0xC]
add r0, sp, 0x10
movs r1, 0
adds r2, r4, 0
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bl SetWindowTemplateFields
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ldr r4, =gUnknown_02039F98
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add r0, sp, 0x10
bl AddWindow
strb r0, [r4]
ldrb r0, [r4]
movs r1, 0
bl FillWindowPixelBuffer
ldrb r0, [r4]
bl PutWindowTilemap
ldrb r0, [r4]
movs r1, 0x1
bl CopyWindowToVram
ldrb r0, [r4]
movs r1, 0x85
lsls r1, 2
movs r2, 0xE
mov r3, r8
bl set_window_border_style_and_print_money_box
lsls r6, 19
movs r0, 0x98
lsls r0, 13
adds r6, r0
lsrs r6, 16
lsls r5, 19
movs r0, 0xB0
lsls r0, 12
adds r5, r0
lsrs r5, 16
adds r0, r6, 0
adds r1, r5, 0
bl AddMoneyLabelObject
add sp, 0x18
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_80E52EC
thumb_func_start sub_80E5384
sub_80E5384: @ 80E5384
push {r4,lr}
bl RemoveMoneyLabelObject
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ldr r4, =gUnknown_02039F98
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ldrb r0, [r4]
movs r1, 0
bl sub_8198070
ldrb r0, [r4]
movs r1, 0x2
bl CopyWindowToVram
ldrb r0, [r4]
bl RemoveWindow
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_80E5384
thumb_func_start AddMoneyLabelObject
AddMoneyLabelObject: @ 80E53AC
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
lsls r4, 16
lsrs r4, 16
lsls r5, 16
lsrs r5, 16
ldr r0, =gUnknown_0858C2A4
bl LoadCompressedObjectPic
ldr r0, =gUnknown_0858C2AC
bl LoadCompressedObjectPalette
ldr r0, =gUnknown_0858C28C
lsls r4, 16
asrs r4, 16
lsls r5, 16
asrs r5, 16
adds r1, r4, 0
adds r2, r5, 0
movs r3, 0
bl CreateSprite
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ldr r1, =gUnknown_02039F99
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strb r0, [r1]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end AddMoneyLabelObject
thumb_func_start RemoveMoneyLabelObject
RemoveMoneyLabelObject: @ 80E53F4
push {lr}
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ldr r0, =gUnknown_02039F99
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ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
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ldr r1, =gSprites
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adds r0, r1
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bl DestroySpriteAndFreeResources
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pop {r0}
bx r0
.pool
thumb_func_end RemoveMoneyLabelObject
.align 2, 0 @ Don't pad with nop.