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https://github.com/Ninjdai1/pokeemerald.git
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40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
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// Copyright(c) 2016 YamaArashi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef MAIN_H
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#define MAIN_H
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#include <cstdio>
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#include <string>
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extern FILE* g_inputFile;
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extern FILE* g_outputFile;
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extern std::string g_asmLabel;
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extern int g_masterVolume;
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extern int g_voiceGroup;
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extern int g_priority;
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extern int g_reverb;
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extern int g_clocksPerBeat;
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extern bool g_exactGateTime;
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extern bool g_compressionEnabled;
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#endif // MAIN_H
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