pokeemerald/include/field_weather.h

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2017-10-12 09:06:19 +02:00
#ifndef GUARD_WEATHER_H
#define GUARD_WEATHER_H
void fade_screen(u8, s8);
void SetSav1Weather(u32);
u8 GetSav1Weather(void);
void sub_80AEDBC(void);
void DoCurrentWeather(void);
#endif // GUARD_WEATHER_H