pokeemerald/data/maps/Route110_TrickHousePuzzle2/scripts.inc

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Route110_TrickHousePuzzle2_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle2_OnResume
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle2_OnTransition
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.byte 0
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Route110_TrickHousePuzzle2_OnResume:
call_if_eq VAR_TEMP_1, 1, Route110_TrickHousePuzzle2_EventScript_PressButton1
call_if_eq VAR_TEMP_2, 1, Route110_TrickHousePuzzle2_EventScript_PressButton2
call_if_eq VAR_TEMP_3, 1, Route110_TrickHousePuzzle2_EventScript_PressButton3
call_if_eq VAR_TEMP_4, 1, Route110_TrickHousePuzzle2_EventScript_PressButton4
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end
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Route110_TrickHousePuzzle2_OnTransition:
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setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_4, 0
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end
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Route110_TrickHousePuzzle2_EventScript_Scroll::
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lockall
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0, Route110_TrickHousePuzzle2_EventScript_FoundScroll
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goto Route110_TrickHousePuzzle_EventScript_ReadScrollAgain
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end
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Route110_TrickHousePuzzle2_EventScript_FoundScroll::
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setvar VAR_TRICK_HOUSE_PUZZLE_2_STATE, 1
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goto Route110_TrickHousePuzzle_EventScript_FoundScroll
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end
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Route110_TrickHousePuzzle2_EventScript_Button1::
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lockall
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setvar VAR_TEMP_1, 1
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playse SE_PIN
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call Route110_TrickHousePuzzle2_EventScript_PressButton1
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special DrawWholeMapView
releaseall
end
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Route110_TrickHousePuzzle2_EventScript_Button2::
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lockall
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setvar VAR_TEMP_2, 1
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playse SE_PIN
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call Route110_TrickHousePuzzle2_EventScript_PressButton2
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special DrawWholeMapView
releaseall
end
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Route110_TrickHousePuzzle2_EventScript_Button3::
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lockall
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setvar VAR_TEMP_3, 1
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playse SE_PIN
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call Route110_TrickHousePuzzle2_EventScript_PressButton3
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special DrawWholeMapView
releaseall
end
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Route110_TrickHousePuzzle2_EventScript_Button4::
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lockall
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setvar VAR_TEMP_4, 1
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playse SE_PIN
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call Route110_TrickHousePuzzle2_EventScript_PressButton4
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special DrawWholeMapView
releaseall
end
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Route110_TrickHousePuzzle2_EventScript_PressButton1::
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setmetatile 11, 12, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
setmetatile 1, 13, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE
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return
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Route110_TrickHousePuzzle2_EventScript_PressButton2::
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setmetatile 0, 4, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
setmetatile 5, 6, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE
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return
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Route110_TrickHousePuzzle2_EventScript_PressButton3::
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setmetatile 14, 5, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
setmetatile 7, 15, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE
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return
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Route110_TrickHousePuzzle2_EventScript_PressButton4::
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setmetatile 7, 11, METATILE_TrickHousePuzzle_Button_Pressed, FALSE
setmetatile 14, 12, METATILE_TrickHousePuzzle_Door_Shuttered, FALSE
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return
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Route110_TrickHousePuzzle2_EventScript_Ted::
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trainerbattle_single TRAINER_TED, Route110_TrickHousePuzzle2_Text_TedIntro, Route110_TrickHousePuzzle2_Text_TedDefeat
msgbox Route110_TrickHousePuzzle2_Text_TedPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle2_EventScript_Paul::
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trainerbattle_single TRAINER_PAUL, Route110_TrickHousePuzzle2_Text_PaulIntro, Route110_TrickHousePuzzle2_Text_PaulDefeat
msgbox Route110_TrickHousePuzzle2_Text_PaulPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle2_EventScript_Georgia::
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trainerbattle_single TRAINER_GEORGIA, Route110_TrickHousePuzzle2_Text_GeorgiaIntro, Route110_TrickHousePuzzle2_Text_GeorgiaDefeat
msgbox Route110_TrickHousePuzzle2_Text_GeorgiaPostBattle, MSGBOX_AUTOCLOSE
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end
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Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened:
.string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p"
.string "“TRICK MASTER is smart.”\n"
.string "… … … … … … … …\p"
.string "The lock clicked open!$"
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Route110_TrickHousePuzzle2_Text_TedIntro:
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.string "Which switch closes which hole?$"
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Route110_TrickHousePuzzle2_Text_TedDefeat:
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.string "After that battle, I'm even more\n"
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.string "confused!$"
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Route110_TrickHousePuzzle2_Text_TedPostBattle:
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.string "Can I get you to push all the buttons\n"
.string "for me?$"
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Route110_TrickHousePuzzle2_Text_PaulIntro:
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.string "Oh! You're on your second TRICK HOUSE\n"
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.string "challenge!$"
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Route110_TrickHousePuzzle2_Text_PaulDefeat:
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.string "You're good at battling too?$"
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Route110_TrickHousePuzzle2_Text_PaulPostBattle:
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.string "The TRICK MASTER rigged all the tricks\n"
.string "in this house all by himself.$"
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Route110_TrickHousePuzzle2_Text_GeorgiaIntro:
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.string "I want to make my own GYM one day.\n"
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.string "So, I'm studying how to set traps.$"
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Route110_TrickHousePuzzle2_Text_GeorgiaDefeat:
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.string "I didn't study battling enough!$"
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Route110_TrickHousePuzzle2_Text_GeorgiaPostBattle:
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.string "You're strong, aren't you?\n"
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.string "Maybe even enough to be a GYM LEADER!$"