pokeemerald/data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc

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SootopolisCity_MysteryEventsHouse_B1F_MapScripts:: @ 8227E4F
map_script 3, SootopolisCity_MysteryEventsHouse_B1F_MapScript1_227E5A
map_script 2, SootopolisCity_MysteryEventsHouse_B1F_MapScript2_227E5E
.byte 0
SootopolisCity_MysteryEventsHouse_B1F_MapScript1_227E5A: @ 8227E5A
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special SetEReaderTrainerGfxId
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end
SootopolisCity_MysteryEventsHouse_B1F_MapScript2_227E5E: @ 8227E5E
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map_script_2 VAR_TEMP_1, 0, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68
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.2byte 0
SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68:: @ 8227E68
lockall
applymovement 255, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF3
waitmovement 0
special sub_8165360
msgbox 0x2021fc4, 4
closemessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
compare VAR_RESULT, 3
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call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227ECF
compare VAR_RESULT, 1
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call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EDD
compare VAR_RESULT, 2
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call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EE8
closemessage
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special HealPlayerParty
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applymovement 255, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF9
waitmovement 0
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special LoadPlayerParty
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setvar VAR_TEMP_1, 1
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F, 255, 3, 1
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waitstate
releaseall
end
SootopolisCity_MysteryEventsHouse_B1F_EventScript_227ECF:: @ 8227ECF
setvar VAR_0x40C0, 3
msgbox SootopolisCity_MysteryEventsHouse_B1F_Text_227D40, 4
return
SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EDD:: @ 8227EDD
setvar VAR_0x40C0, 1
special ShowFieldMessageStringVar4
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waitmessage
waitbuttonpress
return
SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EE8:: @ 8227EE8
setvar VAR_0x40C0, 2
special ShowFieldMessageStringVar4
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waitmessage
waitbuttonpress
return
SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF3: @ 8227EF3
walk_down
walk_down
walk_down
walk_right
walk_right
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step_end
SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF9: @ 8227EF9
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
delay_8
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step_end