pokeemerald/src/battle_tower.c

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#include "global.h"
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#include "battle_tower.h"
#include "apprentice.h"
#include "event_data.h"
#include "battle_setup.h"
#include "overworld.h"
#include "random.h"
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#include "text.h"
#include "international_string_util.h"
#include "battle.h"
#include "battle_frontier_1.h"
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#include "battle_frontier_2.h"
#include "recorded_battle.h"
#include "easy_chat.h"
#include "constants/battle_frontier.h"
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#include "constants/trainers.h"
#include "constants/event_objects.h"
#include "constants/moves.h"
extern void sub_81A3ACC(void);
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extern void CreateFrontierBrainPokemon(void);
extern void sub_81A6CD0(void);
extern u8 GetFrontierEnemyMonLevel(u8);
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extern u8 GetFacilityEnemyMonLevel(void);
extern u16 sub_81A39C4(void);
extern void SetFrontierBrainTrainerGfxId(void);
extern u8 GetFrontierBrainTrainerPicIndex(void);
extern u8 GetFrontierBrainTrainerClass(void);
extern u8 IsFrontierBrainFemale(void);
extern void CopyFrontierBrainTrainerName(u8 *dst);
extern void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 move, u8 moveSlot);
extern const u32 gUnknown_085DF9AC[][2];
extern const u32 gUnknown_085DF9CC[][2];
extern void (* const gUnknown_085DF96C[])(void);
extern const u8 gUnknown_085DF9F6[];
extern const u8 gUnknown_085DF9EC[];
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extern const u16 gBattleFrontierHeldItems[];
// This file's functions.
void sub_8164ED8(void);
void sub_8163E90(void);
void sub_8165B20(void);
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void sub_8165E18(void);
u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode);
void sub_816534C(void *);
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u16 sub_8162548(u8, u8);
void sub_81630C4(u16 trainerId, u8 firstMonId, u8 monCount);
void sub_8165EA4(u16 trainerId, u8 firstMonId, u8 monCount);
void sub_81635D4(u16 trainerId, u8 firstMonId);
void sub_816379C(u16 trainerId, u8 firstMonId);
u8 GetFrontierTrainerFixedIvs(u16 trainerId);
// code
void sub_8161F74(void)
{
gUnknown_085DF96C[gSpecialVar_0x8004]();
}
void sub_8161F94(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
gSaveBlock2Ptr->frontier.field_CA8 = 1;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.field_CA9_a = 0;
gSaveBlock2Ptr->frontier.field_CA9_b = 0;
sub_81A3ACC();
if (!(gSaveBlock2Ptr->frontier.field_CDC & gUnknown_085DF9AC[battleMode][lvlMode]))
gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode] = 0;
sub_8164ED8();
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
gTrainerBattleOpponent_A = 0;
}
void sub_8162054(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
case 0:
break;
case 1:
gSpecialVar_Result = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
break;
case 2:
gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.field_CDC & gUnknown_085DF9AC[battleMode][lvlMode]) != 0);
break;
case 3:
gSaveBlock2Ptr->frontier.field_D07 = gSaveBlock2Ptr->frontier.lvlMode;
break;
}
}
void sub_81620F4(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
case 0:
break;
case 1:
gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode] = gSpecialVar_0x8006;
break;
case 2:
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.field_CDC |= gUnknown_085DF9AC[battleMode][lvlMode];
else
gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_085DF9CC[battleMode][lvlMode];
break;
case 3:
gSaveBlock2Ptr->frontier.field_D07 = gSaveBlock2Ptr->frontier.lvlMode;
break;
}
}
void sub_81621C0(void)
{
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if (gTrainerBattleOpponent_A == BATTLE_TOWER_EREADER_TRAINER_ID)
sub_816534C(&gSaveBlock2Ptr->frontier.ereaderTrainer);
if (gSaveBlock2Ptr->frontier.field_D04 < 9999)
gSaveBlock2Ptr->frontier.field_D04++;
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gSaveBlock2Ptr->frontier.curChallengeBattleNum++;
sub_8163E90();
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
}
bool8 ChooseSpecialBattleTowerTrainer(void)
{
s32 i, j, validMons;
s32 trainerIds[9];
s32 idsCount = 0;
s32 winStreak = 0;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
if (VarGet(VAR_FRONTIER_FACILITY) != FRONTIER_FACILITY_TOWER)
return FALSE;
winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
for (i = 0; i < 5; i++)
{
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.records[i]);
u32 recordHasData = 0;
u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
{
recordHasData |= record[j];
checksum += record[j];
}
validMons = 0;
for (j = 0; j < 4; j++)
{
if (gSaveBlock2Ptr->frontier.records[i].party[j].species != 0
&& gSaveBlock2Ptr->frontier.records[i].party[j].level <= GetFrontierEnemyMonLevel(lvlMode))
validMons++;
}
if (validMons >= gUnknown_085DF9F6[battleMode]
&& gSaveBlock2Ptr->frontier.records[i].winStreak == winStreak
&& gSaveBlock2Ptr->frontier.records[i].lvlMode == lvlMode
&& recordHasData
&& gSaveBlock2Ptr->frontier.records[i].checksum == checksum)
{
trainerIds[idsCount] = i + BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID;
idsCount++;
}
}
if (battleMode == FRONTIER_MODE_SINGLES)
{
sub_8165B20();
for (i = 0; i < 4; i++)
{
if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0
&& gUnknown_085DF9EC[gSaveBlock2Ptr->apprentices[i].field_1] == winStreak
&& gSaveBlock2Ptr->apprentices[i].lvlMode - 1 == lvlMode)
{
trainerIds[idsCount] = i + BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID;
idsCount++;
}
}
}
if (idsCount != 0)
{
gTrainerBattleOpponent_A = trainerIds[Random() % idsCount];
return TRUE;
}
else
{
return FALSE;
}
}
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void ChooseNextBattleTowerTrainer(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (lvlMode == FRONTIER_LVL_TENT)
{
sub_8165E18();
}
else
{
u16 id;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 r5 = sub_81A39C4() / 7;
GetFacilityEnemyMonLevel(); // Pointless function call.
if (battleMode == FRONTIER_MODE_MULTIS || battleMode == FRONTIER_MODE_LINK_MULTIS)
{
id = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
gTrainerBattleOpponent_A = gSaveBlock2Ptr->frontier.battledTrainerIds[id * 2];
gTrainerBattleOpponent_B = gSaveBlock2Ptr->frontier.battledTrainerIds[id * 2 + 1];
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1);
}
else if (ChooseSpecialBattleTowerTrainer())
{
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
gSaveBlock2Ptr->frontier.battledTrainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
}
else
{
s32 i;
while (1)
{
id = sub_8162548(r5, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
// Ensure trainer wasn't previously fought in this challenge.
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
if (gSaveBlock2Ptr->frontier.battledTrainerIds[i] == id)
break;
}
if (i == gSaveBlock2Ptr->frontier.curChallengeBattleNum)
break;
}
gTrainerBattleOpponent_A = id;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < 7)
gSaveBlock2Ptr->frontier.battledTrainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
}
}
}
extern const u16 gUnknown_085DFA1A[][2];
extern const u16 gUnknown_085DF9FA[][2];
u16 sub_8162548(u8 challengeNum, u8 battleNum)
{
u16 trainerId;
if (challengeNum <= 7)
{
if (battleNum == 6)
{
trainerId = (gUnknown_085DFA1A[challengeNum][1] - gUnknown_085DFA1A[challengeNum][0]) + 1;
trainerId = gUnknown_085DFA1A[challengeNum][0] + (Random() % trainerId);
}
else
{
trainerId = (gUnknown_085DF9FA[challengeNum][1] - gUnknown_085DF9FA[challengeNum][0]) + 1;
trainerId = gUnknown_085DF9FA[challengeNum][0] + (Random() % trainerId);
}
}
else
{
trainerId = (gUnknown_085DF9FA[7][1] - gUnknown_085DF9FA[7][0]) + 1;
trainerId = gUnknown_085DF9FA[7][0] + (Random() % trainerId);
}
return trainerId;
}
#ifdef NONMATCHING
u16 sub_81625B4(u8 challengeNum, u8 battleNum, u16 *trainerIdPtr, u8 *arg3) // Unused
{
register u16 trainerId, count;
if (challengeNum <= 7)
{
if (battleNum == 6)
{
count = (gUnknown_085DFA1A[challengeNum][1] - gUnknown_085DFA1A[challengeNum][0]) + 1;
trainerId = gUnknown_085DFA1A[challengeNum][0];
}
else
{
count = (gUnknown_085DF9FA[challengeNum][1] - gUnknown_085DF9FA[challengeNum][0]) + 1;
trainerId = gUnknown_085DF9FA[challengeNum][0];
}
}
else
{
count = (gUnknown_085DF9FA[7][1] - gUnknown_085DF9FA[7][0]) + 1;
trainerId = gUnknown_085DF9FA[7][0];
}
*trainerIdPtr = trainerId;
*arg3 = count;
}
#else
NAKED
u16 sub_81625B4(u8 challengeNum, u8 battleNum, u16 *trainerIdPtr, u8 *arg3)
{
asm_unified(" push {r4,lr}\n\
adds r4, r2, 0\n\
lsls r0, 24\n\
lsrs r0, 24\n\
adds r2, r0, 0\n\
lsls r1, 24\n\
lsrs r1, 24\n\
cmp r0, 0x7\n\
bhi _081625F4\n\
cmp r1, 0x6\n\
bne _081625D4\n\
ldr r1, =gUnknown_085DFA1A\n\
lsls r2, r0, 2\n\
b _081625D8\n\
.pool\n\
_081625D4:\n\
ldr r1, =gUnknown_085DF9FA\n\
lsls r2, 2\n\
_081625D8:\n\
adds r0, r1, 0x2\n\
adds r0, r2, r0\n\
adds r2, r1\n\
ldrh r0, [r0]\n\
ldrh r1, [r2]\n\
subs r0, r1\n\
adds r0, 0x1\n\
lsls r0, 16\n\
lsrs r1, r0, 16\n\
ldrh r0, [r2]\n\
b _08162604\n\
.pool\n\
_081625F4:\n\
ldr r0, =gUnknown_085DF9FA\n\
ldrh r1, [r0, 0x1E]\n\
ldrh r2, [r0, 0x1C]\n\
subs r1, r2\n\
adds r1, 0x1\n\
lsls r1, 16\n\
lsrs r1, 16\n\
ldrh r0, [r0, 0x1C]\n\
_08162604:\n\
strh r0, [r4]\n\
strb r1, [r3]\n\
pop {r4}\n\
pop {r0}\n\
bx r0\n\
.pool");
}
#endif
void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
{
u32 i;
u8 facilityClass;
u8 trainerObjectGfxId;
GetFacilityEnemyMonLevel(); // Pointless function call.
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
SetFrontierBrainTrainerGfxId();
return;
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass;
}
else
{
facilityClass = gApprentices[gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].id].facilityClass;
}
// Search male classes.
for (i = 0; i < ARRAY_COUNT(gTowerMaleFacilityClasses); i++)
{
if (gTowerMaleFacilityClasses[i] == facilityClass)
break;
}
if (i != ARRAY_COUNT(gTowerMaleFacilityClasses))
{
trainerObjectGfxId = gTowerMaleTrainerGfxIds[i];
switch (tempVarId)
{
case 0:
default:
VarSet(VAR_OBJ_GFX_ID_0, trainerObjectGfxId);
return;
case 1:
VarSet(VAR_OBJ_GFX_ID_1, trainerObjectGfxId);
return;
case 15:
VarSet(VAR_OBJ_GFX_ID_E, trainerObjectGfxId);
return;
}
}
// Search female classes.
for (i = 0; i < ARRAY_COUNT(gTowerFemaleFacilityClasses); i++)
{
if (gTowerFemaleFacilityClasses[i] == facilityClass)
break;
}
if (i != ARRAY_COUNT(gTowerFemaleFacilityClasses))
{
trainerObjectGfxId = gTowerFemaleTrainerGfxIds[i];
switch (tempVarId)
{
case 0:
default:
VarSet(VAR_OBJ_GFX_ID_0, trainerObjectGfxId);
return;
case 1:
VarSet(VAR_OBJ_GFX_ID_1, trainerObjectGfxId);
return;
case 15:
VarSet(VAR_OBJ_GFX_ID_E, trainerObjectGfxId);
return;
}
}
switch (tempVarId)
{
case 0:
default:
VarSet(VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_BOY_1);
return;
case 1:
VarSet(VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_BOY_1);
return;
case 15:
VarSet(VAR_OBJ_GFX_ID_E, EVENT_OBJ_GFX_BOY_1);
return;
}
}
void SetEReaderTrainerGfxId(void)
{
SetBattleFacilityTrainerGfxId(BATTLE_TOWER_EREADER_TRAINER_ID, 0);
}
u8 GetBattleFacilityTrainerGfxId(u16 trainerId)
{
u32 i;
u8 facilityClass;
u8 trainerObjectGfxId;
GetFacilityEnemyMonLevel(); // Pointless function call.
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass;
}
else
{
facilityClass = gApprentices[gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].id].facilityClass;
}
// Search male classes.
for (i = 0; i < ARRAY_COUNT(gTowerMaleFacilityClasses); i++)
{
if (gTowerMaleFacilityClasses[i] == facilityClass)
break;
}
if (i != ARRAY_COUNT(gTowerMaleFacilityClasses))
{
trainerObjectGfxId = gTowerMaleTrainerGfxIds[i];
return trainerObjectGfxId;
}
// Search female classes.
for (i = 0; i < ARRAY_COUNT(gTowerFemaleFacilityClasses); i++)
{
if (gTowerFemaleFacilityClasses[i] == facilityClass)
break;
}
if (i != ARRAY_COUNT(gTowerFemaleFacilityClasses))
{
trainerObjectGfxId = gTowerFemaleTrainerGfxIds[i];
return trainerObjectGfxId;
}
else
{
return EVENT_OBJ_GFX_BOY_1;
}
}
void PutNewBattleTowerRecord(union BattleTowerRecord *newRecord)
{
u16 slotValues[6];
u16 slotIds[6];
s32 i, j, k;
s32 slotsCount = 0;
struct EmeraldBattleTowerRecord *newRecordEm = &newRecord->emerald;
// Find a record slot of the same player and replace it.
for (i = 0; i < 5; i++)
{
k = 0;
for (j = 0; j < 4; j++)
{
if (gSaveBlock2Ptr->frontier.records[i].trainerId[j] != newRecordEm->trainerId[j])
break;
}
if (j == 4)
{
for (k = 0; k < PLAYER_NAME_LENGTH; k++)
{
// BUG: Wrong variable used, 'j' instead of 'k'.
if (gSaveBlock2Ptr->frontier.records[i].name[j] != newRecordEm->name[j])
break;
if (newRecordEm->name[j] == EOS)
{
k = PLAYER_NAME_LENGTH;
break;
}
}
}
if (k == PLAYER_NAME_LENGTH)
break;
}
if (i < 5)
{
gSaveBlock2Ptr->frontier.records[i] = *newRecordEm;
return;
}
// Find an empty record slot.
for (i = 0; i < 5; i++)
{
if (gSaveBlock2Ptr->frontier.records[i].winStreak == 0)
break;
}
if (i < 5)
{
gSaveBlock2Ptr->frontier.records[i] = *newRecordEm;
return;
}
// Find possible slots to replace the record.
slotValues[0] = gSaveBlock2Ptr->frontier.records[0].winStreak;
slotIds[0] = 0;
slotsCount++;
for (i = 1; i < 5; i++)
{
for (j = 0; j < slotsCount; j++)
{
if (gSaveBlock2Ptr->frontier.records[i].winStreak < slotValues[j])
{
j = 0;
slotsCount = 1;
slotValues[0] = gSaveBlock2Ptr->frontier.records[i].winStreak;
slotIds[0] = i;
break;
}
else if (gSaveBlock2Ptr->frontier.records[i].winStreak > slotValues[j])
{
break;
}
}
if (j == slotsCount)
{
slotValues[slotsCount] = gSaveBlock2Ptr->frontier.records[i].winStreak;
slotIds[slotsCount] = i;
slotsCount++;
}
}
i = Random() % slotsCount;
gSaveBlock2Ptr->frontier.records[slotIds[i]] = *newRecordEm;
}
u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
{
GetFacilityEnemyMonLevel(); // Pointless function call
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
return gFacilityClassToPicIndex[gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass];
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
return GetFrontierBrainTrainerPicIndex();
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
return gFacilityClassToPicIndex[gFacilityTrainers[trainerId].facilityClass];
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
return gFacilityClassToPicIndex[sub_818649C()];
else
return gFacilityClassToPicIndex[gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass];
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
return gFacilityClassToPicIndex[gApprentices[sub_81864A8()].facilityClass];
else
return gFacilityClassToPicIndex[gApprentices[gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].id].facilityClass];
}
}
u8 GetFrontierOpponentClass(u16 trainerId)
{
u8 trainerClass = 0;
GetFacilityEnemyMonLevel(); // Pointless function call.
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
trainerClass = gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass];
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
trainerClass = GetFrontierBrainTrainerClass();
}
else if (trainerId == TRAINER_STEVEN_PARTNER)
{
trainerClass = gTrainers[TRAINER_STEVEN].trainerClass;
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
trainerClass = gFacilityClassToTrainerClass[gFacilityTrainers[trainerId].facilityClass];
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
trainerClass = gFacilityClassToTrainerClass[sub_818649C()];
}
else
{
trainerClass = gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass];
asm("");
}
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
trainerClass = gFacilityClassToTrainerClass[gApprentices[sub_81864A8()].facilityClass];
}
else
{
trainerClass = gFacilityClassToTrainerClass[gApprentices[gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].id].facilityClass];
asm("");
}
}
return trainerClass;
}
u8 GetFrontierTrainerFacilityClass(u16 trainerId)
{
u8 facilityClass;
GetFacilityEnemyMonLevel(); // Pointless function call.
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
facilityClass = sub_818649C();
else
facilityClass = gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass;
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
facilityClass = gApprentices[sub_81864A8()].facilityClass;
else
facilityClass = gApprentices[gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].id].facilityClass;
}
return facilityClass;
}
void GetFrontierTrainerName(u8 *dst, u16 trainerId)
{
s32 i = 0;
GetFacilityEnemyMonLevel(); // Pointless function call.
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
dst[i] = gSaveBlock2Ptr->frontier.ereaderTrainer.name[i];
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
CopyFrontierBrainTrainerName(dst);
return;
}
else if (trainerId == TRAINER_STEVEN_PARTNER)
{
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
dst[i] = gTrainers[TRAINER_STEVEN].trainerName[i];
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
dst[i] = gFacilityTrainers[trainerId].trainerName[i];
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
sub_8186468(dst);
return;
}
else
{
struct EmeraldBattleTowerRecord *record = &gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID];
TVShowConvertInternationalString(dst, record->name, record->language);
return;
}
}
else
{
u8 id, language;
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
{
id = sub_81864A8();
language = sub_81864C0();
}
else
{
struct Apprentice *apprentice = &gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID];
id = apprentice->id;
language = apprentice->language;
}
TVShowConvertInternationalString(dst, GetApprenticeNameInLanguage(id, language), language);
return;
}
dst[i] = EOS;
}
bool8 IsFrontierTrainerFemale(u16 trainerId)
{
u32 i;
u8 facilityClass;
GetFacilityEnemyMonLevel(); // Pointless function call.
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
return IsFrontierBrainFemale();
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
facilityClass = gFacilityTrainers[trainerId].facilityClass;
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass;
}
else
{
facilityClass = gApprentices[gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].id].facilityClass;
}
// Search female classes.
for (i = 0; i < ARRAY_COUNT(gTowerFemaleFacilityClasses); i++)
{
if (gTowerFemaleFacilityClasses[i] == facilityClass)
break;
}
if (i != ARRAY_COUNT(gTowerFemaleFacilityClasses))
return TRUE;
else
return FALSE;
}
void sub_8163048(u8 monsCount)
{
ZeroEnemyPartyMons();
sub_81630C4(gTrainerBattleOpponent_A, 0, monsCount);
}
void sub_816306C(u8 monsCount)
{
ZeroEnemyPartyMons();
sub_81630C4(gTrainerBattleOpponent_A, 0, monsCount);
sub_81630C4(gTrainerBattleOpponent_B, 3, monsCount);
}
void sub_81630A0(u8 monsCount)
{
ZeroEnemyPartyMons();
sub_8165EA4(gTrainerBattleOpponent_A, 0, monsCount);
}
void sub_81630C4(u16 trainerId, u8 firstMonId, u8 monCount)
{
s32 i, j;
u16 chosenMonIndices[4];
u8 friendship = 0xFF;
u8 level = GetFacilityEnemyMonLevel();
u8 fixedIV = 0;
u8 bfMonCount;
const u16 *bfMonPool = NULL;
u32 otID = 0;
if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
// Normal battle frontier trainer.
fixedIV = GetFrontierTrainerFixedIvs(trainerId);
bfMonPool = gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool;
}
else if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
for (i = firstMonId; i < firstMonId + 3; i++)
sub_806819C(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i - firstMonId]);
return;
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
CreateFrontierBrainPokemon();
return;
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
// Record mixed player.
for (j = 0, i = firstMonId; i < firstMonId + monCount; j++, i++)
{
if (gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j].species != 0
&& gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j].level <= level)
{
sub_8068338(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j], FALSE);
}
}
return;
}
else
{
// Apprentice.
for (i = firstMonId; i < firstMonId + 3; i++)
CreateApprenticeMon(&gEnemyParty[i], &gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID], i - firstMonId);
return;
}
// Regular battle frontier trainer.
// Attempt to fill the trainer's party with random Pokemon until 3 have been
// successfully chosen. The trainer's party may not have duplicate pokemon species
// or duplicate held items.
for (bfMonCount = 0; bfMonPool[bfMonCount] != 0xFFFF; bfMonCount++)
;
i = 0;
otID = Random32();
while (i != monCount)
{
u16 monPoolId = bfMonPool[Random() % bfMonCount];
if ((level == 50 || level == 20) && monPoolId > 849)
continue;
// Ensure this pokemon species isn't a duplicate.
for (j = 0; j < i + firstMonId; j++)
{
if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monPoolId].species)
break;
}
if (j != i + firstMonId)
continue;
// Ensure this Pokemon's held item isn't a duplicate.
for (j = 0; j < i + firstMonId; j++)
{
if (GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) != 0
&& GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monPoolId].itemTableId])
break;
}
if (j != i + firstMonId)
continue;
// Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary
// because the species and held items were already checked directly above.
for (j = 0; j < i; j++)
{
if (chosenMonIndices[j] == monPoolId)
break;
}
if (j != i)
continue;
chosenMonIndices[i] = monPoolId;
// Place the chosen pokemon into the trainer's party.
CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[i + firstMonId],
gFacilityTrainerMons[monPoolId].species,
level,
gFacilityTrainerMons[monPoolId].nature,
fixedIV,
gFacilityTrainerMons[monPoolId].evSpread,
otID);
friendship = 255;
// Give the chosen pokemon its specified moves.
for (j = 0; j < 4; j++)
{
SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monPoolId].moves[j], j);
if (gFacilityTrainerMons[monPoolId].moves[j] == MOVE_FRUSTRATION)
friendship = 0; // Frustration is more powerful the lower the pokemon's friendship is.
}
SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monPoolId].itemTableId]);
// The pokemon was successfully added to the trainer's party, so it's safe to move on to
// the next party slot.
i++;
}
}
// Probably an early draft before the 'CreateApprenticeMon' was written.
void Unused_CreateApprenticeMons(u16 trainerId, u8 firstMonId)
{
s32 i, j;
u8 friendship = 0xFF;
u8 level = 0;
u8 fixedIV = 0;
struct Apprentice *apprentice = &gSaveBlock2Ptr->apprentices[0];
if (apprentice->field_1 < 5)
fixedIV = 6;
else
fixedIV = 9;
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
level = 100;
else
level = 50;
for (i = 0; i != 3; i++)
{
CreateMonWithEVSpread(&gEnemyParty[firstMonId + i], apprentice->monData[i].species, level, fixedIV, 8);
friendship = 0xFF;
for (j = 0; j < 4; j++)
{
if (apprentice->monData[i].moves[j] == MOVE_FRUSTRATION)
friendship = 0;
}
SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &apprentice->monData[i].item);
}
}
u16 RandomizeFacilityTrainerMonId(u16 trainerId)
{
u32 monPoolId;
u8 level = GetFacilityEnemyMonLevel();
const u16 *bfMonPool = gFacilityTrainers[trainerId].bfMonPool;
u8 bfMonCount = 0;
/*
I had to use ugly C tricks to get this part to match.
A cleaner version would look like this
for (bfMonCount = 0; bfMonPool[bfMonCount] != 0xFFFF; bfMonCount++)
;
*/
monPoolId = bfMonPool[bfMonCount];
goto COMPARE;
while (1)
{
bfMonCount++;
monPoolId = bfMonPool[bfMonCount];
COMPARE:
if (monPoolId == 0xFFFF)
break;
}
do
{
monPoolId = bfMonPool[Random() % bfMonCount];
} while((level == 50 || level == 20) && monPoolId > 849);
return monPoolId;
}
void sub_8163590(void)
{
ZeroEnemyPartyMons();
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
sub_81635D4(gTrainerBattleOpponent_A, 0);
else
sub_816379C(gTrainerBattleOpponent_A, 0);
}
extern u16 gUnknown_03006298[];
void sub_81635D4(u16 trainerId, u8 firstMonId)
{
u8 i, j;
u8 friendship;
u8 level;
u8 fixedIV;
u32 otID;
if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; // Unused variable.
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u8 r1 = gSaveBlock2Ptr->frontier.field_CE0[battleMode][0] / 7;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6)
fixedIV = sub_81A6CA8(r1, 0);
else
fixedIV = sub_81A6CA8(r1, 1);
}
else if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
for (i = firstMonId; i < firstMonId + 3; i++)
sub_806819C(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i - firstMonId]);
return;
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
sub_81A6CD0();
return;
}
else
{
fixedIV = 31;
}
level = GetFacilityEnemyMonLevel();
otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
for (i = 0; i < 3; i++)
{
u16 poolId = gUnknown_03006298[i];
CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[firstMonId + i],
gFacilityTrainerMons[poolId].species,
level,
gFacilityTrainerMons[poolId].nature,
fixedIV,
gFacilityTrainerMons[poolId].evSpread,
otID);
friendship = 0;
for (j = 0; j < 4; j++)
SetMonMoveAvoidReturn(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[poolId].moves[j], j);
SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[poolId].itemTableId]);
}
}
void sub_816379C(u16 trainerId, u8 firstMonId)
{
u8 i, j;
u8 friendship;
u8 level = 30;
u8 fixedIV = 0;
u32 otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
for (i = 0; i < 3; i++)
{
u16 poolId = gUnknown_03006298[i];
CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[firstMonId + i],
gFacilityTrainerMons[poolId].species,
level,
gFacilityTrainerMons[poolId].nature,
fixedIV,
gFacilityTrainerMons[poolId].evSpread,
otID);
friendship = 0;
for (j = 0; j < 4; j++)
{
SetMonMoveAvoidReturn(&gEnemyParty[firstMonId + i], gFacilityTrainerMons[poolId].moves[j], j);
if (gFacilityTrainerMons[poolId].moves[j] == MOVE_FRUSTRATION)
friendship = 0;
}
SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gEnemyParty[firstMonId + i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[poolId].itemTableId]);
}
}
void ConvertBattleFrontierTrainerSpeechToString(const u16 *words)
{
ConvertEasyChatWordsToString(gStringVar4, words, 3, 2);
if (GetStringWidth(1, gStringVar4, -1) > 204)
{
s32 i = 0;
ConvertEasyChatWordsToString(gStringVar4, words, 2, 3);
while (gStringVar4[i++] != CHAR_NEWLINE)
;
while (gStringVar4[i] != CHAR_NEWLINE)
i++;
gStringVar4[i] = CHAR_PROMPT_SCROLL;
}
}