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https://github.com/Ninjdai1/pokeemerald.git
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48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Immunity prevents Poison Sting poison")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_POISON_STING].effect == EFFECT_POISON_HIT);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); }
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} WHEN {
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TURN { MOVE(player, MOVE_POISON_STING); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_STING, player);
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NOT STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Immunity prevents Toxic bad poison")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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MESSAGE("Wobbuffet used Toxic!");
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ABILITY_POPUP(opponent, ABILITY_IMMUNITY);
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MESSAGE("Foe Snorlax's Immunity prevents poisoning!");
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NOT STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Immunity prevents Toxic Spikes poison")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TOXIC_SPIKES].effect == EFFECT_TOXIC_SPIKES);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SNORLAX) { Ability(ABILITY_IMMUNITY); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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NOT STATUS_ICON(opponent, poison: TRUE);
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}
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}
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