pokeemerald/include/slot_machine.h

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#ifndef GUARD_SLOT_MACHINE_H
#define GUARD_SLOT_MACHINE_H
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#define NUM_REELS 3
#define REEL_NUM_TAGS 21
#define REEL_TAG_HEIGHT 24
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// Lucky Flags
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#define LUCKY_BIAS_REPLAY (1 << 0)
#define LUCKY_BIAS_CHERRY (1 << 1)
#define LUCKY_BIAS_LOTAD (1 << 2)
#define LUCKY_BIAS_AZURILL (1 << 3)
#define LUCKY_BIAS_POWER (1 << 4)
#define LUCKY_BIAS_REELTIME (1 << 5)
#define LUCKY_BIAS_MIXED_777 (1 << 6)
#define LUCKY_BIAS_777 (1 << 7)
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void PlaySlotMachine(u8, void (callback)(void));
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#endif // GUARD_SLOT_MACHINE_H