pokeemerald/test/random.c

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#include "global.h"
#include "test/test.h"
#include "random.h"
TEST("RandomUniform generates lo..hi")
{
u32 lo, hi, i;
PARAMETRIZE { lo = 0; hi = 1; }
PARAMETRIZE { lo = 0; hi = 2; }
PARAMETRIZE { lo = 0; hi = 3; }
PARAMETRIZE { lo = 2; hi = 4; }
for (i = 0; i < 1024; i++)
{
u32 r = RandomUniformDefault(RNG_NONE, lo, hi);
EXPECT(lo <= r && r <= hi);
}
}
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static bool32 InvalidEven(u32 n)
{
return n % 2 == 0;
}
TEST("RandomUniformExcept generates lo..hi")
{
u32 lo, hi, i;
PARAMETRIZE { lo = 0; hi = 1; }
PARAMETRIZE { lo = 0; hi = 2; }
PARAMETRIZE { lo = 0; hi = 3; }
PARAMETRIZE { lo = 2; hi = 4; }
for (i = 0; i < 1024; i++)
{
u32 r = RandomUniformExceptDefault(RNG_NONE, lo, hi, InvalidEven);
EXPECT(lo <= r && r <= hi && r % 2 != 0);
}
}
TEST("RandomWeighted generates 0..n-1")
{
u32 n, sum, i;
static const u8 ws[8] = { 1, 1, 1, 1, 1, 1, 1, 1 };
PARAMETRIZE { n = 1; }
PARAMETRIZE { n = 2; }
PARAMETRIZE { n = 3; }
PARAMETRIZE { n = 4; }
ASSUME(n <= ARRAY_COUNT(ws));
for (i = 0, sum = 0; i < n; i++)
sum += ws[i];
for (i = 0; i < 1024; i++)
{
u32 r = RandomWeightedArrayDefault(RNG_NONE, sum, n, ws);
EXPECT(0 <= r && r < n);
}
}
TEST("RandomElement generates an element")
{
u32 i;
static const u8 es[4] = { 1, 2, 4, 8 };
for (i = 0; i < 1024; i++)
{
u32 e = *(const u8 *)RandomElementArrayDefault(RNG_NONE, es, sizeof(es[0]), ARRAY_COUNT(es));
EXPECT(e == 1 || e == 2 || e == 4 || e == 8);
}
}
TEST("RandomUniform generates uniform distribution")
{
u32 i, error;
u16 distribution[4];
memset(distribution, 0, sizeof(distribution));
for (i = 0; i < 4096; i++)
{
u32 r = RandomUniformDefault(RNG_NONE, 0, ARRAY_COUNT(distribution) - 1);
EXPECT(0 <= r && r < ARRAY_COUNT(distribution));
distribution[r]++;
}
error = 0;
for (i = 0; i < ARRAY_COUNT(distribution); i++)
error += abs(UQ_4_12(0.25) - distribution[i]);
EXPECT_LT(error, UQ_4_12(0.025));
}
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TEST("RandomUniformExcept generates uniform distribution")
{
u32 i, error;
u16 distribution[4];
memset(distribution, 0, sizeof(distribution));
for (i = 0; i < 4096; i++)
{
u32 r = RandomUniformExceptDefault(RNG_NONE, 0, ARRAY_COUNT(distribution) - 1, InvalidEven);
EXPECT(0 <= r && r < ARRAY_COUNT(distribution));
distribution[r]++;
}
error = 0;
for (i = 0; i < ARRAY_COUNT(distribution); i++)
{
if (i % 2 != 0)
error += abs(UQ_4_12(0.5) - distribution[i]);
}
EXPECT_LT(error, UQ_4_12(0.05));
}
TEST("RandomWeighted generates distribution in proportion to the weights")
{
u32 i, sum, error;
static const u8 ws[4] = { 1, 2, 2, 3 };
u16 distribution[ARRAY_COUNT(ws)];
for (i = 0, sum = 0; i < ARRAY_COUNT(ws); i++)
sum += ws[i];
memset(distribution, 0, sizeof(distribution));
for (i = 0; i < 4096; i++)
{
u32 r = RandomWeightedArrayDefault(RNG_NONE, sum, ARRAY_COUNT(ws), ws);
EXPECT(0 <= r && r < ARRAY_COUNT(ws));
distribution[r]++;
}
error = 0;
error += abs(UQ_4_12(0.125) - distribution[0]);
error += abs(UQ_4_12(0.250) - distribution[1]);
error += abs(UQ_4_12(0.250) - distribution[2]);
error += abs(UQ_4_12(0.375) - distribution[3]);
EXPECT_LT(error, UQ_4_12(0.025));
}
TEST("RandomElement generates a uniform distribution")
{
u32 i, error;
static const u8 es[4] = { 1, 2, 4, 8 };
u16 distribution[9];
memset(distribution, 0, sizeof(distribution));
for (i = 0; i < 4096; i++)
{
u32 e = *(const u8 *)RandomElementArrayDefault(RNG_NONE, es, sizeof(es[0]), ARRAY_COUNT(es));
distribution[e]++;
}
error = 0;
for (i = 0; i < ARRAY_COUNT(es); i++)
error += abs(UQ_4_12(0.25) - distribution[es[i]]);
EXPECT_LT(error, UQ_4_12(0.025));
}