pokeemerald/include/data2.h

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#ifndef GUARD_DATA2_H
#define GUARD_DATA2_H
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struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 coords; // u8 x:4, y:4;
u8 y_offset;
};
extern struct MonCoords gTrainerBackPicCoords[];
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extern struct MonCoords gTrainerFrontPicCoords[];
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const u8 gMoveNames[][13];
extern const u8 gAbilityNames[][13];
extern const u8 gTypeNames[][7];
#endif // GUARD_DATA2_H