pokeemerald/test/ability_magic_bounce.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Magic Bounce bounces back status moves")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
MESSAGE("Wynaut's Toxic was bounced back by Foe Espeon's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, opponent);
STATUS_ICON(player, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Magic Bounce bounces back powder moves")
{
GIVEN {
Convert move flags and bans into GCC bitfields (#2952) * Slicing moves to new bitfield * Wind moves to new bitfield * Two-strike moves to new bitfield * Forgot to add flagTwoStrikes to battle_moves.h * Removed "flag" from field names * FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER * Airborne moves * FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE * FLAG_BALLISTIC and FLAG_PROTECTION_MOVE * Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c * FLAG_SOUND * FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER * FLAG_DMG_MINIMIZE * Cleanup * FLAG_STAT_STAGES_IGNORED * Updated Pollen Puff's ballistic flag * FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST * thaw * FLAG_THREE_STRIKES * FLAG_IRON_FIST_BOOST * FLAG_RECKLESS_BOOST * FLAG_HIGH_CRIT * Removed empty flags * Moves that fail when called by Me First + added missing Shell Trap * Moves that fail when Gravity is active * Better names for banned fields * Moves that fail when called by Instruct * Cleanup * Contact Moves + Fixed Wandering Spirit skipping contact checks * Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect. * Simplified B_MOVE_FLAGS configs * FORBIDDEN_METRONOME * Renamed hitsPastSubstitute to ignoresSubstitute * FORBIDDEN_PARENTAL_BOND * Struggle uncallable by Metronome * FORBIDDEN_MIMIC * FLAG_KINGS_ROCK_AFFECTED * Made a single config for move flags * Macro for checking move flags * FLAG_MAGIC_COAT_AFFECTED * Fixed HasMagicCoatAffectedMove * FLAG_SNATCH_AFFECTED * Removed unused EFFECT_FLINCH_MINIMIZE_HIT * Fixed Stench/King's Rock interaction * Removed sMovesNotAffectedByStench in favor of checking move effects * Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT * Changed Gen2 configs to less than Gen 3 * FORBIDDEN_SLEEP_TALK * Cleanup * Inverted FLAG_MIRROR_MOVE_AFFECTED * FLAG_SHEER_FORCE_BOOST * Ordered * FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT * Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field * Fixed Triple Arrows test
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ASSUME(gBattleMoves[MOVE_STUN_SPORE].powderMove);
ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
MESSAGE("Wynaut's Stun Spore was bounced back by Foe Espeon's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
STATUS_ICON(player, paralysis: TRUE);
}
}
SINGLE_BATTLE_TEST("Magic Bounce cannot bounce back powder moves against Grass Types")
{
GIVEN {
Convert move flags and bans into GCC bitfields (#2952) * Slicing moves to new bitfield * Wind moves to new bitfield * Two-strike moves to new bitfield * Forgot to add flagTwoStrikes to battle_moves.h * Removed "flag" from field names * FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER * Airborne moves * FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE * FLAG_BALLISTIC and FLAG_PROTECTION_MOVE * Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c * FLAG_SOUND * FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER * FLAG_DMG_MINIMIZE * Cleanup * FLAG_STAT_STAGES_IGNORED * Updated Pollen Puff's ballistic flag * FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST * thaw * FLAG_THREE_STRIKES * FLAG_IRON_FIST_BOOST * FLAG_RECKLESS_BOOST * FLAG_HIGH_CRIT * Removed empty flags * Moves that fail when called by Me First + added missing Shell Trap * Moves that fail when Gravity is active * Better names for banned fields * Moves that fail when called by Instruct * Cleanup * Contact Moves + Fixed Wandering Spirit skipping contact checks * Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect. * Simplified B_MOVE_FLAGS configs * FORBIDDEN_METRONOME * Renamed hitsPastSubstitute to ignoresSubstitute * FORBIDDEN_PARENTAL_BOND * Struggle uncallable by Metronome * FORBIDDEN_MIMIC * FLAG_KINGS_ROCK_AFFECTED * Made a single config for move flags * Macro for checking move flags * FLAG_MAGIC_COAT_AFFECTED * Fixed HasMagicCoatAffectedMove * FLAG_SNATCH_AFFECTED * Removed unused EFFECT_FLINCH_MINIMIZE_HIT * Fixed Stench/King's Rock interaction * Removed sMovesNotAffectedByStench in favor of checking move effects * Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT * Changed Gen2 configs to less than Gen 3 * FORBIDDEN_SLEEP_TALK * Cleanup * Inverted FLAG_MIRROR_MOVE_AFFECTED * FLAG_SHEER_FORCE_BOOST * Ordered * FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT * Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field * Fixed Triple Arrows test
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ASSUME(gBattleMoves[MOVE_STUN_SPORE].powderMove);
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
PLAYER(SPECIES_ODDISH);
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OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
MESSAGE("Oddish's Stun Spore was bounced back by Foe Espeon's Magic Bounce!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
MESSAGE("It doesn't affect Oddish…");
NOT STATUS_ICON(player, paralysis: TRUE);
}
}
DOUBLE_BATTLE_TEST("Magic Bounce bounces back moves hitting both foes at two foes")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
ASSUME(gBattleMoves[MOVE_LEER].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_ABRA);
PLAYER(SPECIES_KADABRA);
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OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_LEER); }
} SCENE {
ABILITY_POPUP(opponentLeft, ABILITY_MAGIC_BOUNCE);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, playerLeft);
MESSAGE("Abra's Leer was bounced back by Foe Espeon's Magic Bounce!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Abra's Defense fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Kadabra's Defense fell!");
// Also check if second original target gets hit by Leer as this was once bugged
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Wynaut's Defense fell!");
}
}