mirror of
https://github.com/Ninjdai1/pokeemerald.git
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54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_AFTER_YOU].effect == EFFECT_AFTER_YOU);
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}
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DOUBLE_BATTLE_TEST("After You makes the target move after user")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
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OPPONENT(SPECIES_WYNAUT) { Speed(2); }
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} WHEN {
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TURN {
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MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight);
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MOVE(playerRight, MOVE_CELEBRATE);
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MOVE(opponentLeft, MOVE_CELEBRATE);
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MOVE(opponentRight, MOVE_CELEBRATE);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft);
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MESSAGE("Wynaut took the kind offer!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight);
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}
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}
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DOUBLE_BATTLE_TEST("After You does nothing if the target has already moved")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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PLAYER(SPECIES_WYNAUT) { Speed(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
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OPPONENT(SPECIES_WYNAUT) { Speed(2); }
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} WHEN {
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TURN {
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MOVE(playerLeft, MOVE_CELEBRATE);
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MOVE(playerRight, MOVE_CELEBRATE);
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MOVE(opponentLeft, MOVE_CELEBRATE);
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MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft);
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MESSAGE("Foe Wynaut used After You!");
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MESSAGE("But it failed!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight);
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}
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}
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