pokeemerald/src/pokenav_unk_9.c

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#include "global.h"
#include "pokenav.h"
#include "bg.h"
#include "window.h"
struct PokenavSub9
{
u32 (*unk0)(struct PokenavSub9*);
u32 loopedTaskId;
u8 filler[0xC];
u32 unk14;
u32 unk18;
struct PokenavSub18 *unk1C;
};
u32 sub_81CFA68(struct PokenavSub9 *structPtr);
u32 sub_81CFA88(struct PokenavSub9 *structPtr);
u32 sub_81CFB08(struct PokenavSub9 *structPtr);
u32 sub_81CFB10(struct PokenavSub9 *structPtr);
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u32 sub_81CFB8C(void);
u32 sub_81CFC2C(void);
u32 sub_81CFC40(void);
u32 sub_81CFB74(s32 state);
u32 sub_81CFFFC(s32 state);
u32 sub_81D0074(s32 state);
u32 sub_81D00EC(s32 state);
u32 sub_81D0164(s32 state);
u32 sub_81D01DC(s32 state);
u32 sub_81D021C(s32 state);
u32 (*const gUnknown_086235D8[])(void) =
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{
sub_81CFB8C,
sub_81CFC2C,
sub_81CFC40
};
const u16 gUnknown_086235E4[] = INCBIN_U16("graphics/pokenav/ui_ribbons.gbapal");
const u32 gUnknown_08623604[] = INCBIN_U32("graphics/pokenav/ui_ribbons.4bpp.lz");
const u32 gUnknown_086236CC[] = INCBIN_U32("graphics/pokenav/ui_ribbons.bin.lz");
const u16 gUnknown_08623790[] = INCBIN_U16("graphics/pokenav/8623790.gbapal");
const struct BgTemplate gUnknown_086237B0 =
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{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 0x06,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
};
const struct BgTemplate gUnknown_086237B4 =
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{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 0x07,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
};
const LoopedTask gUnknown_086237B8[] =
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{
NULL,
sub_81CFFFC,
sub_81D0074,
sub_81D00EC,
sub_81D0164,
sub_81D01DC,
sub_81D021C
};
const struct WindowTemplate gUnknown_086237D4 =
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{
.bg = 1,
.tilemapLeft = 1,
.tilemapTop = 6,
.width = 7,
.height = 2,
.paletteNum = 1,
.baseBlock = 20
};
const u8 gUnknown_086237DC[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
const u8 gUnknown_086237E8[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
const u8 gUnknown_086237F4[] = _("{UNK_SPACER}");
bool32 sub_81CF9BC(void)
{
struct PokenavSub9 *structPtr = AllocSubstruct(9, sizeof(struct PokenavSub9));
if (structPtr == NULL)
return FALSE;
structPtr->unk1C = AllocSubstruct(18, sizeof(struct PokenavSub18));
if (structPtr->unk1C == NULL)
return FALSE;
structPtr->unk0 = sub_81CFA68;
structPtr->loopedTaskId = CreateLoopedTask(sub_81CFB74, 1);
structPtr->unk14 = 0;
return TRUE;
}
bool32 sub_81CFA04(void)
{
struct PokenavSub9 *structPtr = AllocSubstruct(9, sizeof(struct PokenavSub9));
if (structPtr == NULL)
return FALSE;
structPtr->unk1C = GetSubstructPtr(18);
structPtr->unk0 = sub_81CFA88;
structPtr->unk14 = 1;
return TRUE;
}
u32 sub_81CFA34(void)
{
struct PokenavSub9 *structPtr = GetSubstructPtr(9);
return structPtr->unk0(structPtr);
}
void sub_81CFA48(void)
{
struct PokenavSub9 *structPtr = GetSubstructPtr(9);
if (!structPtr->unk18)
FreePokenavSubstruct(18);
FreePokenavSubstruct(9);
}
u32 sub_81CFA68(struct PokenavSub9 *structPtr)
{
if (!IsLoopedTaskActive(structPtr->loopedTaskId))
structPtr->unk0 = sub_81CFA88;
return 0;
}
u32 sub_81CFA88(struct PokenavSub9 *structPtr)
{
if (gMain.newAndRepeatedKeys & DPAD_UP)
return 1;
if (gMain.newAndRepeatedKeys & DPAD_DOWN)
return 2;
if (gMain.newKeys & DPAD_LEFT)
return 3;
if (gMain.newKeys & DPAD_RIGHT)
return 4;
if (gMain.newKeys & B_BUTTON)
{
structPtr->unk18 = 0;
structPtr->unk0 = sub_81CFB08;
return 5;
}
if (gMain.newKeys & A_BUTTON)
{
structPtr->unk1C->unk2 = GetSelectedMatchCall();
structPtr->unk18 = 1;
structPtr->unk0 = sub_81CFB10;
return 6;
}
return 0;
}
u32 sub_81CFB08(struct PokenavSub9 *structPtr)
{
return 0x186a5;
}
u32 sub_81CFB10(struct PokenavSub9 *structPtr)
{
return 0x186ad;
}
u32 sub_81CFB18(void)
{
struct PokenavSub9 *structPtr = GetSubstructPtr(9);
return structPtr->unk14;
}