pokeemerald/test/move_effect_mind_blown.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MIND_BLOWN].effect == EFFECT_MIND_BLOWN);
}
SINGLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP")
{
GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MIND_BLOWN); }
} SCENE {
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HP_BAR(player, damage: 200);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
}
}
DOUBLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP in a double battle")
{
GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
} SCENE {
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HP_BAR(playerLeft, damage: 200);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
}
}
SINGLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP")
{
GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP in a double battle")
{
GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
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TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(playerLeft, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Mind Blown causes the user & the target to faint when below 1/2 of its HP")
{
GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(200) ; MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
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TURN { MOVE(player, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
HP_BAR(opponent, hp: 0);
MESSAGE("Foe Wobbuffet fainted!");
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Mind Blown causes everyone to faint in a double battle")
{
GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
PLAYER(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_ABRA) { HP(1); }
OPPONENT(SPECIES_KADABRA) { HP(1); }
OPPONENT(SPECIES_KADABRA);
} WHEN {
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TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
} SCENE {
HP_BAR(playerLeft, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
HP_BAR(opponentLeft, hp: 0);
MESSAGE("Foe Abra fainted!");
HP_BAR(playerRight, hp: 0);
MESSAGE("Wynaut fainted!");
HP_BAR(opponentRight, hp: 0);
MESSAGE("Foe Kadabra fainted!");
MESSAGE("Wobbuffet fainted!");
}
}