pokeemerald/data/maps/BattleFrontier_BattleTowerCorridor2/scripts.inc

173 lines
5.1 KiB
PHP
Raw Normal View History

2017-11-10 02:21:31 +01:00
BattleFrontier_BattleTowerCorridor2_MapScripts:: @ 8248D4A
2019-02-22 08:28:32 +01:00
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerCorridor2_MapScript1_248D5A
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerCorridor2_MapScript2_248D95
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor2_MapScript2_248DB2
2017-11-10 02:21:31 +01:00
.byte 0
BattleFrontier_BattleTowerCorridor2_MapScript1_248D5A: @ 8248D5A
2018-08-25 19:59:47 +02:00
compare VAR_FRONTIER_BATTLE_MODE, 2
2018-12-22 03:32:45 +01:00
call_if_eq BattleFrontier_BattleTowerCorridor2_EventScript_248D71
2018-08-25 19:59:47 +02:00
compare VAR_FRONTIER_BATTLE_MODE, 3
2018-12-22 03:32:45 +01:00
call_if_eq BattleFrontier_BattleTowerCorridor2_EventScript_248D91
2017-11-10 02:21:31 +01:00
end
BattleFrontier_BattleTowerCorridor2_EventScript_248D71:: @ 8248D71
setvar VAR_0x8004, BATTLE_TOWER_FUNC_14
special CallBattleTowerFunc
2017-11-10 02:21:31 +01:00
checkplayergender
2019-09-16 05:47:07 +02:00
compare VAR_RESULT, FEMALE
2018-12-22 02:28:24 +01:00
goto_if_eq BattleFrontier_BattleTowerCorridor2_EventScript_248D8B
2018-12-25 02:12:51 +01:00
setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_BRENDAN_NORMAL
2017-11-10 02:21:31 +01:00
return
BattleFrontier_BattleTowerCorridor2_EventScript_248D8B:: @ 8248D8B
2018-12-25 02:12:51 +01:00
setvar VAR_OBJ_GFX_ID_F, EVENT_OBJ_GFX_MAY_NORMAL
2017-11-10 02:21:31 +01:00
return
BattleFrontier_BattleTowerCorridor2_EventScript_248D91:: @ 8248D91
2019-09-14 02:22:09 +02:00
special SetBattleTowerLinkPlayerGfx
2017-11-10 02:21:31 +01:00
return
BattleFrontier_BattleTowerCorridor2_MapScript2_248D95: @ 8248D95
2018-05-19 18:02:43 +02:00
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerCorridor2_EventScript_248D9F
2017-11-10 02:21:31 +01:00
.2byte 0
BattleFrontier_BattleTowerCorridor2_EventScript_248D9F:: @ 8248D9F
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
hideobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
2019-09-30 07:42:52 +02:00
special OffsetCameraForBattle
2017-11-10 02:21:31 +01:00
end
BattleFrontier_BattleTowerCorridor2_MapScript2_248DB2: @ 8248DB2
2018-05-19 18:02:43 +02:00
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerCorridor2_EventScript_248DBC
2017-11-10 02:21:31 +01:00
.2byte 0
BattleFrontier_BattleTowerCorridor2_EventScript_248DBC:: @ 8248DBC
lockall
setflag FLAG_SPECIAL_FLAG_0x4002
setvar VAR_0x8004, 14
setvar VAR_0x8005, 1
opendoor 1, 1
waitdooranim
clearflag FLAG_SPECIAL_FLAG_0x4002
showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
showobjectat 4, MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2
2017-11-10 02:21:31 +01:00
applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EE6
applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EE6
waitmovement 0
setflag FLAG_SPECIAL_FLAG_0x4002
setvar VAR_0x8004, 14
setvar VAR_0x8005, 1
closedoor 1, 1
waitdooranim
clearflag FLAG_SPECIAL_FLAG_0x4002
applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EBC
applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EC4
applymovement 3, BattleFrontier_BattleTowerCorridor2_Movement_248ECC
applymovement 2, BattleFrontier_BattleTowerCorridor2_Movement_248ED5
waitmovement 0
delay 40
2019-10-06 19:55:30 +02:00
applymovement 3, Common_Movement_WalkInPlaceFastestUp
applymovement 2, Common_Movement_WalkInPlaceFastestUp
2017-11-10 02:21:31 +01:00
waitmovement 0
opendoor 7, 1
waitdooranim
applymovement 3, BattleFrontier_BattleTowerCorridor2_Movement_248EE3
applymovement 2, BattleFrontier_BattleTowerCorridor2_Movement_248EE3
applymovement 1, BattleFrontier_BattleTowerCorridor2_Movement_248EDE
applymovement 4, BattleFrontier_BattleTowerCorridor2_Movement_248EDE
waitmovement 0
closedoor 7, 1
waitdooranim
delay 30
2018-05-19 18:02:43 +02:00
setvar VAR_TEMP_1, 1
2017-11-10 02:21:31 +01:00
call BattleFrontier_BattleTowerCorridor2_EventScript_248E71
releaseall
end
BattleFrontier_BattleTowerCorridor2_EventScript_248E71:: @ 8248E71
2018-08-25 19:59:47 +02:00
compare VAR_FRONTIER_BATTLE_MODE, 0
2018-12-22 03:32:45 +01:00
call_if_eq BattleFrontier_BattleTowerCorridor2_EventScript_248E9E
2018-08-25 19:59:47 +02:00
compare VAR_FRONTIER_BATTLE_MODE, 1
2018-12-22 03:32:45 +01:00
call_if_eq BattleFrontier_BattleTowerCorridor2_EventScript_248E9E
2018-08-25 19:59:47 +02:00
compare VAR_FRONTIER_BATTLE_MODE, 2
2018-12-22 03:32:45 +01:00
call_if_eq BattleFrontier_BattleTowerCorridor2_EventScript_248EA8
2018-08-25 19:59:47 +02:00
compare VAR_FRONTIER_BATTLE_MODE, 3
2018-12-22 03:32:45 +01:00
call_if_eq BattleFrontier_BattleTowerCorridor2_EventScript_248EB2
2017-11-10 02:21:31 +01:00
return
BattleFrontier_BattleTowerCorridor2_EventScript_248E9E:: @ 8248E9E
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
2017-11-10 02:21:31 +01:00
waitstate
return
BattleFrontier_BattleTowerCorridor2_EventScript_248EA8:: @ 8248EA8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2, 255, 4, 5
2017-11-10 02:21:31 +01:00
waitstate
return
BattleFrontier_BattleTowerCorridor2_EventScript_248EB2:: @ 8248EB2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2, 255, 4, 5
2017-11-10 02:21:31 +01:00
waitstate
return
BattleFrontier_BattleTowerCorridor2_Movement_248EBC: @ 8248EBC
walk_down
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerCorridor2_Movement_248EC4: @ 8248EC4
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerCorridor2_Movement_248ECC: @ 8248ECC
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_in_place_fastest_right
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerCorridor2_Movement_248ED5: @ 8248ED5
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
walk_in_place_fastest_left
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerCorridor2_Movement_248EDE: @ 8248EDE
delay_16
walk_up
walk_up
set_invisible
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerCorridor2_Movement_248EE3: @ 8248EE3
walk_up
set_invisible
2017-11-10 02:21:31 +01:00
step_end
BattleFrontier_BattleTowerCorridor2_Movement_248EE6: @ 8248EE6
walk_down
2017-11-10 02:21:31 +01:00
step_end