pokeemerald/test/ability_leaf_guard.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Leaf Guard prevents non-volatile status conditions in sun")
{
u32 move;
PARAMETRIZE { move = MOVE_WILL_O_WISP; }
PARAMETRIZE { move = MOVE_HYPNOSIS; }
PARAMETRIZE { move = MOVE_THUNDER_WAVE; }
PARAMETRIZE { move = MOVE_TOXIC; }
PARAMETRIZE { move = MOVE_POWDER_SNOW; }
GIVEN {
ASSUME(gBattleMoves[MOVE_WILL_O_WISP].effect == EFFECT_WILL_O_WISP);
ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP);
ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].effect == EFFECT_PARALYZE);
ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
ASSUME(gBattleMoves[MOVE_POWDER_SNOW].effect == EFFECT_FREEZE_HIT);
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, move); }
} SCENE {
switch (move)
{
case MOVE_WILL_O_WISP:
MESSAGE("Foe Wobbuffet used Will-o-Wisp!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, opponent);
ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
MESSAGE("It doesn't affect Leafeon…");
break;
case MOVE_HYPNOSIS:
MESSAGE("Foe Wobbuffet used Hypnosis!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, opponent);
ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
MESSAGE("It doesn't affect Leafeon…");
break;
case MOVE_THUNDER_WAVE:
MESSAGE("Foe Wobbuffet used Thunder Wave!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, opponent);
ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
MESSAGE("It doesn't affect Leafeon…");
break;
case MOVE_TOXIC:
MESSAGE("Foe Wobbuffet used Toxic!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, opponent);
ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
MESSAGE("It doesn't affect Leafeon…");
break;
case MOVE_POWDER_SNOW:
MESSAGE("Foe Wobbuffet used Powder Snow!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, opponent);
MESSAGE("It's super effective!");
break;
}
NONE_OF {STATUS_ICON(player, status1: TRUE);}
}
}
SINGLE_BATTLE_TEST("Leaf Guard prevents status conditions from Flame Orb and Toxic Orb")
{
u32 item;
PARAMETRIZE { item = ITEM_FLAME_ORB; }
PARAMETRIZE { item = ITEM_TOXIC_ORB; }
GIVEN {
ASSUME(gItems[ITEM_FLAME_ORB].holdEffect == HOLD_EFFECT_FLAME_ORB);
ASSUME(gItems[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
PLAYER(SPECIES_LEAFEON) {Ability(ABILITY_LEAF_GUARD); Item(item); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); }
} SCENE {
if (item == ITEM_FLAME_ORB) {
NONE_OF { MESSAGE("Leafeon was burned!"); STATUS_ICON(player, burn: TRUE);}
}
else {
NONE_OF { MESSAGE("Leafeon is badly poisoned!"); STATUS_ICON(player, poison: TRUE);}
}
}
}
SINGLE_BATTLE_TEST("Leaf Guard prevents Rest during sun")
{
GIVEN {
ASSUME(B_LEAF_GUARD_PREVENTS_REST >= GEN_5);
ASSUME(gBattleMoves[MOVE_REST].effect == EFFECT_REST);
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); HP(100); MaxHP(200); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); }
} SCENE {
MESSAGE("But it failed!");
NOT STATUS_ICON(player, sleep: TRUE);
NONE_OF {HP_BAR(player);}
}
}