pokeemerald/test/move_effect_triple_kick.c

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2023-05-02 21:06:21 +02:00
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TRIPLE_KICK].effect & EFFECT_TRIPLE_KICK);
}
SINGLE_BATTLE_TEST("Triple Kick damage is increaased by its base damage for each hit")
{
s16 firstHit;
s16 secondHit;
s16 thirdHit;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_KICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
HP_BAR(opponent, captureDamage: &firstHit);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
HP_BAR(opponent, captureDamage: &secondHit);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player);
HP_BAR(opponent, captureDamage: &thirdHit);
} FINALLY {
EXPECT_EQ(secondHit, firstHit * 2);
EXPECT_EQ(thirdHit, firstHit * 3);
}
}