pokeemerald/src/rock.c

879 lines
22 KiB
C
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#include "global.h"
#include "battle_anim.h"
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#include "gpu_regs.h"
#include "graphics.h"
#include "palette.h"
#include "sound.h"
#include "task.h"
#include "trig.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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extern const union AnimCmd *const gUnknown_085950E0[];
extern const union AnimCmd *const gUnknown_085954D0[];
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extern void AnimMoveTwisterParticle(struct Sprite *);
void sub_81109F0(struct Sprite *);
void sub_8110AB4(struct Sprite *);
void AnimDirtParticleAcrossScreen(struct Sprite *);
void AnimRaiseSprite(struct Sprite *);
void sub_81110A4(u8 taskId);
void sub_811131C(struct Sprite *);
void sub_8111388(struct Sprite *);
void sub_8111418(struct Sprite *);
void sub_8111444(struct Sprite *);
void sub_8110B38(struct Sprite *);
static void sub_8110A70(struct Sprite *);
static void sub_8110B80(struct Sprite *sprite);
static void sub_8110CB0(u8 taskId);
static void sub_8111214(struct Task *task);
static u8 sub_811135C(void);
static void sub_81113C8(struct Sprite *sprite);
static void sub_811149C(struct Sprite *sprite);
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const union AnimCmd gUnknown_08596AE0[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596AE8[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596AF0[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596AF8[] =
{
gUnknown_08596AE0,
gUnknown_08596AE8,
gUnknown_08596AF0,
};
const struct SpriteTemplate gUnknown_08596B04 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524914,
.anims = gUnknown_08596AF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81109F0,
};
const struct SpriteTemplate gUnknown_08596B1C =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524914,
.anims = gUnknown_08596AF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8110AB4,
};
const struct SpriteTemplate gUnknown_08596B34 =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8110B38,
};
const union AffineAnimCmd gUnknown_08596B4C[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5),
AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5),
AFFINEANIMCMD_JUMP(1),
};
const union AffineAnimCmd *const gUnknown_08596B6C[] =
{
gUnknown_08596B4C,
};
const struct SpriteTemplate gUnknown_08596B70 =
{
.tileTag = ANIM_TAG_WATER_ORB,
.paletteTag = ANIM_TAG_WATER_ORB,
.oam = &gUnknown_08524A8C,
.anims = gUnknown_085950E0,
.images = NULL,
.affineAnims = gUnknown_08596B6C,
.callback = sub_8110B38,
};
const struct SpriteTemplate gUnknown_08596B88 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gUnknown_08524914,
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8110B38,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_8596BA0 =
{
.tileTag = ANIM_TAG_FLYING_DIRT,
.paletteTag = ANIM_TAG_FLYING_DIRT,
.oam = &gUnknown_08524934,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDirtParticleAcrossScreen,
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};
const struct Subsprite gUnknown_08596BB8[] =
{
{.x = -16, .y = 0, .shape = ST_OAM_H_RECTANGLE, .size = 2, .tileOffset = 0, .priority = 1},
{.x = 16, .y = 0, .shape = ST_OAM_H_RECTANGLE, .size = 2, .tileOffset = 8, .priority = 1},
};
const struct SubspriteTable gUnknown_08596BC0[] =
{
{ARRAY_COUNT(gUnknown_08596BB8), gUnknown_08596BB8},
};
const union AnimCmd gUnknown_08596BC8[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596BD0[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596BD8[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596BE0[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596BE8[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_08596BF0[] =
{
ANIMCMD_FRAME(80, 1),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596BF8[] =
{
gUnknown_08596BC8,
gUnknown_08596BD0,
};
const union AnimCmd *const gUnknown_08596C00[] =
{
gUnknown_08596BD8,
gUnknown_08596BE0,
};
const union AnimCmd *const gUnknown_08596C08[] =
{
gUnknown_08596BE8,
gUnknown_08596BF0,
};
const struct SpriteTemplate gUnknown_08596C10 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524914,
.anims = gUnknown_08596BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimRaiseSprite,
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};
const struct SpriteTemplate gUnknown_08596C28 =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_811131C,
};
const struct SpriteTemplate gUnknown_08596C40 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524914,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_811131C,
};
const struct SpriteTemplate gUnknown_08596C58 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524914,
.anims = gUnknown_08596BF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8111388,
};
const union AffineAnimCmd gUnknown_08596C70[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd gUnknown_08596C80[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_08596C90[] =
{
gUnknown_08596C70,
gUnknown_08596C80,
};
const struct SpriteTemplate gUnknown_08596C98 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524974,
.anims = gUnknown_08596BF8,
.images = NULL,
.affineAnims = gUnknown_08596C90,
.callback = sub_8111418,
};
const struct SpriteTemplate gUnknown_08596CB0 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524974,
.anims = gUnknown_08596BF8,
.images = NULL,
.affineAnims = gUnknown_08596C90,
.callback = sub_8111444,
};
const struct SpriteTemplate gUnknown_08596CC8 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524914,
.anims = gUnknown_08596C08,
.images = NULL,
.affineAnims = gUnknown_08596C90,
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.callback = AnimMoveTwisterParticle,
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};
const struct SpriteTemplate gUnknown_08596CE0 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524974,
.anims = gUnknown_08596C00,
.images = NULL,
.affineAnims = gUnknown_08596C90,
.callback = sub_80A8EE4,
};
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void sub_81109F0(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += 14;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
AnimateSprite(sprite);
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 4;
sprite->data[3] = 16;
sprite->data[4] = -70;
sprite->data[5] = gBattleAnimArgs[2];
StoreSpriteCallbackInData6(sprite, sub_8110A70);
sprite->callback = sub_80A6450;
sprite->callback(sprite);
}
static void sub_8110A70(struct Sprite *sprite)
{
sprite->pos1.x += sprite->data[5];
sprite->data[0] = 192;
sprite->data[1] = sprite->data[5];
sprite->data[2] = 4;
sprite->data[3] = 32;
sprite->data[4] = -24;
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
sprite->callback = sub_80A6450;
sprite->callback(sprite);
}
void sub_8110AB4(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->callback = sub_80A656C;
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
}
void sub_8110B38(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
InitAnimSpritePos(sprite, 0);
else
sub_80A6980(sprite, FALSE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_8110B80;
}
static void sub_8110B80(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->pos2.y = -(sprite->data[4] >> 8);
sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
if (--sprite->data[0] == -1)
{
DestroyAnimSprite(sprite);
}
}
void AnimTask_LoadSandstormBackground(u8 taskId)
{
int var0;
struct UnknownAnimStruct2 unknownStruct;
var0 = 0;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80A6B30(&unknownStruct);
sub_80A6CC0(unknownStruct.bgId, gUnknown_08D8D58C, unknownStruct.tilesOffset);
sub_80A6D60(&unknownStruct, gUnknown_08D8D410, 0);
LoadCompressedPalette(&gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
var0 = 1;
gTasks[taskId].data[0] = var0;
gTasks[taskId].func = sub_8110CB0;
}
static void sub_8110CB0(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
if (gTasks[taskId].data[0] == 0)
gBattle_BG1_X += -6;
else
gBattle_BG1_X += 6;
gBattle_BG1_Y += -1;
switch (gTasks[taskId].data[12])
{
case 0:
if (++gTasks[taskId].data[10] == 4)
{
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[11]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 7)
{
gTasks[taskId].data[12]++;
gTasks[taskId].data[11] = 0;
}
}
break;
case 1:
if (++gTasks[taskId].data[11] == 101)
{
gTasks[taskId].data[11] = 7;
gTasks[taskId].data[12]++;
}
break;
case 2:
if (++gTasks[taskId].data[10] == 4)
{
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[11]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 0)
{
gTasks[taskId].data[12]++;
gTasks[taskId].data[11] = 0;
}
}
break;
case 3:
sub_80A6B30(&unknownStruct);
sub_80A6C68(unknownStruct.bgId);
gTasks[taskId].data[12]++;
break;
case 4:
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
DestroyAnimVisualTask(taskId);
break;
}
}
// Animates the sprites that fly diagonally across the screen
// in Sandstorm and Heat Wave.
// arg 0: initial y pixel offset
// arg 1: projectile speed
// arg 2: y pixel drop
// arg 3: ??? unknown (possibly a color bit)
void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 304;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->data[5] = 1;
sprite->oam.matrixNum = 8;
}
else
{
sprite->pos1.x = -64;
}
sprite->pos1.y = gBattleAnimArgs[0];
SetSubspriteTables(sprite, gUnknown_08596BC0);
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[0]++;
}
else
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x += (sprite->data[3] >> 8);
sprite->pos2.y += (sprite->data[4] >> 8);
sprite->data[3] &= 0xFF;
sprite->data[4] &= 0xFF;
if (sprite->data[5] == 0)
{
if (sprite->pos1.x + sprite->pos2.x > 272)
{
sprite->callback = DestroyAnimSprite;
}
}
else if (sprite->pos1.x + sprite->pos2.x < -32)
{
sprite->callback = DestroyAnimSprite;
}
}
}
// Animates the rising rocks in Ancient Power.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: terminal y offset
// arg 3: duration
// arg 4: sprite size [1,5]
void AnimRaiseSprite(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_8110F74(u8 taskId)
{
u16 var0, var1, var2, var3;
u8 var4;
int var5;
s16 pan1, pan2;
struct Task *task;
task = &gTasks[taskId];
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
var3 = var1;
var4 = sub_811135C();
if (var4 == 1)
task->data[8] = 32;
else
task->data[8] = 48 - (var4 * 8);
task->data[0] = 0;
task->data[11] = 0;
task->data[9] = 0;
task->data[12] = 1;
var5 = task->data[8];
if (var5 < 0)
var5 += 7;
task->data[10] = (var5 >> 3) - 1;
task->data[2] = var0 * 8;
task->data[3] = var1 * 8;
task->data[4] = ((var2 - var0) * 8) / task->data[8];
task->data[5] = ((var3 - var1) * 8) / task->data[8];
task->data[6] = 0;
task->data[7] = 0;
pan1 = BattleAnimAdjustPanning(-64);
pan2 = BattleAnimAdjustPanning(63);
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
task->data[1] = var4;
task->data[15] = GetAnimBattlerSpriteId(0);
task->func = sub_81110A4;
}
void sub_81110A4(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[6] -= task->data[4];
task->data[7] -= task->data[5];
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
if (++task->data[9] == 10)
{
task->data[11] = 20;
task->data[0]++;
}
PlaySE12WithPanning(SE_W029, task->data[13]);
break;
case 1:
if (--task->data[11] == 0)
task->data[0]++;
break;
case 2:
if (--task->data[9] != 0)
{
task->data[6] += task->data[4];
task->data[7] += task->data[5];
}
else
{
task->data[6] = 0;
task->data[7] = 0;
task->data[0]++;
}
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
break;
case 3:
task->data[2] += task->data[4];
task->data[3] += task->data[5];
if (++task->data[9] >= task->data[10])
{
task->data[9] = 0;
sub_8111214(task);
task->data[13] += task->data[14];
PlaySE12WithPanning(SE_W091, task->data[13]);
}
if (--task->data[8] == 0)
{
task->data[0]++;
}
break;
case 4:
if (task->data[11] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_8111214(struct Task *task)
{
const struct SpriteTemplate *spriteTemplate;
int var0;
u16 x, y;
u8 spriteId;
switch (task->data[1])
{
case 1:
spriteTemplate = &gUnknown_08596C28;
var0 = 0;
break;
case 2:
case 3:
spriteTemplate = &gUnknown_08596C40;
var0 = 80;
break;
case 4:
spriteTemplate = &gUnknown_08596C40;
var0 = 64;
break;
case 5:
spriteTemplate = &gUnknown_08596C40;
var0 = 48;
break;
default:
return;
}
x = task->data[2] >> 3;
y = task->data[3] >> 3;
x += (task->data[12] * 4);
spriteId = CreateSprite(spriteTemplate, x, y, 35);
if (spriteId != 64)
{
gSprites[spriteId].data[0] = 18;
gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
gSprites[spriteId].data[4] = y;
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
gSprites[spriteId].oam.tileNum += var0;
InitAnimArcTranslation(&gSprites[spriteId]);
task->data[11]++;
}
task->data[12] *= -1;
}
void sub_811131C(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
{
u8 taskId = FindTaskIdByFunc(sub_81110A4);
if (taskId != 0xFF)
gTasks[taskId].data[11]--;
DestroySprite(sprite);
}
}
static u8 sub_811135C(void)
{
u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
u8 var0 = retVal - 1;
if (var0 > 4)
retVal = 1;
return retVal;
}
void sub_8111388(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] -= gBattleAnimArgs[2];
sprite->data[0] = 3;
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_81113C8;
sprite->invisible = 1;
}
static void sub_81113C8(struct Sprite *sprite)
{
sprite->invisible = 0;
if (sprite->data[3] != 0)
{
sprite->pos2.y = sprite->data[2] + sprite->data[3];
sprite->data[3] += sprite->data[0];
sprite->data[0]++;
if (sprite->data[3] > 0)
{
sprite->data[3] = 0;
}
}
else
{
if (--sprite->data[1] == 0)
DestroyAnimSprite(sprite);
}
}
void sub_8111418(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
TranslateAnimSpriteToTargetMonLocation(sprite);
}
void sub_8111444(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[5] = gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->callback = sub_811149C;
}
static void sub_811149C(struct Sprite *sprite)
{
sprite->data[0] += 8;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x += sprite->data[3] / 40;
sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
if (sprite->data[0] > 140)
DestroyAnimSprite(sprite);
}
void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
{
if (gAnimMoveDmg < 33)
gBattleAnimArgs[7] = 0;
if ((u32)gAnimMoveDmg - 33 < 33)
gBattleAnimArgs[7] = 1;
if (gAnimMoveDmg > 65)
gBattleAnimArgs[7] = 2;
DestroyAnimVisualTask(taskId);
}
void sub_811152C(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
sub_80A6DAC(0);
gTasks[taskId].data[1] = 200;
}
gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
gTasks[taskId].data[1] -= 3;
if (gTasks[taskId].data[0] == 120)
{
sub_80A6DAC(1);
DestroyAnimVisualTask(taskId);
}
gTasks[taskId].data[0]++;
}
void sub_8111590(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
sub_80A6DAC(0);
gTasks[taskId].data[0]++;
gTasks[taskId].data[2] = gBattle_BG3_Y;
}
gTasks[taskId].data[1] += 80;
gTasks[taskId].data[1] &= 0xFF;
gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
if (gBattleAnimArgs[7] == 0xFFF)
{
gBattle_BG3_Y = 0;
sub_80A6DAC(1);
DestroyAnimVisualTask(taskId);
}
}