pokeemerald/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc

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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattleDomeCorridor_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
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.byte 0
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BattleFrontier_BattleDomeCorridor_OnFrame:
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor
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.2byte 0
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BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
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delay 16
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setvar VAR_TEMP_0, 1
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frontier_get FRONTIER_DATA_LVL_MODE
goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
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waitmovement 0
opendoor 13, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
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waitmovement 0
closedoor 13, 3
waitdooranim
goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
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BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
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waitmovement 0
opendoor 37, 3
waitdooranim
applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
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waitmovement 0
closedoor 37, 3
waitdooranim
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BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom::
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waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 7
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waitstate
end
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BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50:
walk_up
walk_up
set_invisible
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50:
walk_up
set_invisible
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen:
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_faster_up
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen:
walk_up
walk_up
set_invisible
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen:
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen:
walk_up
set_invisible
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step_end
@ Unused
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BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight:
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
set_invisible
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step_end