2022-12-24 06:13:42 +01:00
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Sleep prevents the battler from using a move")
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{
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u32 turns;
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PARAMETRIZE { turns = 1; }
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PARAMETRIZE { turns = 2; }
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PARAMETRIZE { turns = 3; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP_TURN(turns)); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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for (i = 0; i < turns; i++)
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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for (i = 0; i < turns - 1; i++)
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MESSAGE("Wobbuffet is fast asleep.");
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MESSAGE("Wobbuffet woke up!");
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STATUS_ICON(player, none: TRUE);
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MESSAGE("Wobbuffet used Celebrate!");
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}
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}
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SINGLE_BATTLE_TEST("Poison deals 1/8th damage per turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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for (i = 0; i < 4; i++)
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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for (i = 0; i < 4; i++)
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HP_BAR(player, damage: maxHP / 8);
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}
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}
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SINGLE_BATTLE_TEST("Burn deals 1/16th damage per turn")
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{
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GIVEN {
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ASSUME(B_BURN_DAMAGE >= GEN_LATEST);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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for (i = 0; i < 4; i++)
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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for (i = 0; i < 4; i++)
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HP_BAR(player, damage: maxHP / 16);
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}
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}
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2023-04-18 23:02:51 +02:00
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SINGLE_BATTLE_TEST("Burn reduces Attack by 50%", s16 damage)
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2022-12-24 06:13:42 +01:00
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{
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bool32 burned;
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PARAMETRIZE { burned = FALSE; }
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PARAMETRIZE { burned = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { if (burned) Status1(STATUS1_BURN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Freeze has a 20% chance of being thawed")
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{
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2023-02-20 21:06:01 +01:00
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PASSES_RANDOMLY(20, 100, RNG_FROZEN);
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2022-12-24 06:13:42 +01:00
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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STATUS_ICON(player, none: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Freeze is thawed by opponent's Fire-type attacks")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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2023-02-20 21:06:01 +01:00
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TURN { MOVE(opponent, MOVE_EMBER); MOVE(player, MOVE_CELEBRATE); }
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2022-12-24 06:13:42 +01:00
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} SCENE {
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MESSAGE("Foe Wobbuffet used Ember!");
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MESSAGE("Wobbuffet was defrosted!");
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STATUS_ICON(player, none: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Freeze is thawed by user's Flame Wheel")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_FLAME_WHEEL].flags & FLAG_THAW_USER);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FLAME_WHEEL); }
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} SCENE {
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MESSAGE("Wobbuffet was defrosted by Flame Wheel!");
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STATUS_ICON(player, none: TRUE);
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MESSAGE("Wobbuffet used Flame Wheel!");
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}
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}
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2023-04-18 23:02:51 +02:00
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SINGLE_BATTLE_TEST("Paralysis reduces Speed by 50%")
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2022-12-24 06:13:42 +01:00
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{
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u16 playerSpeed;
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bool32 playerFirst;
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PARAMETRIZE { playerSpeed = 98; playerFirst = FALSE; }
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PARAMETRIZE { playerSpeed = 102; playerFirst = TRUE; }
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GIVEN {
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ASSUME(B_PARALYSIS_SPEED >= GEN_7);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); Speed(playerSpeed); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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if (playerFirst) {
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ONE_OF {
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet is paralyzed! It can't move!");
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}
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MESSAGE("Foe Wobbuffet used Celebrate!");
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} else {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ONE_OF {
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet is paralyzed! It can't move!");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Paralysis has a 25% chance of skipping the turn")
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{
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2023-02-20 21:06:01 +01:00
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PASSES_RANDOMLY(25, 100, RNG_PARALYSIS);
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2022-12-24 06:13:42 +01:00
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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MESSAGE("Wobbuffet is paralyzed! It can't move!");
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}
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}
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SINGLE_BATTLE_TEST("Bad poison deals 1/16th cumulative damage per turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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for (i = 0; i < 4; i++)
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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for (i = 0; i < 4; i++)
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HP_BAR(player, damage: maxHP / 16 * (i + 1));
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}
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}
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SINGLE_BATTLE_TEST("Bad poison cumulative damage resets on switch")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {}
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TURN {}
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TURN { SWITCH(player, 1); }
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TURN { SWITCH(player, 0); }
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TURN {}
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TURN {}
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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for (i = 0; i < 2; i++)
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HP_BAR(player, damage: maxHP / 16 * (i + 1));
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for (i = 0; i < 2; i++)
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HP_BAR(player, damage: maxHP / 16 * (i + 1));
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}
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}
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