pokeemerald/test/status1.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Sleep prevents the battler from using a move")
{
u32 turns;
PARAMETRIZE { turns = 1; }
PARAMETRIZE { turns = 2; }
PARAMETRIZE { turns = 3; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP_TURN(turns)); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
for (i = 0; i < turns; i++)
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
for (i = 0; i < turns - 1; i++)
MESSAGE("Wobbuffet is fast asleep.");
MESSAGE("Wobbuffet woke up!");
STATUS_ICON(player, none: TRUE);
MESSAGE("Wobbuffet used Celebrate!");
}
}
SINGLE_BATTLE_TEST("Poison deals 1/8th damage per turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
for (i = 0; i < 4; i++)
TURN {}
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
for (i = 0; i < 4; i++)
HP_BAR(player, damage: maxHP / 8);
}
}
SINGLE_BATTLE_TEST("Burn deals 1/16th damage per turn")
{
GIVEN {
ASSUME(B_BURN_DAMAGE >= GEN_LATEST);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
for (i = 0; i < 4; i++)
TURN {}
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
for (i = 0; i < 4; i++)
HP_BAR(player, damage: maxHP / 16);
}
}
SINGLE_BATTLE_TEST("Burn reduces Attack by 50%", s16 damage)
{
bool32 burned;
PARAMETRIZE { burned = FALSE; }
PARAMETRIZE { burned = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { if (burned) Status1(STATUS1_BURN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Freeze has a 20% chance of being thawed")
{
PASSES_RANDOMLY(20, 100, RNG_FROZEN);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
STATUS_ICON(player, none: TRUE);
}
}
SINGLE_BATTLE_TEST("Freeze is thawed by opponent's Fire-type attacks")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_EMBER); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet used Ember!");
MESSAGE("Wobbuffet was defrosted!");
STATUS_ICON(player, none: TRUE);
}
}
SINGLE_BATTLE_TEST("Freeze is thawed by user's Flame Wheel")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_FLAME_WHEEL].flags & FLAG_THAW_USER);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLAME_WHEEL); }
} SCENE {
MESSAGE("Wobbuffet was defrosted by Flame Wheel!");
STATUS_ICON(player, none: TRUE);
MESSAGE("Wobbuffet used Flame Wheel!");
}
}
SINGLE_BATTLE_TEST("Paralysis reduces Speed by 50%")
{
u16 playerSpeed;
bool32 playerFirst;
PARAMETRIZE { playerSpeed = 98; playerFirst = FALSE; }
PARAMETRIZE { playerSpeed = 102; playerFirst = TRUE; }
GIVEN {
ASSUME(B_PARALYSIS_SPEED >= GEN_7);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); Speed(playerSpeed); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
if (playerFirst) {
ONE_OF {
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet is paralyzed! It can't move!");
}
MESSAGE("Foe Wobbuffet used Celebrate!");
} else {
MESSAGE("Foe Wobbuffet used Celebrate!");
ONE_OF {
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet is paralyzed! It can't move!");
}
}
}
}
SINGLE_BATTLE_TEST("Paralysis has a 25% chance of skipping the turn")
{
PASSES_RANDOMLY(25, 100, RNG_PARALYSIS);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Wobbuffet is paralyzed! It can't move!");
}
}
SINGLE_BATTLE_TEST("Bad poison deals 1/16th cumulative damage per turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
for (i = 0; i < 4; i++)
TURN {}
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
for (i = 0; i < 4; i++)
HP_BAR(player, damage: maxHP / 16 * (i + 1));
}
}
SINGLE_BATTLE_TEST("Bad poison cumulative damage resets on switch")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {}
TURN {}
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
TURN {}
TURN {}
} SCENE {
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
for (i = 0; i < 2; i++)
HP_BAR(player, damage: maxHP / 16 * (i + 1));
for (i = 0; i < 2; i++)
HP_BAR(player, damage: maxHP / 16 * (i + 1));
}
}