2017-09-16 15:13:06 -04:00
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#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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2017-09-06 09:29:59 -04:00
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2020-06-24 16:27:00 -04:00
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void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys);
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2017-09-06 09:29:59 -04:00
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void ClearPlayerAvatarInfo(void);
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2017-09-07 20:04:59 -04:00
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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u8 GetPlayerAvatarGenderByGraphicsId(u8);
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2017-09-13 19:13:44 -04:00
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bool8 TestPlayerAvatarFlags(u8);
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2018-02-14 17:24:31 +05:30
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u8 GetPlayerAvatarObjectId(void);
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2017-09-13 19:13:44 -04:00
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void PlayerGetDestCoords(s16 *, s16 *);
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2018-06-13 17:51:26 -05:00
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u8 GetPlayerFacingDirection(void);
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u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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2017-12-21 17:46:03 +01:00
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void PlayerGoSpeed1(u8);
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void PlayerGoSpeed2(u8);
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2018-10-19 00:05:54 -05:00
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void PlayerRideWaterCurrent(u8);
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2017-12-21 17:46:03 +01:00
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void PlayerGoSpeed4(u8);
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void PlayerOnBikeCollide(u8);
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void PlayerFaceDirection(u8 a);
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void PlayerTurnInPlace(u8 a);
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void PlayerJumpLedge(u8 a);
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void PlayerIdleWheelie(u8 a);
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void PlayerStartWheelie(u8 a);
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void PlayerEndWheelie(u8 a);
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void PlayerStandingHoppingWheelie(u8 a);
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void PlayerMovingHoppingWheelie(u8 a);
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void PlayerLedgeHoppingWheelie(u8 a);
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void PlayerAcroTurnJump(u8 a);
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void PlayerSetAnimId(u8 a, u8 b);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
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void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
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2019-11-20 22:55:44 -05:00
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u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
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2017-12-21 17:46:03 +01:00
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u8 PlayerGetZCoord(void);
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void SetPlayerAvatarTransitionFlags(u16 a);
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2017-12-18 23:26:44 +01:00
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void sub_808BCE8(void);
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2018-02-14 00:58:22 +01:00
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void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
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2018-02-08 21:00:28 -05:00
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void sub_808B864(void);
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void sub_808BCF4(void);
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2021-01-01 15:34:21 -05:00
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void SetSpinStartFacingDir(u8);
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2017-10-23 19:29:16 -04:00
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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2018-01-23 21:30:13 -06:00
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
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2020-06-19 19:58:56 -04:00
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void SetPlayerAvatarFieldMove(void);
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2018-05-10 18:36:57 -05:00
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 a);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
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2018-06-13 17:51:26 -05:00
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u8 GetJumpSpecialMovementAction(u32);
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2018-10-16 21:47:08 -05:00
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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2020-06-19 19:58:56 -04:00
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void SetPlayerAvatarWatering(u8 direction);
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2020-04-01 02:54:26 -04:00
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u8 GetPlayerAvatarFlags(void);
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2020-06-24 16:27:00 -04:00
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void UpdatePlayerAvatarTransitionState(void);
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2019-02-08 11:48:51 -06:00
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u8 GetFRLGAvatarGraphicsIdByGender(u8);
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u8 GetRSAvatarGraphicsIdByGender(u8);
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2020-04-12 14:38:18 +02:00
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void PlayerWheelieInPlace(u8 direction);
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2020-04-12 15:31:11 +02:00
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void PlayerWheelieMove(u8 direction);
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2020-04-12 15:35:38 +02:00
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void PlayerPopWheelieWhileMoving(u8 direction);
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2020-04-12 16:22:03 +02:00
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void PlayerUseAcroBikeOnBumpySlope(u8 direction);
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2020-04-12 15:43:45 +02:00
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void PlayerEndWheelieWhileMoving(u8 direction);
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2021-01-01 15:34:21 -05:00
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void DoPlayerSpinEntrance(void);
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void DoPlayerSpinExit(void);
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bool32 IsPlayerSpinEntranceActive(void);
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bool32 IsPlayerSpinExitActive(void);
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2019-12-17 03:24:44 -05:00
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void SetPlayerInvisibility(bool8 invisible);
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2019-04-01 12:05:58 -04:00
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u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
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2020-02-04 00:21:28 +01:00
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void StartFishing(u8 rod);
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2017-10-12 02:06:19 -05:00
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2018-02-14 01:12:17 +01:00
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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