pokeemerald/data/maps/BattleFrontier_BattleTowerElevator/scripts.inc

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BattleFrontier_BattleTowerElevator_MapScripts:: @ 82419DB
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerElevator_MapScript2_2419E6
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerElevator_MapScript2_241A96
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.byte 0
BattleFrontier_BattleTowerElevator_MapScript2_2419E6: @ 82419E6
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerElevator_EventScript_2419F0
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.2byte 0
BattleFrontier_BattleTowerElevator_EventScript_2419F0:: @ 82419F0
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A86
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_241A8A
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waitmovement 0
special sub_813A080
waitse
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special ShakeScreenInElevator
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waitstate
delay 48
applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A8E
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_241A92
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waitmovement 0
call BattleFrontier_BattleTowerElevator_EventScript_241A28
end
BattleFrontier_BattleTowerElevator_EventScript_241A28:: @ 8241A28
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compare VAR_FRONTIER_BATTLE_MODE, 0
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call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A55
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compare VAR_FRONTIER_BATTLE_MODE, 1
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call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A55
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compare VAR_FRONTIER_BATTLE_MODE, 2
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call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A5F
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compare VAR_FRONTIER_BATTLE_MODE, 3
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call_if_eq BattleFrontier_BattleTowerElevator_EventScript_241A72
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return
BattleFrontier_BattleTowerElevator_EventScript_241A55:: @ 8241A55
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1
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waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A5F:: @ 8241A5F
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goto_if_unset FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerElevator_EventScript_241A7C
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2
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waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A72:: @ 8241A72
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2
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waitstate
return
BattleFrontier_BattleTowerElevator_EventScript_241A7C:: @ 8241A7C
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 10, 1
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waitstate
return
BattleFrontier_BattleTowerElevator_Movement_241A86: @ 8241A86
walk_up
walk_right
face_down
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step_end
BattleFrontier_BattleTowerElevator_Movement_241A8A: @ 8241A8A
walk_up
walk_up
face_down
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step_end
BattleFrontier_BattleTowerElevator_Movement_241A8E: @ 8241A8E
walk_down
walk_down
set_invisible
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step_end
BattleFrontier_BattleTowerElevator_Movement_241A92: @ 8241A92
walk_right
walk_down
walk_down
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step_end
BattleFrontier_BattleTowerElevator_MapScript2_241A96: @ 8241A96
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerElevator_EventScript_241AA0
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.2byte 0
BattleFrontier_BattleTowerElevator_EventScript_241AA0:: @ 8241AA0
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setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, 2
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end