pokeemerald/include/field_player_avatar.h

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#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H
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void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
void PlayerGetDestCoords(s16 *, s16 *);
u8 player_get_direction_lower_nybble(void);
u8 player_get_direction_upper_nybble(void);
u8 player_get_x22(void);
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void PlayerGoSpeed1(u8);
void PlayerGoSpeed2(u8);
void PlayerGoSpeed3(u8);
void PlayerGoSpeed4(u8);
void PlayerOnBikeCollide(u8);
void PlayerFaceDirection(u8 a);
void PlayerTurnInPlace(u8 a);
void PlayerJumpLedge(u8 a);
void PlayerIdleWheelie(u8 a);
void PlayerStartWheelie(u8 a);
void PlayerEndWheelie(u8 a);
void PlayerStandingHoppingWheelie(u8 a);
void PlayerMovingHoppingWheelie(u8 a);
void PlayerLedgeHoppingWheelie(u8 a);
void PlayerAcroTurnJump(u8 a);
void PlayerSetAnimId(u8 a, u8 b);
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e);
u8 PlayerGetZCoord(void);
void SetPlayerAvatarTransitionFlags(u16 a);
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void sub_808BCE8(void);
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void sub_808D074(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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#endif //GUARD_FIELD_PLAYER_AVATAR_H