pokeemerald/include/script_movement.h

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#ifndef GUARD_SCRIPT_MOVEMENT_H
#define GUARD_SCRIPT_MOVEMENT_H
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bool8 ScriptMovement_StartObjectMovementScript(u8, u8, u8, const u8 *);
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bool8 ScriptMovement_IsObjectMovementFinished(u8, u8, u8);
void sub_80D338C(void);
#endif // GUARD_SCRIPT_MOVEMENT_H