pokeemerald/data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc

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.set LOCALID_RIVAL, 1
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LittlerootTown_BrendansHouse_2F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_2F_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_BrendansHouse_2F_OnWarp
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.byte 0
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LittlerootTown_BrendansHouse_2F_OnTransition:
call_if_lt VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan
call_if_ge VAR_LITTLEROOT_RIVAL_STATE, 3, LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos
call_if_eq VAR_LITTLEROOT_INTRO_STATE, 4, PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet
call SecretBase_EventScript_SetDecorationFlags
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setvar VAR_SECRET_BASE_INITIALIZED, 0
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end
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LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos::
goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos
goto_if_ge VAR_BIRCH_LAB_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_Ret
goto LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos
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LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos::
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checkplayergender
goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_2F_EventScript_Ret
@ Odd that the MaysHouse equivalent was used below instead
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goto_if_ge VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2, LittlerootTown_MaysHouse_2F_EventScript_Ret
setobjectxyperm LOCALID_RIVAL, 0, 2
setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_BrendansHouse_2F_EventScript_Ret::
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return
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LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan::
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checkplayergender
goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan
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return
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LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan::
setvar VAR_LITTLEROOT_RIVAL_STATE, 2
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return
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LittlerootTown_BrendansHouse_2F_OnWarp:
map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor
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.2byte 0
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LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor::
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checkplayergender
goto_if_eq VAR_RESULT, MALE, SecretBase_EventScript_InitDecorations
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end
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LittlerootTown_BrendansHouse_2F_EventScript_RivalsPokeBall::
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lockall
goto_if_eq VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan
msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT
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releaseall
end
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan::
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delay 10
addobject LOCALID_RIVAL
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters
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waitmovement 0
playse SE_PIN
applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
delay 10
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playbgm MUS_ENCOUNTER_BRENDAN, TRUE
call_if_eq VAR_FACING, DIR_NORTH, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth
call_if_eq VAR_FACING, DIR_SOUTH, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth
call_if_eq VAR_FACING, DIR_WEST, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest
call_if_eq VAR_FACING, DIR_EAST, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast
setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
releaseall
end
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth
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waitmovement 0
return
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth
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waitmovement 0
return
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest
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waitmovement 0
return
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast::
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast
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waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast
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waitmovement 0
return
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LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters:
walk_down
walk_down
walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth:
walk_left
walk_left
walk_down
walk_down
walk_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth:
walk_up
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth:
delay_16
walk_in_place_faster_up
delay_16
delay_16
delay_16
delay_16
walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth:
walk_left
walk_left
walk_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth:
walk_up
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth:
delay_16
walk_in_place_faster_up
delay_16
delay_16
walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest:
walk_left
walk_left
walk_down
walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest:
walk_up
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_up
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest:
delay_8
delay_16
walk_in_place_faster_up
delay_16
delay_16
walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast:
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_faster_down
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast:
walk_up
walk_left
walk_left
walk_in_place_faster_up
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step_end
@ Unused, the player is already facing this direction so its unneeded
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LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanEast:
delay_16
delay_16
walk_in_place_faster_left
step_end
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LittlerootTown_BrendansHouse_2F_EventScript_PC::
lockall
checkplayergender
goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC
goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC
end
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LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC::
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setvar VAR_0x8004, PC_LOCATION_BRENDANS_HOUSE
special DoPCTurnOnEffect
playse SE_PC_ON
msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
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special BedroomPC
waitstate
releaseall
end
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LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC::
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setvar VAR_0x8004, PC_LOCATION_BRENDANS_HOUSE
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playse SE_PC_OFF
special DoPCTurnOffEffect
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releaseall
end
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LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC::
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msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT
releaseall
end
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PlayersHouse_2F_EventScript_Notebook::
msgbox PlayersHouse_2F_Text_Notebook, MSGBOX_SIGN
end
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PlayersHouse_2F_EventScript_GameCube::
msgbox PlayersHouse_2F_Text_ItsAGameCube, MSGBOX_SIGN
end
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PlayersHouse_2F_Text_ClockIsStopped:
.string "The clock is stopped…\p"
.string "Better set it and start it!$"
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PlayersHouse_2F_Text_HowDoYouLikeYourRoom:
.string "MOM: {PLAYER}, how do you like your\n"
.string "new room?\p"
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.string "Good! Everything's put away neatly!\p"
.string "They finished moving everything in\n"
.string "downstairs, too.\p"
.string "POKéMON movers are so convenient!\p"
.string "Oh, you should make sure that\n"
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.string "everything's all there on your desk.$"
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PlayersHouse_2F_Text_Notebook:
.string "{PLAYER} flipped open the notebook.\p"
.string "ADVENTURE RULE NO. 1\n"
.string "Open the MENU with START.\p"
.string "ADVENTURE RULE NO. 2\n"
.string "Record your progress with SAVE.\p"
.string "The remaining pages are blank…$"
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Common_Text_LookCloserAtMap:
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.string "{PLAYER} took a closer look at the\n"
.string "HOENN region map.$"
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PlayersHouse_2F_Text_ItsAGameCube:
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.string "It's a Nintendo GameCube.\p"
.string "A Game Boy Advance is connected to\n"
.string "serve as the Controller.$"