pokeemerald/include/constants/battle_arena.h

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#ifndef GUARD_CONSTANTS_BATTLE_ARENA_H
#define GUARD_CONSTANTS_BATTLE_ARENA_H
#define BATTLE_ARENA_FUNC_INIT 0
#define BATTLE_ARENA_FUNC_GET_DATA 1
#define BATTLE_ARENA_FUNC_SET_DATA 2
#define BATTLE_ARENA_FUNC_SAVE 3
#define BATTLE_ARENA_FUNC_SET_PRIZE 4
#define BATTLE_ARENA_FUNC_GIVE_PRIZE 5
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#define BATTLE_ARENA_FUNC_GET_TRAINER_NAME 6
#define ARENA_DATA_PRIZE 0
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#define ARENA_DATA_WIN_STREAK 1
#define ARENA_DATA_WIN_STREAK_ACTIVE 2
#define ARENA_CATEGORY_MIND 0
#define ARENA_CATEGORY_SKILL 1
#define ARENA_CATEGORY_BODY 2
#define ARENA_RESULT_RUNNING 0 // For intermediate steps, when BattleArena_ShowJudgmentWindow should be called again immediately
#define ARENA_RESULT_STEP_DONE 1 // A step has been completed, the script may advance to the next instruction
#define ARENA_RESULT_PLAYER_WON 2
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#define ARENA_RESULT_PLAYER_LOST 3
#define ARENA_RESULT_TIE 4
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#endif //GUARD_CONSTANTS_BATTLE_ARENA_H