2023-03-23 12:29:04 +01:00
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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//ASSUME(gBattleMoves[MOVE_BARB_BARRAGE].effect == EFFECT_BARB_BARRAGE);
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}
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SINGLE_BATTLE_TEST("Barb Barrage inflicts poison")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_BARB_BARRAGE); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BARB_BARRAGE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Barb Barrage's power doubles if the target is poisoned/badly poisoned", s16 damage)
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{
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u32 status1;
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PARAMETRIZE { status1 = 0; }
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PARAMETRIZE { status1 = STATUS1_POISON; }
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PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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2023-06-23 11:38:18 +02:00
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); }
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2023-03-23 12:29:04 +01:00
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} WHEN {
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TURN { MOVE(player, MOVE_BARB_BARRAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BARB_BARRAGE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[2].damage);
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}
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}
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