pokeemerald/test/move_effect_mirror_move.c

82 lines
2.8 KiB
C
Raw Normal View History

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MIRROR_MOVE].effect == EFFECT_MIRROR_MOVE);
}
SINGLE_BATTLE_TEST("Mirror Move copies the last used move by the target")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(2);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(5);}
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player);
MESSAGE("Wobbuffet used Mirror Move!");
MESSAGE("Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Mirror Move fails if no move was used before")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_MIRROR_MOVE); }
} SCENE {
MESSAGE("Wobbuffet used Mirror Move!");
MESSAGE("The Mirror Move failed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Mirror Move's called powder move fails against Grass Types")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
PLAYER(SPECIES_ODDISH) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
} WHEN {
TURN { MOVE(player, MOVE_STUN_SPORE); MOVE(opponent, MOVE_MIRROR_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
STATUS_ICON(opponent, paralysis: TRUE);
MESSAGE("Foe Wobbuffet used Mirror Move!");
MESSAGE("Foe Wobbuffet used Stun Spore!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
MESSAGE("It doesn't affect Oddish…");
NOT STATUS_ICON(player, paralysis: TRUE);
}
}
// It hits first 2 times, then 5 times with the default rng seed.
SINGLE_BATTLE_TEST("Mirror Move's called multi-hit move hits multiple times")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_BULLET_SEED].effect == EFFECT_MULTI_HIT);
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
OPPONENT(SPECIES_WOBBUFFET) {Speed(2);}
} WHEN {
TURN { MOVE(player, MOVE_BULLET_SEED); MOVE(opponent, MOVE_MIRROR_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, player);
HP_BAR(opponent);
MESSAGE("Hit 2 time(s)!");
MESSAGE("Foe Wobbuffet used Mirror Move!");
MESSAGE("Foe Wobbuffet used Bullet Seed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
HP_BAR(player);
MESSAGE("Hit 5 time(s)!");
}
}