pokeemerald/test/move_effect_spikes.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_SPIKES].effect == EFFECT_SPIKES);
}
SINGLE_BATTLE_TEST("Spikes damage on switch in")
{
u32 layers;
u32 divisor;
PARAMETRIZE { layers = 1; divisor = 8; }
PARAMETRIZE { layers = 2; divisor = 6; }
PARAMETRIZE { layers = 3; divisor = 4; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
u32 count;
for (count = 0; count < layers; ++count) {
TURN { MOVE(player, MOVE_SPIKES); }
}
TURN { SWITCH(opponent, 1); }
} SCENE {
u32 count;
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
for (count = 0; count < layers; ++count) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
MESSAGE("Spikes were scattered all around the opposing team!");
}
MESSAGE("2 sent out Wynaut!");
HP_BAR(opponent, damage: maxHP / divisor);
MESSAGE("Foe Wynaut is hurt by spikes!");
}
}
SINGLE_BATTLE_TEST("Spikes fails after 3 layers")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_SPIKES); }
TURN { MOVE(player, MOVE_SPIKES); }
TURN { MOVE(player, MOVE_SPIKES); }
TURN { MOVE(player, MOVE_SPIKES); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
MESSAGE("Spikes were scattered all around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
MESSAGE("Spikes were scattered all around the opposing team!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
MESSAGE("Spikes were scattered all around the opposing team!");
MESSAGE("Wobbuffet used Spikes!");
MESSAGE("But it failed!");
MESSAGE("2 sent out Wynaut!");
HP_BAR(opponent, damage: maxHP / 4);
MESSAGE("Foe Wynaut is hurt by spikes!");
}
}
SINGLE_BATTLE_TEST("Spikes damage on subsequent switch ins")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_SPIKES); }
TURN { SWITCH(opponent, 1); }
TURN { SWITCH(opponent, 0); }
} SCENE {
s32 maxHP0 = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
s32 maxHP1 = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
MESSAGE("2 sent out Wynaut!");
HP_BAR(opponent, damage: maxHP1 / 8);
MESSAGE("Foe Wynaut is hurt by spikes!");
MESSAGE("2 sent out Wobbuffet!");
HP_BAR(opponent, damage: maxHP0 / 8);
MESSAGE("Foe Wobbuffet is hurt by spikes!");
}
}
SINGLE_BATTLE_TEST("Spikes do not damage airborne Pokemon")
{
u32 species = SPECIES_WOBBUFFET;
u32 item = ITEM_NONE;
u32 move1 = MOVE_CELEBRATE;
u32 move2 = MOVE_CELEBRATE;
bool32 airborne;
ASSUME(gSpeciesInfo[SPECIES_PIDGEY].types[1] == TYPE_FLYING);
PARAMETRIZE { species = SPECIES_PIDGEY; airborne = TRUE; }
PARAMETRIZE { species = SPECIES_PIDGEY; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_INGRAIN; airborne = FALSE; }
ASSUME(gSpeciesInfo[SPECIES_UNOWN].abilities[0] == ABILITY_LEVITATE);
PARAMETRIZE { species = SPECIES_UNOWN; airborne = TRUE; }
PARAMETRIZE { species = SPECIES_UNOWN; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_INGRAIN; airborne = FALSE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; airborne = TRUE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; item = ITEM_IRON_BALL; airborne = FALSE; }
PARAMETRIZE { move1 = MOVE_MAGNET_RISE; move2 = MOVE_GRAVITY; airborne = FALSE; }
// Magnet Rise fails under Gravity.
// Magnet Rise fails under Ingrain and vice-versa.
PARAMETRIZE { item = ITEM_AIR_BALLOON; airborne = TRUE; }
PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_GRAVITY; airborne = FALSE; }
PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_INGRAIN; airborne = FALSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(species) { Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_SPIKES); MOVE(opponent, move1); }
TURN { MOVE(opponent, move2); }
TURN { MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
if (airborne) {
NOT HP_BAR(opponent, damage: maxHP / 8);
} else {
HP_BAR(opponent, damage: maxHP / 8);
}
}
}