pokeemerald/data/maps/scripts/BattleFrontier_BattlePalaceBattleRoom.inc

514 lines
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PHP
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2017-11-10 02:21:31 +01:00
BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825
map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861
map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34
.byte 0
BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825
setvar VAR_0x8004, 5
special sub_81A1780
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833
checkplayergender
compare_var_to_value VAR_RESULT, 0
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B
setvar VAR_0x4011, 100
setvar VAR_0x4010, 100
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856
setvar VAR_0x4011, 105
setvar VAR_0x4010, 105
return
BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
map_script_2 VAR_0x4000, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
showobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
compare_var_to_value VAR_RESULT, 0
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B
waitmovement 0
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
setvar VAR_0x4002, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
special sub_81A1780
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92
waitmovement 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
setvar VAR_0x8004, 3
special sub_8161F74
addobject 2
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1
waitmovement 0
setvar VAR_0x8004, 5
special sub_8195960
msgbox 0x2021fc4, 4
waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special sub_81A1780
switch VAR_RESULT
case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7
waitmovement 0
removeobject 2
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4
special copy_player_party_from_sav1
special copy_player_party_to_sav1
setvar VAR_0x8004, 3
setvar VAR_0x8005, 3
special sub_81A1780
playfanfare BGM_ME_ASA
waitfanfare
special sp000_heal_pokemon
BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A
setvar VAR_0x8004, 9
special sub_81A1780
copyvar VAR_0x400F, VAR_RESULT
compare_var_to_value VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
compare_var_to_value VAR_RESULT, 1
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66
compare_var_to_value VAR_RESULT, 2
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D
compare_var_to_value VAR_RESULT, 3
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74
compare_var_to_value VAR_RESULT, 4
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B
compare_var_to_value VAR_RESULT, 5
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82
compare_var_to_value VAR_RESULT, 6
call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42
multichoice 19, 4, 103, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42
multichoice 20, 6, 104, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78
message BattleFrontier_BattlePalaceBattleRoom_Text_25009E
waitmessage
multichoicedefault 20, 8, 94, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2
message BattleFrontier_BattlePalaceBattleRoom_Text_25005A
waitmessage
multichoicedefault 20, 8, 94, 1, 0
switch VAR_RESULT
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
closemessage
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special sub_81A1780
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
message BattleFrontier_BattlePalaceBattleRoom_Text_25007E
waitmessage
setvar VAR_0x8004, 7
setvar VAR_0x8005, 2
special sub_8195960
playse SE_SAVE
waitse
fadescreen 1
setvar VAR_0x8004, 4
special sub_81A1780
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61
compare_var_to_value VAR_0x4002, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4
setvar VAR_0x4002, 1
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79
message BattleFrontier_BattlePalaceBattleRoom_Text_25014A
waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0
multichoice 19, 4, 103, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0
multichoice 20, 6, 104, 1
switch VAR_RESULT
case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4
closemessage
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
setobjectxyperm 2, 15, 1
addobject 2
hideobjectat 2, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
setobjectxy 2, 13, 1
setobjectxyperm 2, 13, 1
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2
waitmovement 0
switch VAR_0x400F
case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare_var_to_value VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
setvar VAR_0x8004, 6
special sub_8195960
setvar VAR_0x8004, 12
special sub_81A1780
compare_var_to_value VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4
playfanfare BGM_ME_BATTLE_SYMBOL
message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
waitmovement 0
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A
setvar VAR_0x8004, 1
setvar VAR_0x8005, 7
special sub_81A1780
compare_var_to_value VAR_RESULT, 0
goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4
setvar VAR_0x8004, 2
setvar VAR_0x8005, 7
special sub_81A1780
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
setvar VAR_0x8004, 6
special sub_8195960
setvar VAR_0x8004, 12
special sub_81A1780
compare_var_to_value VAR_RESULT, 2
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4
playfanfare BGM_ME_BATTLE_SYMBOL
message BattleFrontier_BattlePalaceBattleRoom_Text_250699
waitmessage
waitfanfare
setvar VAR_0x8004, 13
special sub_81A1780
applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
waitmovement 0
applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
waitmovement 0
msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4
goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7
VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
closemessage
setvar VAR_0x4002, 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 6
setvar VAR_0x8006, 0
special sub_81A1780
special sp000_heal_pokemon
setvar VAR_0x8004, 4
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
setvar VAR_0x8004, 18
special sub_81A1780
special sp000_heal_pokemon
setvar VAR_0x8004, 21
special sub_81A1780
return
BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
map_script_2 VAR_0x4001, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E
.2byte 0
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E
hideobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
setvar VAR_0x4001, 1
applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
removeobject 2
applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74
message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B
message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82
message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89
message BattleFrontier_BattlePalaceBattleRoom_Text_250004
waitmessage
return
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90
step_54
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92
step_55
step_up
step_up
step_up
step_up
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97
step_03
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99
step_01
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B
step_55
step_up
step_up
step_up
step_up
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1
step_down
step_down
step_down
step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7
step_up
step_up
step_up
step_up
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC
step_00
step_end
2017-11-10 00:40:08 +01:00
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE
step_55
slow_step_down
slow_step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3
step_55
slow_step_down
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
slow_step_down
slow_step_down
slow_step_down
step_02
step_end
2017-11-10 02:21:31 +01:00
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
copyvar VAR_RESULT, VAR_0x40CE
compare_var_to_value VAR_RESULT, 1
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
waitstate
end
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5
warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
waitstate
end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF
step_14
step_14
step_55
step_down
step_right
step_down
step_27
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7
step_55
step_15
step_18
step_15
step_15
step_15
step_15
step_15
step_27
step_14
step_end
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
step_14
step_14
step_14
step_14
step_14
step_14
step_14
step_55
slow_step_down
slow_step_down
slow_step_down
slow_step_down
step_02
step_end
BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00