mirror of
https://github.com/Ninjdai1/pokeemerald.git
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78 lines
2.6 KiB
C
78 lines
2.6 KiB
C
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_REFLECT].effect == EFFECT_REFLECT);
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}
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SINGLE_BATTLE_TEST("Reflect reduces physical damage", s16 damage)
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{
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u32 move;
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PARAMETRIZE { move = MOVE_CELEBRATE; }
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PARAMETRIZE { move = MOVE_REFLECT; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_LT(results[1].damage, results[0].damage);
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}
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}
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SINGLE_BATTLE_TEST("Reflect applies for 5 turns")
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{
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u16 damage[6];
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_REFLECT); MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage[1]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage[2]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage[3]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage[4]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage[5]);
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} THEN {
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EXPECT_MUL_EQ(damage[0], Q_4_12(1.0), damage[1]);
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EXPECT_MUL_EQ(damage[0], Q_4_12(1.0), damage[2]);
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EXPECT_MUL_EQ(damage[0], Q_4_12(1.0), damage[3]);
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EXPECT_MUL_EQ(damage[0], Q_4_12(1.0), damage[4]);
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EXPECT_LT(damage[0], damage[5]);
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}
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}
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SINGLE_BATTLE_TEST("Reflect fails if already active")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_REFLECT); }
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TURN { MOVE(player, MOVE_REFLECT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT, player);
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MESSAGE("Wobbuffet used Reflect!");
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MESSAGE("But it failed!");
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}
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}
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