pokeemerald/include/constants/rgb.h

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#ifndef GUARD_RGB_H
#define GUARD_RGB_H
#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
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#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
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#define RGB_BLACK RGB(0, 0, 0)
#define RGB_WHITE RGB(31, 31, 31)
#define RGB_RED RGB(31, 0, 0)
#define RGB_GREEN RGB(0, 31, 0)
#define RGB_BLUE RGB(0, 0, 31)
#define RGB_YELLOW RGB(31, 31, 0)
#define RGB_MAGENTA RGB(31, 0, 31)
#define RGB_CYAN RGB(0, 31, 31)
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#define RGB_WHITEALPHA RGB_WHITE | 0x8000
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#endif // GUARD_RGB_H