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https://github.com/Ninjdai1/pokeemerald.git
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49 lines
923 B
ArmAsm
49 lines
923 B
ArmAsm
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.include "MPlayDef.s"
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.equ se_fu_zaku2_grp, voicegroup_869D0F4
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.equ se_fu_zaku2_pri, 4
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.equ se_fu_zaku2_rev, reverb_set+50
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.equ se_fu_zaku2_mvl, 127
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.equ se_fu_zaku2_key, 0
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.equ se_fu_zaku2_tbs, 1
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.equ se_fu_zaku2_exg, 0
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.equ se_fu_zaku2_cmp, 1
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.section .rodata
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.global se_fu_zaku2
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.align 2
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@********************** Track 1 **********************@
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se_fu_zaku2_1:
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.byte KEYSH , se_fu_zaku2_key+0
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.byte TEMPO , 150*se_fu_zaku2_tbs/2
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.byte VOICE , 126
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.byte VOL , 110*se_fu_zaku2_mvl/mxv
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.byte N01 , An2 , v112
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.byte W01
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.byte En3
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.byte W01
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.byte Gn3
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.byte W01
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.byte W02
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.byte N02 , Cn3 , v092
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.byte W01
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.byte W03
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.byte FINE
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@******************************************************@
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.align 2
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se_fu_zaku2:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_fu_zaku2_pri @ Priority
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.byte se_fu_zaku2_rev @ Reverb.
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.word se_fu_zaku2_grp
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.word se_fu_zaku2_1
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.end
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