pokeemerald/data/maps/BattleFrontier_BattlePikeRandomRoom2/scripts.inc

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BattleFrontier_BattlePikeRandomRoom2_MapScripts:: @ 825E392
map_script 2, BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E39D
map_script 4, BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E3DE
.byte 0
BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E39D: @ 825E39D
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3A7
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.2byte 0
BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3A7:: @ 825E3A7
delay 16
applymovement 1, BattleFrontier_BattlePikeRandomRoom2_Movement_25E3DB
waitmovement 0
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
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special CallFrontierUtilFunc
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lockall
msgbox BattleFrontier_BattlePikeRandomRoom2_Text_25E3F2, MSGBOX_DEFAULT
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closemessage
releaseall
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6
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waitstate
end
BattleFrontier_BattlePikeRandomRoom2_Movement_25E3DB: @ 825E3DB
walk_down
walk_down
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step_end
BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E3DE: @ 825E3DE
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map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3E8
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.2byte 0
BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3E8:: @ 825E3E8
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setvar VAR_TEMP_4, 1
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turnobject 255, 2
end
BattleFrontier_BattlePikeRandomRoom2_Text_25E3F2: @ 825E3F2
.string "Congratulations…\n"
.string "Now, this way, please…$"