pokeemerald/include/battle_frontier_1.h

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#ifndef GUARD_BATTLE_FRONTIER_1_H
#define GUARD_BATTLE_FRONTIER_1_H
bool32 sub_8196094(void);
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void sub_8197080(u8 *);
void sub_8196080(const u8 *str);
#endif // GUARD_BATTLE_FRONTIER_1_H