pokeemerald/test/battle/move_effect/population_bomb.c

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#include "global.h"
#include "test/battle.h"
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SINGLE_BATTLE_TEST("Population Bomb can hit ten times")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_POPULATION_BOMB].strikeCount == 10);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_POPULATION_BOMB); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_POPULATION_BOMB, player);
MESSAGE("Hit 10 time(s)!");
}
}
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TO_DO_BATTLE_TEST("Accuracy for Population Bomb is checked independently for each hit")
TO_DO_BATTLE_TEST("Accuracy for Population Bomb is only checked for the first hit with Skill Link")
TO_DO_BATTLE_TEST("Accuracy for Population Bomb is only checked for the first hit with Loaded Dice")