pokeemerald/test/terrain_misty.c

110 lines
3.6 KiB
C
Raw Normal View History

#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Misty Terrain protects grounded battlers from non-volatile status conditions")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
} WHEN {
TURN { MOVE(player, MOVE_MISTY_TERRAIN); MOVE(opponent, MOVE_TOXIC); }
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
MESSAGE("Wobbuffet used MistyTerrain!");
MESSAGE("Foe Claydol used Toxic!");
MESSAGE("Wobbuffet surrounds itself with a protective mist!");
NOT { STATUS_ICON(opponent, badPoison: TRUE); }
MESSAGE("Wobbuffet used Toxic!");
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Misty Terrain activates Misty Seed and Mimicry")
{
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
ASSUME(gItems[ITEM_MISTY_SEED].holdEffect == HOLD_EFFECT_SEEDS);
ASSUME(gItems[ITEM_MISTY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_MISTY_TERRAIN);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_MISTY_SEED); }
OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
} WHEN {
TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Misty Seed, the Sp. Def of Wobbuffet rose!");
ABILITY_POPUP(opponent);
MESSAGE("Foe Stunfisk's type changed to Fairy!");
} FINALLY {
EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_FAIRY);
}
}
SINGLE_BATTLE_TEST("Misty Terrain does not increase the power of Fairy-type moves", s16 damage)
{
bool32 terrain;
PARAMETRIZE { terrain = FALSE; }
PARAMETRIZE { terrain = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (terrain)
TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
TURN { MOVE(player, MOVE_MOONBLAST); }
} SCENE {
MESSAGE("Wobbuffet used Moonblast!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}
SINGLE_BATTLE_TEST("Misty Terrain decreases power of Dragon-type moves by 50 percent", s16 damage)
{
bool32 terrain;
PARAMETRIZE { terrain = FALSE; }
PARAMETRIZE { terrain = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (terrain)
TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
TURN { MOVE(player, MOVE_DRAGON_CLAW); }
} SCENE {
MESSAGE("Wobbuffet used Dragon Claw!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Misty Terrain lasts for 5 turns")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_MISTY_TERRAIN); }
TURN {}
TURN {}
TURN {}
TURN {}
} SCENE {
MESSAGE("Foe Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MISTY_TERRAIN, player);
MESSAGE("Mist swirled about the battlefield!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wobbuffet used Celebrate!");
MESSAGE("Wobbuffet used Celebrate!");
MESSAGE("Foe Wobbuffet used Celebrate!");
MESSAGE("The mist disappeared from the battlefield.");
}
}