pokeemerald/src/trainer_see.c

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#include "global.h"
#include "constants/battle_setup.h"
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#include "battle_setup.h"
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#include "event_data.h"
#include "event_object_movement.h"
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#include "field_effect.h"
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#include "field_player_avatar.h"
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#include "pokemon.h"
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#include "pokenav.h"
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#include "script.h"
#include "script_movement.h"
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#include "sprite.h"
#include "task.h"
#include "trainer_see.h"
#include "util.h"
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#include "battle_pyramid.h"
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#include "constants/field_effects.h"
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extern bool32 InTrainerHill(void);
extern bool8 GetTrainerHillTrainerFlag(u8 eventObjectId);
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extern void sub_809BE48(u16 npcId);
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// this file's functions
static u8 CheckTrainer(u8 eventObjectId);
static u8 GetTrainerApproachDistance(struct EventObject *trainerObj);
static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction);
static void TrainerApproachPlayer(struct EventObject *trainerObj, u8 range);
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static void Task_RunTrainerSeeFuncList(u8 taskId);
static void Task_DestroyTrainerApproachTask(u8 taskId);
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B417C(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B4200(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B425C(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B4318(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B435C(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B4438(u8 taskId, struct Task *task, struct EventObject *trainerObj);
static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static void SpriteCB_TrainerIcons(struct Sprite *sprite);
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// IWRAM common
u16 gUnknown_03006080;
u8 gUnknown_03006084[4];
struct ApproachingTrainer gApproachingTrainers[2];
u8 gNoOfApproachingTrainers;
u8 gUnknown_030060AC;
// EWRAM
EWRAM_DATA u8 gApproachingTrainerId = 0;
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// const rom data
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static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion_exclamation.4bpp");
static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
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static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *trainerObj, s16 range, s16 x, s16 y) =
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{
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
GetTrainerApproachDistanceEast,
};
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) =
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{
sub_80B4178,
sub_80B417C,
sub_80B41C0,
sub_80B4200,
sub_80B425C,
sub_80B4318,
sub_80B435C,
sub_80B4390,
sub_80B43AC,
sub_80B43E0,
sub_80B4438,
sub_80B44AC
};
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) =
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{
sub_80B43AC,
sub_80B43E0,
sub_80B4438,
sub_80B44AC,
};
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static const struct OamData sOamData_Icons =
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{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 1,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
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static const struct SpriteFrameImage sSpriteImageTable_ExclamationQuestionMark[] =
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{
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{sEmotion_ExclamationMarkGfx, 0x80},
{sEmotion_QuestionMarkGfx, 0x80}
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};
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static const struct SpriteFrameImage sSpriteImageTable_HeartIcon[] =
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{
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{sEmotion_HeartGfx, 0x80}
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};
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static const union AnimCmd sSpriteAnim_Icons1[] =
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{
ANIMCMD_FRAME(0, 60),
ANIMCMD_END
};
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static const union AnimCmd sSpriteAnim_Icons2[] =
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{
ANIMCMD_FRAME(1, 60),
ANIMCMD_END
};
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static const union AnimCmd *const sSpriteAnimTable_Icons[] =
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{
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sSpriteAnim_Icons1,
sSpriteAnim_Icons2
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};
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static const struct SpriteTemplate sSpriteTemplate_ExclamationQuestionMark =
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{
.tileTag = 0xffff,
.paletteTag = 0xffff,
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.oam = &sOamData_Icons,
.anims = sSpriteAnimTable_Icons,
.images = sSpriteImageTable_ExclamationQuestionMark,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_TrainerIcons
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};
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static const struct SpriteTemplate sSpriteTemplate_HeartIcon =
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{
.tileTag = 0xffff,
.paletteTag = 0x1004,
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.oam = &sOamData_Icons,
.anims = sSpriteAnimTable_Icons,
.images = sSpriteImageTable_HeartIcon,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_TrainerIcons
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};
// code
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bool8 CheckForTrainersWantingBattle(void)
{
u8 i;
gNoOfApproachingTrainers = 0;
gApproachingTrainerId = 0;
for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
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{
u8 retVal;
if (!gEventObjects[i].active)
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continue;
if (gEventObjects[i].trainerType != 1 && gEventObjects[i].trainerType != 3)
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continue;
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retVal = CheckTrainer(i);
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if (retVal == 2)
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break; // two trainers have been found
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if (retVal == 0) // no trainers
continue;
if (gNoOfApproachingTrainers > 1)
break;
if (GetMonsStateToDoubles_2() != 0) // one trainer found and cant have a double battle
break;
}
if (gNoOfApproachingTrainers == 1)
{
ResetTrainerOpponentIds();
ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].eventObjectId,
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gApproachingTrainers[gNoOfApproachingTrainers - 1].trainerScriptPtr);
gUnknown_030060AC = 1;
return TRUE;
}
else if (gNoOfApproachingTrainers == 2)
{
ResetTrainerOpponentIds();
for (i = 0; i < gNoOfApproachingTrainers; i++, gApproachingTrainerId++)
{
ConfigureTwoTrainersBattle(gApproachingTrainers[i].eventObjectId,
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gApproachingTrainers[i].trainerScriptPtr);
}
SetUpTwoTrainersBattle();
gApproachingTrainerId = 0;
gUnknown_030060AC = 1;
return TRUE;
}
else
{
gUnknown_030060AC = 0;
return FALSE;
}
}
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static u8 CheckTrainer(u8 eventObjectId)
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{
const u8 *scriptPtr;
u8 ret = 1;
u8 approachDistance;
if (InTrainerHill() == TRUE)
scriptPtr = sub_81D62AC();
else
scriptPtr = GetEventObjectScriptPointerByEventObjectId(eventObjectId);
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if (InBattlePyramid())
{
if (GetBattlePyramidTrainerFlag(eventObjectId))
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return 0;
}
else if (InTrainerHill() == TRUE)
{
if (GetTrainerHillTrainerFlag(eventObjectId))
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return 0;
}
else
{
if (GetTrainerFlagFromScriptPointer(scriptPtr))
return 0;
}
approachDistance = GetTrainerApproachDistance(&gEventObjects[eventObjectId]);
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if (approachDistance != 0)
{
if (scriptPtr[1] == TRAINER_BATTLE_DOUBLE
|| scriptPtr[1] == TRAINER_BATTLE_REMATCH_DOUBLE
|| scriptPtr[1] == TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE)
{
if (GetMonsStateToDoubles_2() != 0)
return 0;
ret = 2;
}
gApproachingTrainers[gNoOfApproachingTrainers].eventObjectId = eventObjectId;
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gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
TrainerApproachPlayer(&gEventObjects[eventObjectId], approachDistance - 1);
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gNoOfApproachingTrainers++;
return ret;
}
return 0;
}
static u8 GetTrainerApproachDistance(struct EventObject *trainerObj)
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{
s16 x, y;
u8 i;
u8 approachDistance;
PlayerGetDestCoords(&x, &y);
if (trainerObj->trainerType == 1) // can only see in one direction
{
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approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection);
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}
else // can see in all directions
{
for (i = 0; i < 4; i++)
{
approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
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if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
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return approachDistance;
}
}
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return 0;
}
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.x == x
&& y > trainerObj->currentCoords.y
&& y <= trainerObj->currentCoords.y + range)
return (y - trainerObj->currentCoords.y);
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else
return 0;
}
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.x == x
&& y < trainerObj->currentCoords.y
&& y >= trainerObj->currentCoords.y - range)
return (trainerObj->currentCoords.y - y);
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else
return 0;
}
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.y == y
&& x < trainerObj->currentCoords.x
&& x >= trainerObj->currentCoords.x - range)
return (trainerObj->currentCoords.x - x);
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else
return 0;
}
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.y == y
&& x > trainerObj->currentCoords.x
&& x <= trainerObj->currentCoords.x + range)
return (x - trainerObj->currentCoords.x);
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else
return 0;
}
#define COLLISION_MASK (~1)
static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction)
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{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 i;
u8 collision;
if (approachDistance == 0)
return 0;
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x = trainerObj->currentCoords.x;
y = trainerObj->currentCoords.y;
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MoveCoords(direction, &x, &y);
for (i = 0; i < approachDistance - 1; i++, MoveCoords(direction, &x, &y))
{
collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction);
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if (collision != 0 && (collision & COLLISION_MASK))
return 0;
}
// preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->range.as_nybbles.x;
unk19b_temp = trainerObj->range.as_nybbles.y;
trainerObj->range.as_nybbles.x = 0;
trainerObj->range.as_nybbles.y = 0;
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
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trainerObj->range.as_nybbles.x = unk19_temp;
trainerObj->range.as_nybbles.y = unk19b_temp;
if (collision == 4)
return approachDistance;
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return 0;
}
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#define tFuncId data[0]
#define tTrainerRange data[3]
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#define tOutOfAshSpriteId data[4]
#define tTrainerEventObjectId data[7]
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static void TrainerApproachPlayer(struct EventObject *trainerObj, u8 range)
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{
struct Task *task;
gApproachingTrainers[gNoOfApproachingTrainers].taskId = CreateTask(Task_RunTrainerSeeFuncList, 0x50);
task = &gTasks[gApproachingTrainers[gNoOfApproachingTrainers].taskId];
task->tTrainerRange = range;
task->tTrainerEventObjectId = gApproachingTrainers[gNoOfApproachingTrainers].eventObjectId;
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}
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static void sub_80B40C8(TaskFunc followupFunc)
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{
u8 taskId;
TaskFunc taskFunc;
if (gApproachingTrainerId == 0)
taskId = gApproachingTrainers[0].taskId;
else
taskId = gApproachingTrainers[1].taskId;
taskFunc = Task_RunTrainerSeeFuncList;
SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
gTasks[taskId].tFuncId = 1;
taskFunc(taskId);
}
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static void Task_RunTrainerSeeFuncList(u8 taskId)
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{
struct Task *task = &gTasks[taskId];
struct EventObject *trainerObj = &gEventObjects[task->tTrainerEventObjectId];
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if (!trainerObj->active)
{
SwitchTaskToFollowupFunc(taskId);
}
else
{
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while (sTrainerSeeFuncList[task->tFuncId](taskId, task, trainerObj));
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}
}
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
return FALSE;
}
static bool8 sub_80B417C(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
u8 direction;
EventObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
EventObjectSetHeldMovement(trainerObj, direction);
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task->tFuncId++;
return TRUE;
}
static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
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{
return FALSE;
}
else
{
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task->tFuncId++;
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if (trainerObj->movementType == 57 || trainerObj->movementType == 58)
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task->tFuncId = 6;
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if (trainerObj->movementType == 63)
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task->tFuncId = 8;
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return TRUE;
}
}
static bool8 sub_80B4200(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
if (!(EventObjectIsMovementOverridden(trainerObj)) || EventObjectClearHeldMovementIfFinished(trainerObj))
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{
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if (task->tTrainerRange)
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{
EventObjectSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection));
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task->tTrainerRange--;
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}
else
{
EventObjectSetHeldMovement(trainerObj, 0x3E);
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task->tFuncId++;
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}
}
return FALSE;
}
static bool8 sub_80B425C(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
struct EventObject *playerObj;
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if (EventObjectIsMovementOverridden(trainerObj) && !EventObjectClearHeldMovementIfFinished(trainerObj))
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return FALSE;
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForEventObject(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideTemplateCoordsForEventObject(trainerObj);
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playerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
if (EventObjectIsMovementOverridden(playerObj) && !EventObjectClearHeldMovementIfFinished(playerObj))
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return FALSE;
sub_808BCE8();
EventObjectSetHeldMovement(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
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task->tFuncId++;
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return FALSE;
}
static bool8 sub_80B4318(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
struct EventObject *playerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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if (!EventObjectIsMovementOverridden(playerObj)
|| EventObjectClearHeldMovementIfFinished(playerObj))
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SwitchTaskToFollowupFunc(taskId);
return FALSE;
}
static bool8 sub_80B435C(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
if (!EventObjectIsMovementOverridden(trainerObj)
|| EventObjectClearHeldMovementIfFinished(trainerObj))
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{
EventObjectSetHeldMovement(trainerObj, 0x59);
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task->tFuncId++;
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}
return FALSE;
}
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
if (EventObjectClearHeldMovementIfFinished(trainerObj))
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task->tFuncId = 3;
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return FALSE;
}
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
if (!EventObjectIsMovementOverridden(trainerObj)
|| EventObjectClearHeldMovementIfFinished(trainerObj))
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{
EventObjectSetHeldMovement(trainerObj, 0x3E);
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task->tFuncId++;
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}
return FALSE;
}
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
if (EventObjectCheckHeldMovementStatus(trainerObj))
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{
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gFieldEffectArguments[0] = trainerObj->currentCoords.x;
gFieldEffectArguments[1] = trainerObj->currentCoords.y;
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gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
gFieldEffectArguments[3] = 2;
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task->tOutOfAshSpriteId = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->tFuncId++;
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}
return FALSE;
}
static bool8 sub_80B4438(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
struct Sprite *sprite;
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if (gSprites[task->tOutOfAshSpriteId].animCmdIndex == 2)
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{
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trainerObj->fixedPriority = 0;
trainerObj->triggerGroundEffectsOnMove = 1;
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sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
EventObjectClearHeldMovementIfFinished(trainerObj);
EventObjectSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection));
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task->tFuncId++;
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}
return FALSE;
}
static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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{
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if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
task->tFuncId = 3;
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return FALSE;
}
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#undef tFuncId
#undef tTrainerRange
#undef tOutOfAshSpriteId
#undef tTrainerEventObjectId
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static void sub_80B44C8(u8 taskId)
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{
struct Task *task = &gTasks[taskId];
struct EventObject *eventObj;
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// another eventObj loaded into by loadword?
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&eventObj);
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if (!task->data[7])
{
EventObjectClearHeldMovement(eventObj);
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task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, eventObj);
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if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
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{
SetTrainerMovementType(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection));
TryOverrideTemplateCoordsForEventObject(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection));
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DestroyTask(taskId);
}
else
{
eventObj->heldMovementFinished = 0;
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}
}
void sub_80B4578(struct EventObject *var)
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{
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
}
void EndTrainerApproach(void)
{
sub_80B40C8(Task_DestroyTrainerApproachTask);
}
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static void Task_DestroyTrainerApproachTask(u8 taskId)
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{
DestroyTask(taskId);
EnableBothScriptContexts();
}
void sub_80B45D0(void)
{
if (gNoOfApproachingTrainers == 2)
{
if (gApproachingTrainerId == 0)
{
gApproachingTrainerId++;
gSpecialVar_Result = 1;
UnfreezeEventObjects();
FreezeEventObjectsExceptOne(gApproachingTrainers[1].eventObjectId);
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}
else
{
gApproachingTrainerId = 0;
gSpecialVar_Result = 0;
}
}
else
{
gSpecialVar_Result = 0;
}
}
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#define sLocalId data[0]
#define sMapNum data[1]
#define sMapGroup data[2]
#define sData3 data[3]
#define sData4 data[4]
#define sFldEffId data[7]
u8 FldEff_ExclamationMarkIcon(void)
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{
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u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x53);
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if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON, 0);
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return 0;
}
u8 FldEff_QuestionMarkIcon(void)
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{
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u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x52);
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if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_QUESTION_MARK_ICON, 1);
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return 0;
}
u8 FldEff_HeartIcon(void)
{
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u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HeartIcon, 0, 0, 0x52);
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if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
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SetIconSpriteData(sprite, FLDEFF_HEART_ICON, 0);
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sprite->oam.paletteNum = 2;
}
return 0;
}
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static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum)
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{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
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sprite->sLocalId = gFieldEffectArguments[0];
sprite->sMapNum = gFieldEffectArguments[1];
sprite->sMapGroup = gFieldEffectArguments[2];
sprite->sData3 = -5;
sprite->sFldEffId = fldEffId;
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StartSpriteAnim(sprite, spriteAnimNum);
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}
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static void SpriteCB_TrainerIcons(struct Sprite *sprite)
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{
u8 eventObjId;
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if (TryGetEventObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &eventObjId)
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|| sprite->animEnded)
{
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FieldEffectStop(sprite, sprite->sFldEffId);
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}
else
{
struct Sprite *eventObjSprite = &gSprites[gEventObjects[eventObjId].spriteId];
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sprite->sData4 += sprite->sData3;
sprite->pos1.x = eventObjSprite->pos1.x;
sprite->pos1.y = eventObjSprite->pos1.y - 16;
sprite->pos2.x = eventObjSprite->pos2.x;
sprite->pos2.y = eventObjSprite->pos2.y + sprite->sData4;
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if (sprite->sData4)
sprite->sData3++;
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else
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sprite->sData3 = 0;
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}
}
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#undef sLocalId
#undef sMapNum
#undef sMapGroup
#undef sData3
#undef sData4
#undef sFldEffId
u8 GetCurrentApproachingTrainerEventObjectId(void)
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{
if (gApproachingTrainerId == 0)
return gApproachingTrainers[0].eventObjectId;
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else
return gApproachingTrainers[1].eventObjectId;
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}
u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId)
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{
if (arrayId >= ARRAY_COUNT(gApproachingTrainers))
return 0;
else if (arrayId == 0)
return gApproachingTrainers[0].eventObjectId;
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else
return gApproachingTrainers[1].eventObjectId;
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}
void sub_80B4808(void)
{
struct EventObject *trainerObj;
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if (gUnknown_030060AC == 1)
{
trainerObj = &gEventObjects[gApproachingTrainers[gUnknown_03006080].eventObjectId];
gUnknown_03006084[0] = GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection));
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gUnknown_03006084[1] = 0xFE;
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
}
else
{
trainerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
gUnknown_03006084[0] = GetFaceDirectionMovementAction(trainerObj->facingDirection);
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gUnknown_03006084[1] = 0xFE;
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
}
sub_809BE48(0xFF);
}