pokeemerald/data/maps/BattleFrontier_BattleTowerCorridor/scripts.inc

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BattleFrontier_BattleTowerCorridor_MapScripts:: @ 8241AAA
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map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_MapScript1_241AB5
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_MapScript2_241AE6
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.byte 0
BattleFrontier_BattleTowerCorridor_MapScript1_241AB5: @ 8241AB5
compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_241AD3
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setmetatile 12, 0, 519, 0
setmetatile 12, 1, 527, 0
end
BattleFrontier_BattleTowerCorridor_EventScript_241AD3:: @ 8241AD3
setmetatile 15, 0, 519, 0
setmetatile 15, 1, 527, 0
end
BattleFrontier_BattleTowerCorridor_MapScript2_241AE6: @ 8241AE6
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerCorridor_EventScript_241AF0
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.2byte 0
BattleFrontier_BattleTowerCorridor_EventScript_241AF0:: @ 8241AF0
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setvar VAR_TEMP_0, 1
compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_241B16
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applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_241B3A
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B39
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waitmovement 0
goto BattleFrontier_BattleTowerCorridor_EventScript_241B27
BattleFrontier_BattleTowerCorridor_EventScript_241B16:: @ 8241B16
applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_241B37
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B36
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waitmovement 0
BattleFrontier_BattleTowerCorridor_EventScript_241B27:: @ 8241B27
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setvar VAR_TEMP_0, 0
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
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waitstate
end
BattleFrontier_BattleTowerCorridor_Movement_241B36: @ 8241B36
walk_right
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BattleFrontier_BattleTowerCorridor_Movement_241B37: @ 8241B37
walk_right
walk_right
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BattleFrontier_BattleTowerCorridor_Movement_241B39: @ 8241B39
walk_right
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BattleFrontier_BattleTowerCorridor_Movement_241B3A: @ 8241B3A
walk_right
walk_right
walk_right
walk_up
set_invisible
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step_end