pokeemerald/berry_fix/payload/include/constants/vars.h

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#ifndef GUARD_CONSTANTS_VARS_H
#define GUARD_CONSTANTS_VARS_H
#define VAR_0x3F20 0x3F20
#define VARS_START 0x4000
// temporary vars
// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
#define VAR_TEMP_0 0x4000
#define VAR_TEMP_1 0x4001
#define VAR_TEMP_2 0x4002
#define VAR_TEMP_3 0x4003
#define VAR_TEMP_4 0x4004
#define VAR_TEMP_5 0x4005
#define VAR_TEMP_6 0x4006
#define VAR_TEMP_7 0x4007
#define VAR_TEMP_8 0x4008
#define VAR_TEMP_9 0x4009
#define VAR_TEMP_A 0x400A
#define VAR_TEMP_B 0x400B
#define VAR_TEMP_C 0x400C
#define VAR_TEMP_D 0x400D
#define VAR_TEMP_E 0x400E
#define VAR_TEMP_F 0x400F
// object gfx id vars
// These 0x10 vars are used to dynamically control a event object's sprite.
// For example, the rival's sprite id is dynamically set based on the player's gender.
// See VarGetEventObjectGraphicsId().
#define VAR_OBJ_GFX_ID_0 0x4010
#define VAR_OBJ_GFX_ID_1 0x4011
#define VAR_OBJ_GFX_ID_2 0x4012
#define VAR_OBJ_GFX_ID_3 0x4013
#define VAR_OBJ_GFX_ID_4 0x4014
#define VAR_OBJ_GFX_ID_5 0x4015
#define VAR_OBJ_GFX_ID_6 0x4016
#define VAR_OBJ_GFX_ID_7 0x4017
#define VAR_OBJ_GFX_ID_8 0x4018
#define VAR_OBJ_GFX_ID_9 0x4019
#define VAR_OBJ_GFX_ID_A 0x401A
#define VAR_OBJ_GFX_ID_B 0x401B
#define VAR_OBJ_GFX_ID_C 0x401C
#define VAR_OBJ_GFX_ID_D 0x401D
#define VAR_OBJ_GFX_ID_E 0x401E
#define VAR_OBJ_GFX_ID_F 0x401F
// general purpose vars
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_DAYS 0x4040
#define VAR_FANCLUB_UNKNOWN_1 0x4041 // TODO: document these two fanclub vars
#define VAR_FANCLUB_UNKNOWN_2 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_ROOMS_COMPLETED 0x4044
#define VAR_LOTTERY_PRIZE 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SHROOMISH_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_LOTTERY_RND_L 0x404B
#define VAR_LOTTERY_RND_H 0x404C
#define VAR_BARBOACH_SIZE_RECORD 0x404F
#define VAR_LITTLEROOT_STATE 0x4050
#define VAR_ROUTE102_ACCESSIBLE 0x4051
#define VAR_LAVARIDGE_RIVAL_STATE 0x4053
#define VAR_CURRENT_SECRET_BASE 0x4054
#define VAR_PETALBURG_STATE 0x4057
#define VAR_SLATEPORT_STATE 0x4058
#define VAR_RUSTBORO_STATE 0x405A
#define VAR_SOOTOPOLIS_STATE 0x405E
#define VAR_ROUTE101_STATE 0x4060
#define VAR_ROUTE103_STATE 0x4062
#define VAR_ROUTE110_STATE 0x4069
#define VAR_ROUTE116_STATE 0x406F
#define VAR_ROUTE118_STATE 0x4071
#define VAR_ROUTE119_STATE 0x4072
#define VAR_ROUTE121_STATE 0x4074
#define VAR_ROUTE128_STATE 0x407B
#define VAR_LITTLEROOT_HOUSES_STATE 0x4082 // TODO: needs more investigation
#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085
#define VAR_LINK_CONTEST_ROOM_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
#define VAR_CONTEST_LOCATION 0x4088
#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089 // TODO: related to decorations
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C // TODO: needs more investigation
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_ROUTE104_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
#define VAR_BRINEY_HOUSE_STATE 0x4090
#define VAR_LITTLEROOT_INTRO_STATE 0x4092
#define VAR_MAUVILLE_GYM_STATE 0x4093
#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
#define VAR_BRINEY_LOCATION 0x4096
#define VAR_0x4097 0x4097 // TODO: related to creating new secret base
#define VAR_PETALBURG_WOODS_STATE 0x4098
#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
#define VAR_RUSTURF_TUNNEL_STATE 0x409a
#define VAR_CAVE_OF_ORIGIN_B4F_STATE 0x409B
#define VAR_ELITE_4_STATE 0x409C
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
#define VAR_SAFARI_ZONE_STATE 0x40A4
#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A5
#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6
#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
#define VAR_PORTHOLE_STATE 0x40B4
#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_MT_PYRE_STATE 0x40B9
#define VAR_NEW_MAUVILLE_STATE 0x40BA
#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
#define VAR_JAGGED_PASS_VOLCANIC_ASH_WEATHER 0x40BD
#define VAR_GLASS_WORKSHOP_STATE 0x40BE
#define VAR_METEOR_FALLS_STATE 0x40BF
#define VAR_GAME_CORNER_STATE 0x40C0
#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
#define VAR_STEVENS_HOUSE_STATE 0x40C6
#define VAR_OLDALE_STATE 0x40C7
// special vars
// They are commonly used as parameters to commands, or return values from commands.
#define VAR_SPECIAL_0 0x8000
#define VAR_SPECIAL_1 0x8001
#define VAR_SPECIAL_2 0x8002
#define VAR_SPECIAL_3 0x8003
#define VAR_SPECIAL_4 0x8004
#define VAR_SPECIAL_5 0x8005
#define VAR_SPECIAL_6 0x8006
#define VAR_SPECIAL_7 0x8007
#define VAR_SPECIAL_8 0x8008
#define VAR_SPECIAL_9 0x8009
#define VAR_SPECIAL_A 0x800A
#define VAR_SPECIAL_B 0x800B
#define FACING 0x800C
#define RESULT 0x800D
#define ITEM_ID 0x800E
#define LAST_TALKED 0x800F
#define CONTEST_RANK 0x8010
#define CONTEST_CATEGORY 0x8011
#endif // GUARD_CONSTANTS_VARS_H