mirror of
https://github.com/Ninjdai1/pokeemerald.git
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197 lines
7.4 KiB
C
197 lines
7.4 KiB
C
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#ifndef GUARD_CONSTANTS_VARS_H
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#define GUARD_CONSTANTS_VARS_H
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#define VAR_0x3F20 0x3F20
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#define VARS_START 0x4000
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// temporary vars
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// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
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#define VAR_TEMP_0 0x4000
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#define VAR_TEMP_1 0x4001
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#define VAR_TEMP_2 0x4002
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#define VAR_TEMP_3 0x4003
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#define VAR_TEMP_4 0x4004
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#define VAR_TEMP_5 0x4005
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#define VAR_TEMP_6 0x4006
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#define VAR_TEMP_7 0x4007
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#define VAR_TEMP_8 0x4008
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#define VAR_TEMP_9 0x4009
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#define VAR_TEMP_A 0x400A
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#define VAR_TEMP_B 0x400B
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#define VAR_TEMP_C 0x400C
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#define VAR_TEMP_D 0x400D
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#define VAR_TEMP_E 0x400E
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#define VAR_TEMP_F 0x400F
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// object gfx id vars
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// These 0x10 vars are used to dynamically control a event object's sprite.
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// For example, the rival's sprite id is dynamically set based on the player's gender.
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// See VarGetEventObjectGraphicsId().
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#define VAR_OBJ_GFX_ID_0 0x4010
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#define VAR_OBJ_GFX_ID_1 0x4011
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#define VAR_OBJ_GFX_ID_2 0x4012
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#define VAR_OBJ_GFX_ID_3 0x4013
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#define VAR_OBJ_GFX_ID_4 0x4014
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#define VAR_OBJ_GFX_ID_5 0x4015
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#define VAR_OBJ_GFX_ID_6 0x4016
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#define VAR_OBJ_GFX_ID_7 0x4017
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#define VAR_OBJ_GFX_ID_8 0x4018
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#define VAR_OBJ_GFX_ID_9 0x4019
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#define VAR_OBJ_GFX_ID_A 0x401A
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#define VAR_OBJ_GFX_ID_B 0x401B
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#define VAR_OBJ_GFX_ID_C 0x401C
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#define VAR_OBJ_GFX_ID_D 0x401D
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#define VAR_OBJ_GFX_ID_E 0x401E
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#define VAR_OBJ_GFX_ID_F 0x401F
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// general purpose vars
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#define VAR_RECYCLE_GOODS 0x4020
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#define VAR_REPEL_STEP_COUNT 0x4021
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#define VAR_ICE_STEP_COUNT 0x4022
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#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
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#define VAR_MIRAGE_RND_H 0x4024
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#define VAR_MIRAGE_RND_L 0x4025
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#define VAR_SECRET_BASE_MAP 0x4026
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#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
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#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
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#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
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#define VAR_HAPPINESS_STEP_COUNTER 0x402A
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#define VAR_POISON_STEP_COUNTER 0x402B
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#define VAR_RESET_RTC_ENABLE 0x402C
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#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
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#define VAR_DAYS 0x4040
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#define VAR_FANCLUB_UNKNOWN_1 0x4041 // TODO: document these two fanclub vars
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#define VAR_FANCLUB_UNKNOWN_2 0x4042
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#define VAR_DEPT_STORE_FLOOR 0x4043
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#define VAR_TRICK_HOUSE_ROOMS_COMPLETED 0x4044
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#define VAR_LOTTERY_PRIZE 0x4045
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#define VAR_NATIONAL_DEX 0x4046
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#define VAR_SHROOMISH_SIZE_RECORD 0x4047
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#define VAR_ASH_GATHER_COUNT 0x4048
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#define VAR_BIRCH_STATE 0x4049
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#define VAR_CRUISE_STEP_COUNT 0x404A
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#define VAR_LOTTERY_RND_L 0x404B
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#define VAR_LOTTERY_RND_H 0x404C
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#define VAR_BARBOACH_SIZE_RECORD 0x404F
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#define VAR_LITTLEROOT_STATE 0x4050
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#define VAR_ROUTE102_ACCESSIBLE 0x4051
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#define VAR_LAVARIDGE_RIVAL_STATE 0x4053
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#define VAR_CURRENT_SECRET_BASE 0x4054
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#define VAR_PETALBURG_STATE 0x4057
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#define VAR_SLATEPORT_STATE 0x4058
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#define VAR_RUSTBORO_STATE 0x405A
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#define VAR_SOOTOPOLIS_STATE 0x405E
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#define VAR_ROUTE101_STATE 0x4060
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#define VAR_ROUTE103_STATE 0x4062
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#define VAR_ROUTE110_STATE 0x4069
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#define VAR_ROUTE116_STATE 0x406F
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#define VAR_ROUTE118_STATE 0x4071
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#define VAR_ROUTE119_STATE 0x4072
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#define VAR_ROUTE121_STATE 0x4074
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#define VAR_ROUTE128_STATE 0x407B
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#define VAR_LITTLEROOT_HOUSES_STATE 0x4082 // TODO: needs more investigation
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#define VAR_BIRCH_LAB_STATE 0x4084
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#define VAR_PETALBURG_GYM_STATE 0x4085
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#define VAR_LINK_CONTEST_ROOM_STATE 0x4086
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#define VAR_CABLE_CLUB_STATE 0x4087
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#define VAR_CONTEST_LOCATION 0x4088
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#define VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F 0x4089 // TODO: related to decorations
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#define VAR_CONTEST_PRIZE_PICKUP 0x408A
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#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C // TODO: needs more investigation
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#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
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#define VAR_BOARD_BRINEY_BOAT_ROUTE104_STATE 0x408E
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#define VAR_DEVON_CORP_3F_STATE 0x408F
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#define VAR_BRINEY_HOUSE_STATE 0x4090
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#define VAR_LITTLEROOT_INTRO_STATE 0x4092
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#define VAR_MAUVILLE_GYM_STATE 0x4093
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#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
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#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
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#define VAR_BRINEY_LOCATION 0x4096
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#define VAR_0x4097 0x4097 // TODO: related to creating new secret base
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#define VAR_PETALBURG_WOODS_STATE 0x4098
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#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
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#define VAR_RUSTURF_TUNNEL_STATE 0x409a
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#define VAR_CAVE_OF_ORIGIN_B4F_STATE 0x409B
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#define VAR_ELITE_4_STATE 0x409C
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#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
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#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
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#define VAR_CABLE_CAR_STATION_STATE 0x40A3
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#define VAR_SAFARI_ZONE_STATE 0x40A4
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#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A5
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#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6
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#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7
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#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
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#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
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#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
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#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
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#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
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#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
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#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
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#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
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#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
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#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
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#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
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#define VAR_PORTHOLE_STATE 0x40B4
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#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation
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#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6
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#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
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#define VAR_MT_PYRE_STATE 0x40B9
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#define VAR_NEW_MAUVILLE_STATE 0x40BA
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#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
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#define VAR_JAGGED_PASS_VOLCANIC_ASH_WEATHER 0x40BD
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#define VAR_GLASS_WORKSHOP_STATE 0x40BE
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#define VAR_METEOR_FALLS_STATE 0x40BF
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#define VAR_GAME_CORNER_STATE 0x40C0
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#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
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#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
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#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
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#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
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#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
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#define VAR_STEVENS_HOUSE_STATE 0x40C6
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#define VAR_OLDALE_STATE 0x40C7
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// special vars
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// They are commonly used as parameters to commands, or return values from commands.
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#define VAR_SPECIAL_0 0x8000
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#define VAR_SPECIAL_1 0x8001
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#define VAR_SPECIAL_2 0x8002
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#define VAR_SPECIAL_3 0x8003
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#define VAR_SPECIAL_4 0x8004
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#define VAR_SPECIAL_5 0x8005
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#define VAR_SPECIAL_6 0x8006
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#define VAR_SPECIAL_7 0x8007
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#define VAR_SPECIAL_8 0x8008
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#define VAR_SPECIAL_9 0x8009
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#define VAR_SPECIAL_A 0x800A
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#define VAR_SPECIAL_B 0x800B
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#define FACING 0x800C
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#define RESULT 0x800D
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#define ITEM_ID 0x800E
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#define LAST_TALKED 0x800F
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#define CONTEST_RANK 0x8010
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#define CONTEST_CATEGORY 0x8011
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#endif // GUARD_CONSTANTS_VARS_H
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