pokeemerald/data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc

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BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
@ The player is represented instead by object event 8, which has the gfx id VAR_OBJ_GFX_ID_F
BattleFrontier_BattleFactoryBattleRoom_OnTransition: @ 825ADBB
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frontier_settrainers
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checkplayergender
compare VAR_RESULT, MALE
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call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale
compare VAR_RESULT, FEMALE
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call_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale
frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj:: @ 825ADF3
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call BattleFrontier_EventScript_SetBrainObjectGfx
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setobjectxyperm 2, 7, 9
end
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BattleFrontier_BattleFactoryBattleRoom_OnWarp: @ 825AE00
map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects:: @ 825AE0A
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setvar VAR_TEMP_1, 1
hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects:: @ 825AE24
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale:: @ 825AE25
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale:: @ 825AE2B
setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_OnFrame: @ 825AE31
map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle:: @ 825AE3B
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
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closemessage
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom:: @ 825AE67
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
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factory_setopponentgfx
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removeobject 2
setobjectxyperm 2, 7, 1
addobject 2
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
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waitmovement 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent:: @ 825AEA7
compare VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY
goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
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palace_getopponentintro
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lockall
msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
closemessage
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent
BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost:: @ 825AEF8
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent:: @ 825AF0F
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
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addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak:: @ 825AF3E
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call BattleFrontier_EventScript_IncrementWinStreak
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum:: @ 825AF43
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
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setvar VAR_0x8006, 1
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8
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waitstate
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon:: @ 825AF85
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland:: @ 825AF9C
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver:: @ 825AFEF
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver:: @ 825B00C
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frontier_getsymbols
compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
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closemessage
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
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waitmessage
waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold:: @ 825B051
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold:: @ 825B07E
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT
call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold:: @ 825B09B
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frontier_getsymbols
compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
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waitmessage
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
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waitmessage
waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT
goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle:: @ 825B0E0
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closemessage
frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland:: @ 825B105
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
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addvar VAR_RESULT, 1
setorcopyvar VAR_0x8006, VAR_RESULT
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
factory_get FACTORY_DATA_WIN_STREAK
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum
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addvar VAR_RESULT, 1
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factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
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end
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BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom: @ 825B17B
walk_up
walk_up
walk_up
walk_up
walk_up
face_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland: @ 825B182
walk_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter: @ 825B184
walk_down
walk_down
walk_down
walk_down
walk_down
face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle: @ 825B18B
walk_up
walk_up
walk_up
face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby:: @ 825B190
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copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
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compare VAR_RESULT, FRONTIER_MODE_DOUBLES
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goto_if_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8
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waitstate
end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles:: @ 825B1AA
warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8
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waitstate
end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle:: @ 825B1B4
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applymovement 1, Common_Movement_WalkInPlaceFastestRight
applymovement 3, Common_Movement_WalkInPlaceFastestRight
applymovement 4, Common_Movement_WalkInPlaceFastestRight
applymovement 5, Common_Movement_WalkInPlaceFastestLeft
applymovement 6, Common_Movement_WalkInPlaceFastestLeft
applymovement 7, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
return
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BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn: @ 825B1E2
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.string "Hey, hey!\n"
.string "Get a move on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead: @ 825B1FB
2018-12-07 16:41:08 +01:00
.string "Hey, my name's NOLAND!\n"
.string "I'm basically in charge of this place,\l"
.string "which is why I'm the FACTORY HEAD!\p"
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.string "I had a look at your Battle Swap data.\p"
.string "You seem to have the right idea,\n"
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.string "but you're still square in your head!\p"
.string "Listen up, okay? Knowledge isn't only\n"
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.string "about reading books or doing desk work.\p"
.string "Just doing that sort of thing…\n"
.string "It may as well be useless!\p"
.string "You have to experience things with\n"
.string "your heart and your body, understand?\p"
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.string "I'll take you on under the same\n"
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.string "conditions as you.\p"
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.string "I'll be using rental POKéMON, too!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn: @ 825B3F1
2017-11-10 02:21:31 +01:00
.string "Shake out every last bit of your\n"
.string "knowledge and bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass: @ 825B42D
2017-11-10 02:21:31 +01:00
.string "NOLAND: Smart going!\n"
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.string "Let's see your FRONTIER PASS.$"
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BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol: @ 825B460
2017-11-10 02:21:31 +01:00
.string "The Knowledge Symbol was embossed\n"
.string "on the FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred: @ 825B498
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.string "Heh…\n"
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.string "You're a pretty bright spark…\p"
.string "Next time, I'll come after you hard.\n"
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.string "No holds barred, understand?\p"
.string "You keep up your studies!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime: @ 825B517
2018-12-07 16:41:08 +01:00
.string "NOLAND: Hey, hey! How's it going?\n"
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.string "You keeping up with your studies?\p"
.string "…Oh?\p"
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.string "You've taken on a harder look than\n"
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.string "the last time I saw you.\p"
.string "Now, this should be fun!\n"
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.string "I'm getting excited, hey!$"
2017-11-10 02:21:31 +01:00
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BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn: @ 825B5CF
2017-11-10 02:21:31 +01:00
.string "All right!\n"
.string "Bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass: @ 825B5E7
2017-11-10 02:21:31 +01:00
.string "NOLAND: What the…\n"
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.string "You're getting out of my league!\p"
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.string "Sheesh!\n"
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.string "Let's see that FRONTIER PASS!$"
2017-11-10 02:21:31 +01:00
2019-12-09 20:00:13 +01:00
BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine: @ 825B640
2017-11-10 02:21:31 +01:00
.string "The Knowledge Symbol took on\n"
.string "a golden shine!$"
2019-12-09 20:00:13 +01:00
BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou: @ 825B66D
2017-11-10 02:21:31 +01:00
.string "Pfft, man!\p"
2018-12-07 16:41:08 +01:00
.string "That's absolutely the last time\n"
2017-11-10 02:21:31 +01:00
.string "I lose to you!\p"
.string "We have to do this again, hey?$"